The popularity of "Dota" can be said to have set off a whirlwind in the domestic and foreign game industries.

Just like the original open world games, many game designers are analyzing the success of "Dota".

Including a detailed analysis of each setting of "dota".

Operation mode, art style, core gameplay, as well as various aspects of content.

At the same time, there are also many game designers and manufacturers who have put some thought into it.

That is whether I want to take a ride on "dota".

After all, when Nebula Games shocked the gaming industry with its sandbox games and open world genres, it can be said that games of the same type were very fruitful.

And soon some game manufacturers took the lead.

Fow is an old rival of Nebula Games.

In the project room, Grayson felt a little sick when he saw the popularity of "Dota" on FOW.

Compared with his good luck before, Grayson didn't know whether he was unlucky or good this time.

The good thing is that he once again encountered the new game of Nebula Games. Although he was very stubborn this time and promoted it at the same time, it did not fail miserably. Although the popularity of Dota exploded in the future, it was a different platform after all. And dota is also a free game.

Therefore, although the previously produced Honor Warrior was affected to some extent, it was not damaged to the core. At the same time, the game itself has a good foundation, so FOW has also confirmed the arrangements for the sequel.

The unfortunate part is that the popularity of "dota" has given fow some ideas.

Especially after discovering that "Dota" Nebula Games only arranged a PC platform and no VR platform, Fow waved his hand and expressed that he wanted to confirm the same type of game.

After all, anyone with a discerning eye can see the potential of "dota".

And this time fow is not messing around. It plans to let its ace designer Alex be the person in charge of this competitive product project.

But the other party said that the third part of the Wasteland Trilogy is being planned.

So Grayson, who had just completed the Glory Warrior project, became the person in charge of this new project.

But with all his conscience, he didn't want to be the person in charge of this project at all.

Why did Alex refuse? As a game designer, he can somewhat guess.

That’s why it’s really hard to do!

Although he didn’t know why Nebula Games didn’t develop a VR version of “Dota”, Grayson knew there must be a reason.

Short of money?

Just laugh at this reason.

And if you want to do it, completely drastic reforms will definitely not work.

On the one hand, it is the time schedule, on the other hand, Fow will not give him so much time.

Therefore, some detailed modifications must be made on the basis of Dota, but for a game designer, this is still a bit unpleasant.

But unlike Alex's status, he really doesn't have that much power within the company, and he has also made some achievements himself.

So the job fell to him.

I don’t want to, but I can’t help it.

For this reason, Grayson has been studying Dota for more than a month. After the launch of the ladder system, he insists on playing about 8 games of Dota every day, trying to understand the core and magic of this game.

His rank has even reached the level of Transcendence and Sainthood, and he has also developed a winning rate.

"The VR version uses a first-person perspective, but players cannot see many things outside the field of view, which is very detrimental to the information collection of the game. Like RTS games, in addition to operations, this type of game is also critical for information."

"Hmm... sharing the vision, players can see the vision of other teammates. In addition, the method of last-hitting in the first-person mode also needs to be changed. The combination of melee and long-range, and the addition of FPS gameplay."

Grayson sat in front of the computer thinking about how to prepare for a new project.

As an extraordinary player, Grayson has a lot of knowledge about "dota".

………………

Probably wanting to catch up on the popularity of Dota, FOW soon announced its new project "Olympus" led by Grayson. The background is mainly based on Greek mythology, and the Greek gods will be the heroes controlled by players. .

However, the announcement is an announcement, but obviously the new project on fow is still in the state of a new folder, and not much useful information has been produced.

But for many players, they are still concerned.

After all, it is a game on the VR platform.

And it also caused many Dota players to post on the official blog Aite Chen Xu, saying why not launch a VR version of "Dota".

However, Chen Xu didn't pay much attention to the news from the outside world.

Can Dota have a VR version?

It can be done, but it's not necessary.

Because in the VR version, there is a very important point that cannot be solved, and that is the perspective.

For this type of game, information collection is a very important point. Even if it is made into VR mode, it is still a God's-down perspective, which cannot bring out the characteristics of VR, and the controller is also quite troublesome. point.

As for fow's announcement of the launch of competing games, Chen Xu didn't care much.

After all, the other party launched a similar game on the VR platform, so Chen Xu could only say that they were overthinking it.

As for if it succeeds, Chen Xu can only say that the core of this game called Catastrophe of the Gods is completely different from that of "Dota".

At most, it is just riding on the popularity of "Dota". At the same time, the other party is not considered a competitive product of Dota, and similarly, Dota is not considered a competitive product of the other party.

As for the PC platform, as long as the content and promotion of Dota are done well, it is currently in an invincible position.

Because players' habits are difficult to change, just like FPS games on PC, the design is always left-click to shoot and right-click to open the camera, and WSD is always the same as front, back, left, and right.

The launch of Dota in the parallel world has also created a habit for players, that is, heroes have three small skills and one big skill, and the soldier line is always divided into three lanes, with a middle jungle area.

At the same time, in terms of operation and gameplay, players are basically given the first impression.

In this case, if you want to snatch players from Dota, unless Nebula Games fails, it will basically be difficult to reach the top. Therefore, for Chen Xu, do a good job in Dota, and then wait for the mainstream level of players to mature, and then promote the corresponding league and global competition. The game is enough.

However, in addition to the arrangements for the Dota version, Chen Xu is also preparing for the next project.

Previously, I had been talking about bringing players a refreshing game to relieve stress, but a wolf threw it in the player's face, leaving him still feeling a little guilty.

Now that "Dota" is basically on track, Chen Xu is also preparing to truly bring players a stress-relieving game.

As for what it is, Chen Xu also had some bad taste after seeing "Olympus" on FOW.

Using Greek gods as a selling point?

Isn't this a coincidence?

"God of War" is the dessert that Chen Xu is preparing to offer to players. Of course, Chen Xu is not planning to release the new God of War with the Nordic background for the time being.

It is an old trilogy with a Greek background, including part of the plot of God of War's Ascension defined by the prequel to the previous life, and Chen Xu also inserted it as appropriate.

As for God of War, the style of the trilogy is different from that of the new God of War.

Because the gameplay of the latter is biased towards RPG, while the former is based on Act.

But for Chen Xu, the real key is not only the gameplay but also the plot.

If players don't understand Kratos' past story, it will be difficult for players to understand Kratos' emotions in God of War from Norse mythology.

There is no way to resonate with the story.

Therefore, the trilogy of Greek mythology is still necessary.

For example, without the story of the trilogy, it would be difficult for players to understand the feeling of Kratos returning to his hometown and taking out the Blade of Chaos from the box.

At the same time, there is no way to understand Kratos' determination to admit his past in front of his son.

There is no way to understand why Kratos would hide the fact that he is a god from his son.

Based on these reasons, Chen Xu is also preparing to bring the Greek Trilogy to players first.

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