With the end of the face-to-face meeting, many players who watched the face-to-face meeting had a dreamlike feeling.

No one thought that this game called Super Smash Bros. would be so huge. It was almost not what a fighting game should have.

If you don’t look at Chen Xu’s introduction during the face-to-face meeting and the leaked promotional CG animations.

Based on these contents alone, no player would think that this is a fighting game.

Because the content is really too rich.

And even for a fighting game, this is an unprecedented fighting game.

Let’s not talk about multi-player brawls, props, and knock-off settings that have changed traditional fighting games.

There are dozens of fighter heroes to choose from, hundreds of scene maps with different forms, and thousands of original BGMs.

There is also a huge single-player mode with nearly 10,000 life souls that can be collected.

These contents are the best ever.

And what makes players even more excited is that they see all kinds of meticulous details in the game.

This is an IP-oriented game, focusing on the fun of Guan Gong fighting Qin Qiong, with characters from different IPs fighting against each other.

But it doesn’t mean that if you have an IP, it will definitely sell well.

In fact, before Chen Xu announced the Super Smash Bros., there was no shortage of IP-oriented games on the market, but they were not so big.

For those IP games, it is purely to harvest the feelings of fans and players.

But Super Smash Bros. is different. Even if the game hasn't been released yet, players can clearly feel that this game is the one they want.

As long as a favorite IP appears in Super Smash Bros., players who are familiar with their favorite IP will be able to instantly discover little Easter eggs and details that only they know from the content revealed in the face-to-face meeting.

This immediately gave them a sense of identity. Nebula Games does not just put IP into games, but really understands the games and IPs they like.

This is content that only real players can discover.

And this is also the characteristic of this game.

Integrating different characters from various games into the overall game universe is not only adding a skin, but more importantly, it reflects the game culture and characteristics behind the game. This is the content that can attract most players.

Simply putting the skin of a character into the game is not much different from ordinary IP-oriented games.

And it is precisely because this game shows the content and game culture behind each game character that it can become a legend.

Similarly, major game manufacturers also know very well that there may not be a second version of this game.

It is a unique existence.

The huge IP lineup, as well as the many details piled up, and the game content culture displayed, almost destined that subsequent game manufacturers will be almost impossible to surpass now.

Coupled with Nebula Games' consistent high-quality capabilities, it can be predicted that the quality of the game Super Smash Bros. will definitely not be bad. It is a legend when it is born. It is no exaggeration to say that this sentence is applied to this game.

The only thing that remains unknown is whether this game will be welcomed by a wide range of players.

After all, gaming is a very unreasonable industry. Sometimes a game can be used as a work of art and is excellent in all aspects, but players just won’t buy it.

One sentence: Not fun can sum up everything.

Such situations were not uncommon in previous lives. Fumito Ueda, who is known as a game artist, led Hidetaka Miyazaki into the game industry. Whether it is Wanda and the Colossus or the man-eating eagle he developed, they can be called works of art. .

For example, the weak guidance in Souls-based games and Zelda: Breath of the Wild, as well as the fragmented plot narrative, are all displayed in Wanda and the Colossus. These games are excellent in every aspect.

However, sales after launch were not satisfactory.

There are many similar examples. On the contrary, some games are not very good in terms of player and media ratings, but their sales can be very good.

Therefore, even if this "Nebula Super Smash Bros." has shown extraordinary quality, even if it is produced by Nebula Games, as a fighting game, no one can say how successful it will be until it is launched.

……………………

December 8th is a special day. It can be said that countless players are eagerly looking forward to the arrival of this day.

Because today is the day of the release of Super Smash Bros., more than three months have passed since the original press conference, and this game that whetted the appetite is finally online.

During this period of time, the main theme of the topic was basically the game "Nebula Super Smash Bros."

After all, the previous version of ‘Wrath of the Lich King’ has been online for some time.

Next, there is the big battle, which is really topical.

The most luxurious IP lineup ever.

It can be said that the characters who can enter it are basically those who can leave a mark in the history of the game.

Apart from Nebula Games, many of the classic IPs purchased by Nebula Games before have selected many highly influential IP characters and added them to them.

It can be said that from all aspects, Super Smash Bros. is definitely a very attractive game.

If there is anything about it that makes players hesitate, it would probably be the fighting gameplay.

Song Ren is one of these players.

He has been paying attention to this game since the news was revealed.

In the past, he had no idea about the games produced by Nebula Games and had never worried about them.

Even if it is a horror game, he can experience it bravely.

But he was really scared of the game Super Smash Bros.

Because this is a fighting game, although Nebula Games has always denied it, saying that it is a game about happily knocking people away, but as an old player, can't he still see the gameplay?

As for him, as a pure amateur player, it can be said that he is the kind of player who can enrich the depth of the fish pond in every game of Rainbow Six and DOTA.

As for the soul-based game, it is actually a special case, because many bosses in the soul-based game can be defeated through the back panel. It is nothing more than a matter of proficiency.

But fighting games are different.

In fighting games, even the computer does not follow the prescribed routines like the BOSS in the Souls game.

Don't think he won't even be able to defeat the computer man by then.

He is quite confident in his own skills.

The only thing that gave him something to look forward to was that Lao Zhang would probably fall into the trap by then.

He can't beat other players, but he must at least be able to beat Lao Zhang, right?

That's what drives him to play this game.

Looking at the news in the chat group, Lao Zhang expressed his sorrow that he had something to do and could not play Super Smash Bros. at the first time. Song Ren couldn't help but smile slightly and open the newly unlocked Super Smash Bros. game icon.

Take advantage of this time to practice more by yourself, and by nighttime, he will be able to dominate!

When he started thinking about what kind of fighter he would use to defeat Lao Zhang in the evening, Song Ren's vision gradually went dark.

Then the vision gradually returned, and the first thing that caught his eye was a group of familiar characters.

Mario, Luigi, Link, Zelda, Flame, Cloud...

In the distance is Zira shrouded in light, as well as countless master hands summoned by it.

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