As players experience and communicate, they soon discover that even in the same mode, or even in the same game world, the content they experience every time is completely different.

Take the game "Red Dead Redemption" as an example. There are many possibilities and rich scenes in the game.

For example, there is the possibility of an undercover agent. Sometimes there is not only an undercover agent on one's side, but also there may be undercover agents on both sides.

One of the players on the gangster side is in the gang, while the other is an undercover agent who has broken into the police station or Pinkerton detective.

Similarly, the police department and Detective Pinkerton also have an undercover agent who is located in the police station and breaks into the gang.

And because of the characteristics of the game mode, players cannot communicate through text or additional voice channels. In addition, the game itself has detection procedures to eliminate the possibility of "hacking" and cheating.

Therefore, after the undercover agent in the game knows about the action against the opponent, he still needs to convey the news before taking action, indicating that there is an insider who has canceled the transaction!

For players who have not played these games, they can feel some of the charm brought by these games through Nebula World, and in turn experience the original content of this game.

As for players who are fans of these games themselves, then this is a complete carnival.

At the same time, the 'survival mode' mode shows completely different gameplay and ideas when faced with different Nebula worlds.

For example, in a horror game like "Silent Hill", several players will work together to break through levels, and will be attacked by various monsters. These players have to escape from the monsters, but sometimes players in the crowd also Not necessarily good.

It can be said that the player experience period of this mode is completely full of intrigues, but that is not entirely true.

For example, in the survival mode of "Resident Evil: Village", what players need to do is to sneak around in the four themed maps within a limited time to collect various resources on the map, and then gather them together with their hands. The weapons and ammunition were kept on guard until Chris came to the rescue.

Of course, if the player wants to start the game directly, it is not impossible, but then they have to face the hell difficulty scenario where the boss and the mobs swarm over to kill them, and the consequences are at their own risk.

There is cooperation and confrontation. As a survival mode, it can be said that players can have many different experiences.

In the other trial mode, what players need to do is much simpler. There is no intrigue, it is purely collaboration for a common task.

However, unlike in survival mode, each player can play different roles in the game.

In the trial mode, all players must create a brand new character and then complete the corresponding trials according to different worlds.

At the beginning, if players enter the game world of "Warcraft" or "God of War" or "Dark Soul", there is a high probability that they will either become infected farmers in Lordaeron, or they will become those who killed Orin because of Kui Ye. The unlucky ghosts caused by the collapse of the world caused by the Queen of the Pith Gods, or the unconscious living corpses in the world of black souls.

For players who have just entered, this copy with a relatively advanced power system is obviously not something they can target in the early stage.

As there are no high-level power systems, "Call of Duty: Modern Warfare", "Vice City" and "Red Dead Redemption" are obviously novice villages for novice players.

Starting from these novice village game copies with little power at the beginning, players complete the trial tasks of the main line and obtain corresponding reward points or directly in different game copies. If certain conditions are met, they can directly learn the corresponding skills or obtain corresponding items.

Players can also bring these skills and items into the Nebula world after ending the trial mode.

By conquering these worlds with relatively ordinary power levels, you can make your game character stronger little by little.

Of course, there are still limitations. The copy worlds of these novice villages cannot be developed indefinitely.

Instead, based on the number of times the player has visited, the system will increase the player's hidden weight little by little. There is no such thing as the Shilipo Sword God. I will reach full level in Novice Village before setting off.

At the same time, the so-called trial missions, different worlds will have a huge mission pool, just like the meat pigeon-style game, each player's experience is different and cannot be copied.

With the experience of different game worlds, the skills that players can acquire and develop are completely different.

For example, if the skill "Death Eye" is not used in the Nebula world, it can be redeemed using points obtained from trials.

Then players can only learn and obtain it in "Red Dead Redemption".

In addition, considering the role of skills and the subsequent gameplay and numerical balance of the entire Nebula world, this is not irreplaceable.

For example, Hawkeye in "Assassin's Creed", Listen in "The Last of Us", etc. all have some similarities, but the characteristics are different.

There are also souvenirs from different game worlds, such as the blades in "Xenoblade Chronicles", the magic crystals in "Final Fantasy" and the health bottles in "Bloodborne".

In addition to these, there will also be some specific items that players cannot obtain in the Nebula world. Players must complete a series of extremely difficult tasks in the limited game world before they can finally obtain them.

It may not necessarily be the strongest, but it must be the most special and representative items and skills, such as Monado in Xenoblade Chronicles, the Great Sword of Destruction in Final Fantasy, Frostmourne in Warcraft...

Nebula World is a place that integrates countless huge game worlds, allowing players to play adventurers traveling through different worlds.

Allow players to obtain various special skills and props in each game world, and then make their characters unique.

Then, through the matching system, players can compete in different game worlds and experience the unique charm of game culture.

This is the core direction of the future development of the Nebula world in Chen Xu's vision.

But for now, even though Chen Xu and his team have made a lot of efforts, it is just a special toy.

There is a lot of content that is not very mature yet, and it is not that simple to blend so many worlds together.

The fusion of art, compromises in numerical values ​​and gameplay, and the design of various levels.

For Nebula World, there is obviously still a long way to go.

However, Chen Xu also believes that with the gradual development of Nebula Games, this concept will not just be a mirror, but a future that can be touched.

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