Of course, for more ordinary players, how deep the depth of Super Smash Bros. is just to let them feel the follow-up advanced route of Super Smash Bros.

But for fighting game enthusiasts and players who are keen on confrontation and competition, it is undoubtedly an extremely exciting point.

This high-end advanced teaching video featuring Link directly opened a skylight for them.

In the game, players are focused on the chaos, and more and more operations are being performed.

Even some third-party Smash Bros.-related events have begun preparations.

After all, in terms of game viewing and operability, Super Smash Bros. as a fighting game can be said to be unique.

Moreover, the main reason why there were not many professional competitions in fighting games before was that the audience group was not broad enough.

But with the blessing of Nebula Game IP and the current popularity, it is obvious that there is definitely no shortage of attention.

Including in the player community, there are also many players discussing the possibility of making Super Smash Bros. competitive.

But what online players don't know is that Chen Xu actually has no plans for competitiveness.

………………

In the rest area of ​​the Nebula game, a group of people are playing the Switch version of Brawl. Although the visual effects are not as good as those on the VR platform, it is more convenient and has full party attributes.

Watching the [game!] pop up on the big screen! 】After settlement, Yang Xin looked depressed: "Why do you people play duel mode every day? Brawl mode is so fun!"

"That's right! Brawl mode is so fun!" Ruan Ningxue also continued.

"Moreover, take a closer look at the name of the game. The game is called Super Smash Bros. What does this mean? Super Smash Bros. is the essence of this game!" Yang Xin emphasized.

"But this is a fighting game!" Qin Yi spread his hands.

"Ahem... Again, this is not a fighting game, but an action game with fun flying." Chen Xu, who was leaning on the sofa and watching the battle without saying a word, couldn't help but cough slightly when he heard these words. .

Although Brawl is how fighting games are played, the official definition does not define it as a fighting game at all.

"But Mr. Chen, regarding the Super Smash Bros. official e-sports event, won't we hold it?" Meng Zuo asked with a little curiosity.

Regarding e-sports, how important it is to suitable games, you can get a glimpse of it from the previously launched Dota games.

The in-depth content of Super Smash Bros. can be said to match the feeling of e-sports very well, but what makes Qin Yi, including the department responsible for e-sports events within Nebula Games, also strange is that Chen Xu focuses on the event. , adopting a laissez-faire attitude.

To put it simply, there is no so-called official event. Even if a third party wants to take charge, it cannot get authorization. Of course, if there is a third party, Nebula Games will not step in to stop it unless there is a bad negative impact.

"No participation, no objection. Unlike games like "Dota", Super Smash Bros. is different." Chen Xu shook his head with a smile.

In FPS games, players can gain experience no matter what as long as they can shoot.

Dota, players have various responsibilities, from support to core, and it is also a team game of five people.

rts, players can even get some experience with the sacred f2a.

But fighting games are completely different.

If e-sports is adopted, the element of luck must be removed, but the consequence of this is to give players an intuitive impression that Super Smash Bros. is a game with a high threshold.

This is not conducive to the spread of chaos.

This has happened in several previous Brawl series. From the n to the melee era, Brawl competition took shape. However, during the Brawl era, Sakurai Masahiro discovered that Brawl seemed to be moving towards competitiveness. This was different from other Brawl eras. The design concept is the opposite, so a large number of high-end skills have been removed from the new version, and random changes have also been made. The most typical one is that there is a chance of falling when running.

At the same time, there is a lack of understanding of competitive channels, which makes the balance of Super Smash Bros. a mess. The high-end games are filled with Tower Knights. This kind of official competition does not support competition, but before, the Super Smash Bros. circle has formed a competitive feeling. Direct player groups was divided into two batches.

Gu Hao

Therefore, regarding Super Smash Bros., Chen Xu is very clear that as an official, they cannot define Super Smash Bros. as a competitive game. It can only and will only be an entertainment and leisure action game.

As for hardcore?

What does the player's own affairs have to do with their Nebula game?

"Indeed, if I were an ordinary player, I would never buy a difficult hard-core fighting game, but if it is an entertainment and leisure action game, then I will definitely try it." After hearing Chen Xu's words, Yang Xin and others People are also stunned.

Especially Yang Xin and Ruan Ningxue, two fighting game veterans, combined with their own gaming experience, nodded in sympathy.

After the two of them got tired of playing single-player Star of Light and brawling, they secretly went to a 1v1 field without props to play a few games.

Then they knew what the dangers of the world were.

Each fighter in the game has independent combat power, and the unified initial default combat power is 3 million.

Then after fighting, the fighting power of the two people reached 2 million.

After fighting again, their fighting strength became 1 million.

Continuing to fight, their combat power soon changed from seven digits to six digits, and even the matching time changed from the previous second matching to one that required a while.

But unlike being beaten violently in 1v1, brawl mode brings a whole new experience.

Even if it is an individual elite competition, everyone fights alone.

But if you are lucky, you can also get a first place.

Although there is too much luck involved and you may not be able to experience it once in twenty games, there is still some hope.

As for the 4v4 multiplayer team fighting mode, let alone talk about it.

Just mess around and that's it.

It's just crazy when you get up there, and it's even more fun when the props are turned on.

Personal abilities definitely have advantages in the brawl mode.

But I can’t stand the crowd.

Those fancy operations in the 1v1 mode are completely useless if you put them in the brawl mode.

For example, Link's bomb is empty and then a, and the bomb is predicted in advance to pursue in the air. Do you want to release these operations in the multiplayer mode?

You're thinking shit!

In this brawl mode, Sephiroth directly became Yang Xin's natal hero.

And the brawl score has been increased from the default 3 million to 5 million.

What does it rely on?

It relies on one ordinary move to kill, and then throws explosive energy balls according to the length of the charge.

Coupled with the return skill of Eight Swords and Flash, as long as he is not directly knocked off the screen and killed instantly, he can basically return to the field.

Finally, match the appearance of Sephiroth.

All I can say is 100 points!

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