After clearing Devil May Cry, many players not only felt an unprecedented refreshment, but also had difficulty controlling their vomit.

"Devil May Cry is really fun to play, but how did it change from a royal drama about defeating the devil to save the world to a family ethics drama?"

"Originally, Virgil's force was quite full, and as the final boss, he also had a lineup, but I didn't expect it to be arrogant."

"Don't thief Gou know that Aojiao has retired from the environment now?"

"You all said that the angels can retire from the environment! Now it's not quack killing."

"Speaking of angels, there are demons in Devil May Cry, but why haven't you seen an angel?"

"Don't talk about angels, Dante and Virgil's father don't know who they are! Only know that his father is a devil."

"They didn't explain how their mother died!"

"And have you noticed that the blond girl looks exactly like Dante's mother!"

"Yeah! I heard that she came from the Demon World, is it a reincarnation?"

"And Yan Nero, who is in charge of his wife, who is her wife? Why does she only appear on the phone? She doesn't even have a face."

"But from their conversation, something should have happened, or Nero wouldn't have broken out after calling her."

"That's more than an outbreak! It's a medical miracle, isn't it? Reborn from a broken arm, the gecko is not as fierce as him."

"How can you say that Nero is also a devil! What's wrong with growing an arm again?"

"The game is cool, and I've cleared the level. The problem is that there are so many pits, is Gou Thief going to fill it?"

"Haha. What do you think! It's just Gou thief's incomparable temperament."

"If you want to fill the hole, please fill in the hole in "Dark Soul" first."

"Crowdfunding kidnapped the thief Gou and locked him in a small dark room. When will the hole be filled, and when will he be released."

"I'll give you ten dollars."

"Don't forget, thief Gou is good at kung fu, and it is difficult for three or five big men to get close."

"I don't care, I just want to fill the hole quickly."

"Seconded!"

At the same time that the players' topic shifted from "Devil May Cry" to filling the pit, Xun Ze was preparing for another thing, which was the virtual warehouse transplant version of the previous game.

The game makers that have reached cooperation with Xun Ze now do not immediately develop new games for use in the Galaxy Virtual Warehouse, but transplant the games that had good sales and reputation in the past.

They don't have Xun Ze's plug-ins, so they can't be sure whether a game will be welcomed by players after it is made, and whether it will make money, or even if it can make a return.

Gu Especially to develop a virtual warehouse version of the game, the cost of all aspects will increase a lot, and the number of players who buy the Galaxy virtual warehouse is limited, which undoubtedly increases a certain risk.

To be on the safe side, these game makers all decided to start with the transplanted games. These games have a certain player base. After being transplanted into the virtual warehouse version, there is no need to worry that players will not buy it.

And after gaining experience in porting games, they will not be smeared in the subsequent development of new games, and they do not know what problems should be paid attention to, thereby reducing the risk of the development process.

The idea of ​​these game makers to maintain stability is understandable, but Xun Ze didn't plan to transplant like them. After all, there are still many games in the original world that have not been moved over!

But many players have conveyed their hope to Xun Ze through various channels, that is, they hope to play some transplanted games, such as "Titanfall", and they really want to drive BT in person.

Since players' expectations were so strong, Xun Ze naturally wouldn't turn a blind eye. He set up a project team to be responsible for this matter. As for which game was the first to be transplanted, Xun Ze couldn't help but recall the time when he had just crossed over.

At that time, he could only be regarded as a newcomer. Even though he had the system and the wisdom of countless game designers in the world, he still didn't understand enough about making games.

Therefore, looking back at his "Virgo" and "Ghost Fear" still has many shortcomings, even if he later improved the model in the game, and improved the AI ​​of ghosts, etc., he still failed to completely make "Ghost Fear" Take it to the next level.

Now there is a virtual warehouse of Galaxy, and advanced AI like Emily, transplanting "Ghost Fear" to make up for his regrets. Xun Ze thinks it is a good choice. There is a good saying, don't forget your original intention!

Besides, he didn't give up other old games, he just put them in the back, and there are some old games that are not suitable for porting, such as "Cup Head" with the main screen, "Go to the Moon" with the main plot, etc. .

"Fear of Ghosts still adopts the original gameplay, and finds out the type of ghosts based on clues, but you can add more gameplay in the process of finding clues..."

Thinking of this, Xun Ze began to think again, "For the players, they are too familiar with the ghosts in the game. If you want to scare them like you did back then, a simple transplant will definitely not work... But I don't want to directly jump in the face. This is a way to scare players...

Then you have to find a way to make the players scare themselves. The best way is to make the players suspicious of each other and not let them cooperate too comfortably, um... the whole element of werewolf killing? But isn't this just another game?

Wait... Another game... It seems that on Aquamarine, there is another game type that hasn't come out yet! Just taking this opportunity to put the ported game on the agenda together with the new game.

It's just that the new game is a bit difficult to pass the trial..."

Xun Ze thought of a horror game - "Dead by Daylight".

This is an asymmetrical confrontation type game. Players will play the role of a butcher or a survivor for a tense and exciting confrontation~www.wuxiamtl.com~ As for why it is an asymmetrical confrontation, it is because there are four survivors and only one butcher. But the butcher has a powerful ability and cannot be killed yet. At most, he can only be stunned, and the stun time is still very short.

Survivors must repair the generator while avoiding the butcher's pursuit. Only after a certain number of generators are repaired, the two survival doors will be opened, and the player will have a chance to escape.

In the face of a powerful butcher, the survivor can only rely on flexible positioning, tacit cooperation, and skilled use of skills and props to deal with the butcher. Otherwise, even if the number of people has an advantage, the butcher will soon be defeated All down.

As a horror game, the butchers of "Dead by Daylight" are very hideous, and the horror atmosphere of the map is also well rendered. In addition, when the survivors are being chased, they can still hear their own rapid heartbeats and feel nervous. Immediately brought it up.

The reason why the game is difficult to pass the trial is mainly because the background setting of the game is a bit dark, and the screen is also a little bloody, especially when the butcher sacrifices the survivors, but the survivors are hung directly on the iron hook like meat. .

The blood-stained and rusty hooks directly pierce the player's screen. Not everyone can stand it. The computer version is still like this. The more realistic virtual warehouse version is afraid to scare some timid players.

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