The rich content of "Persona" has quickly become one of the focuses of discussion among online players.

As one of the first batch of works to be installed on next-generation VR, and produced by Nebula Games, it can be said that it has received widespread attention.

The gameplay of the combat system is not complicated.

It's nothing more than a loop setting with weak points to break.

However, by merging the personas with a large guillotine, a more powerful persona is born. This element of synthesis makes many players find it interesting.

This system alone is enough for players to spend dozens of hours on it.

As for the plot performance.

In "Persona", although it is different from the chapters of Xenoblade Chronicles, it also uses a boss as a semester as the duration unit.

Last semester, summer vacation, next semester, winter vacation... this mode allows players to experience the story of the game.

And the gap in between is another great pleasure in the game.

Development and social gameplay.

Through daily study, reading, working, visiting maid cafes...arrange time reasonably to improve the player's data in the game.

Then the stories of different characters are triggered. Like each protagonist in the protagonist group, there is an unknown story behind these characters, which can be regarded as a branch content in the game in addition to the main plot.

Of course, it is precisely because of these branch lines that the content of the entire game is more substantial, and it also adds a lot of social experience to the ordinary Ren Amamiya.

In the two years since he came to Xiujin Academy, this seemingly ordinary high school student has solved campus bullying, plagiarism and abuse of disciples by famous painters, loan sharking, cyber attacks by hacker organizations, labor disputes in large companies, and island country politics. The event saved the world at the last moment.

And not only that, while solving the above-mentioned problems, the life of this ordinary high school student in his spare time is also quite exciting.

Fishing in troubled waters in class but ranking first in the school in exams, the leader of the game city, a drug tester at a small clinic, a provider of big news, the chosen one who changed his fate against the odds, an unparalleled shogi genius, a regular patron of the maid cafe, Hamburg A master of challenges, a large number of modified firearms in his private collection, a good disciple of a well-known congressman, and a survivor after the Shura Field.

These experiences also allow players to feel what the daily life of an ordinary high school student in an island country is like.

Not only that, the extremely exaggerated performance effects in the game make the whole game full of fashion sense.

In addition, this exaggerated performance effect, like the art style of comic cartoons, also neutralizes the immersion of the game.

Although the next generation of VR, including mainstream games, increasingly values ​​​​the so-called immersion.

But it’s not that the stronger the immersion, the better.

For example, the story and background in "Persona" are not stories full of truth, goodness and beauty.

On the contrary, it is extremely dark and oppressive. Here you can see parents who regard their children as ruthless money-making tools, and you can see black-hearted businessmen who want to make their employees 007...

From high-ranking officials of the country to ordinary people, they are all filled with dark thoughts.

Coupled with the shadows, the setting of the Hall of Desire, and the real background that is both real and fake, many players have discovered that in the game "Persona", there are not only bosses in the main line, but also some Many side plots are not groundless, but have obvious prototypes.

Reality is far more magical than the game. In the game, because of the Phantom Thieves, they finally repented and got their due retribution. However, in reality, some people not only did not get their retribution, but actually lived happily.

If such a game background setting is used to enhance immersion or even turn the game into a realistic style, it will make players feel extremely depressed and eventually persuade them to quit.

On the contrary, "Persona" uses bright colors such as pink and red as the background, black and gray as adjustments, and cooperates with the cool and exaggerated performance of comic cartoons to make the performance of the game just right, giving players a cool experience. Brilliant performance, and I can feel the deep thoughts conveyed by the game.

………………

The characteristics of "Persona" that are different from other games soon gave birth to many interesting "memes" among the player base, becoming part of the exclusive culture of this game.

Gu Yan

'I have to say, "Persona" is so interesting, and there are so many details in it! ’

'23333 That's right, Morgana is so cute. When I go to the custom shop Morgana in Shinjuku, I will get jealous and say: Want to go in and relax? Although it’s not impossible to understand, you have me! Although I don’t want to, I can still touch the meat balls for you. ’

‘Yes, yes, there are really many details! ’

‘I have to say that Chen Xu has made an RPG that can be called a Renaissance this time, especially the daily content. I don’t want to go to the maze at all now. I am addicted to daily life on campus and can’t help myself! ’

'Pooh! I don’t even want to talk about you. Are you addicted to daily life on campus? You are so obsessed with falling in love! Takamaki An, Niijima Makoto, Okumura Haru and Kawakami-sensei, I can only say that Mr. Chen really knows how to play! ’

‘That’s right, not only those from my own school, but also those from other schools will not be spared! ’

‘Haha, it’s not just a foreign school? Don’t let everyone in society let it go, okay? Moreover, rabbits don’t even eat grass on the edge of their nests, and Ren Amamiya’s bushy eyebrows and big eyes didn’t even let Futaba and the doctor girl go! ’

‘It’s so shameful! Finally, I have to strongly disagree. Why can’t Niijima Sae-nii be conquered? ’

‘A small horse and a big cart? So vulgar! ’

'Pooh! Teachers, doctors, and reporters didn’t miss any of them. You’re telling me this? ’

‘So since there are so many female characters that can be conquered, why does Shura Field still exist? ’

‘On Valentine’s Day of the last year, I was beaten straight down! And they forced me to choose only one! ’

‘To be honest, who did everyone choose? Long live Niijima-senpai! ’

‘Haha, Fu Po Chun is the king, okay? ’

‘Look at the big ax the rich woman is holding, you are saying this! ’

‘Axe King, twenty consecutive cuts! ’

For many gamers who have played "Persona", especially those who like traditional RPGs and text adventures, "Persona" is simply a surprise to them.

The only thing that makes some players dissatisfied is probably that there are so many targets in the game that can be conquered, but they can only choose one.

However, compared to some players discussing these details, for the game media who pay more attention to the overall quality, the game "Persona" can be said to have made them a little bit proud.

Not to mention the excellent content that can be called a culmination of traditional RPGs, the depth and thought of the game's plot alone can be said to be what the media likes to explore the most.

Not surprisingly, major game review websites have given "Persona" extremely high ratings.

Among them, gamespot, which gave full marks, gave this comment:

‘[Have you ever wanted to be a hero? 】’

‘Although there is no reliable survey data, I believe that most players’ answer to this question should be yes. ’

'Because if this were not the case, it would be impossible to explain why the theme of superheroes punishing evil and promoting good has continued to flourish as an artistically created game and film. ’

‘Whether it is past or present, there are countless similar legendary stories’

"At first glance, the game "Persona" tells a dream story about punishing evil and promoting good. However, this dream does not take place in a world full of kindness and warmth. ’

'The dark side of real society constructs the world in the game. Although the extreme parts are inevitably amplified for dramatic effects, they are still consistent with the logic of reality. This kind of real evil runs through the entire game, which is depressing and difficult to understand. tolerate. ’

'During the game, I worried countless times whether this gloomy darkness would swallow up the Phantom Thieves, but fortunately after going through all kinds of hardships, the end of the game still let a warm and beautiful light shine on the protagonist and his friends. , also shines into the heart of a player. ’

'The moment the game ends and the curtain falls, it's like waking up from a beautiful dream, which makes people linger for a long time. ’

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