I Have a Store In the World of American Comics

Vol 9 Chapter 231: Bad news disarm reorganization

"I have a store in the world of American comics (

After recovering the farm and incorporating the Leopard Werewolf into the farm work, Zhou Wenwen led the team back to Crystal Lake, but received a "bad news" on the way. His castle heart came back, but there was no soldier in it. anxious.

Heart of the Castle, Level 0, Faction: Life, Alliance: Sanctuary, Race: Human, Belonging Lord: Zhou Wenwen.

introduce:

xxx (Black shield, Castle Heart upgrade unshielded.)

Repeat ×N.

Existing buildings in the Heart of the Castle:

City Wall:

The wooden city wall on the east side, level 1, provides 1st-level 5-level apprentice training every week for 16 sword-wielding infantry, 1-level 6-level apprentice training shield-wielding infantry: 16, 1-level 9-level apprentice training bow-handling infantry: 16 .

Level 1 east side wooden city wall upgrade requires the existence of level 1 wooden city wall on the west side, the existence of level 1 blacksmith shop, the existence of level 1 militia training camp, and the existence of level 1 ironware centralized smelting factory.

The wooden city wall on the west side, level 1, provides 1st-level 5-level apprentice training every week for 16 sword-wielding infantry, 1-level 6-level apprentice training shield-wielding infantry: 16, 1-level 9-level apprentice training bow-handling infantry: 16 .

The stone city wall on the east side, level 1, provides 16 standard tier 2 sword-wielding infantry, tier 2 and 3 standard shield-wielding infantry: 16, tier 2 and 6 standard bow-wielding infantry every week : 13.

Level 1 east side stone city wall upgrade requires level 1 presence of west side stone city wall, level 1 blacksmith shop, level 1 militia training camp, level 1 iron smelter, level 1 infantry training camp, level 1 shooting range, level 1 town The arrow tower exists to upgrade.

The stone city wall on the west side, level 1, provides 16 standard tier 2 sword-wielding infantry, tier 2 and 3 standard shield-wielding infantry: 16, tier 2 and 6 standard bow-wielding infantry every week : 13.

Level 1 West Stone Wall Upgrade requires Level 1 Stone Wall on the East, Level 1 Blacksmith Shop, Level 1 Militia Training Camp, Level 1 Iron Smelter, Level 1 Infantry Training Camp, Level 1 Shooting Range, Level 1 Town The arrow tower exists to upgrade.

tower:

Town Watchtower, Level 1, Tier 1 Tier 1 Town Sword Militia: 318, Tier 1 Tier 3 Town Bow Militia 321, Tier 1 Tier 9 Trainee Bow Infantry: 212 .

Level 2 town watchtower upgrade requires infantry training camp level 2, fort level 2 existence, militia training camp level 2, shooting range level 2, and town arrow tower to be upgraded.

The fortress, level 1, provides 318 tier 5 trainee sword-bearing infantry, 1 tier 6 trainee training shield-bearing infantry: 318, 1 tier 9 trainee training bow-handling infantry: 318 every week.

Level 1 Fortress upgrade requires the existence of Level 1 Blacksmith Shop, Level 1 Militia Training Camp, and Level 1 Ironworks Central Smelter.

Level 6 Mountain Griffin Tower, 1872 Level 2 Level 7 Level 9 Star Griffons are provided every week, 1530 Level 3 Level 1 Level 2 Star Gryphons are provided every week, and Level 3 Level 5 Level 1 Star Mountain Griffin is offered every week 615.

Level 1 town sentry, providing 1,830 level 1 town sword-wielding militias every week, and 1,530 1,530 level 1 and 3rd level town bow militiamen.

Tier 1 and 2 towns with shield militia: 1230, Tier 1 and 5 towns with gun militia: 930, level 1 town sentry upgrade requires 1 level spear battalion, mercenary regiment garrison.

Level 1 Brotherhood, raises the morale of the human race by 30 points.

Level 1 town arrow tower, providing 1,227 level 1 town sword-wielding militia, 1 level 2 level town shield militia: 921, 1 level 3 town bow militia: 618 every week.

During the defensive battle, the town arrow tower can deploy 15 "archers" or 2 ballistas.

A level 1 town arrow tower upgrade requires a fort level 2.

Barracks:

Town guard, level 2, provides 1,030 tier 1 town sword-wielding militia, tier 1 tier 2 town shield militia: 1,030, tier 1 tier 3 town bow-wielding militia: 1,030 every week.

A level 2 townhouse upgrade requires the presence of a fort level 2 and a level 2 blacksmith in order to level up.

Level 2 horse farms provide 924 level 3 level 1 town lancers, 618 level 3 level 3 town shock cavalry, and level 3 level 6 town archers (cavalry + archers): 315 per week.

A level 2 horse farm requires a level 2 cavalry training camp and a level 2 blacksmith to upgrade.

Level 1 militia training camp, providing level 1 town sword militia: 636, level 1 town shield militia: 530, level 1 town bow militia: 424, every week, developed technology: Level 1 militia swordsmanship training, level 1 militia phalanx training.

The third-level mason room provides 645 second-level and fourth-level ballistas every week, 324 third-level and ninth-level ballistas every week, and 112 fourth-level and fifth-level ballistas every week.

Level 1 Infantry Training Camp, providing Level 1 Level 5 apprentice training sword-bearing infantry: 915, Level 1 Level 6 apprentice training shield infantry: 814, Level 1 Level 9 apprentice training bow-bearing infantry: 713.

Level 2 standard sword-wielding infantry: 612, tier 2 and 3 standard shield-wielding infantry: 511, 2-6 standard shield-wielding infantry: 410, 2-tier 9 Standard Elite Infantry: 39.

Level 1 Infantry Training Camp has developed technology: Level 1 Infantry Quick Training ~ www.wuxiamtl.com~ Level Infantry Phalanx Training, Infantry Shield Skill Shield Slam.

Level 1 Cross Shooting Range, providing 2,460 level 1, level 3 town bow-wielding militias every week, level 1 and level 9 apprentice training infantry with bows: 1,845, level 2 and level 6 standard bow-bearing infantry: 1,536, level 3 3 Grade Elite Archers: 1224.

Provide 3rd-level 3rd-level crossbowmen: 1224, 3rd-level 9th-level crossbowmen: 612 per week.

We have developed the spare quiver technology, so that soldiers equipped with bow weapons can give up daggers and equip spare quivers, which doubles the amount of ammunition and reduces the gold consumption for recruitment by 6 points.

We have developed shooting technology enhancement, so that soldiers equipped with bow weapons have shooting technology enhancement skills. Soldiers affected by this training will reduce the gold consumption of recruitment by 30 points.

Level 1 Cross Range upgrade requires the presence of Level 1 Royal Recruitment Square.

Level 1 shooting range, 1,236 level 1, level 3 town bow-wielding militias are provided every week, level 1 and level 9 apprentice training infantry with bows: 1,033, level 2 and level 6 standard bow-bearing infantry: 824, level 3 and level 3 Elite archers: 615.

Provide 3 level 3 crossbowmen every week: 312.

Self-developed technology: level 1 archery training, level 1 archery specialization training.

Level 1 Holy Light Cathedral, providing Level 1 Level 4 Sogo pilgrims (militia): 510, Level 1 Level 9 Sogo Infantry: 49, Level 2 Level 2 Holy Light priests (clerics): 38 every week.

Provides 27 Tier 3 and Tier 1 Holy Light Bishops (clerics) and 16 Tier 3 Tier 6 Night Watchers (Infantry) every week.

Level 1 Dark Cathedral, providing Level 1 Level 3 Dark Worshippers (militia): 915, Level 1 Level 10 Dark Warriors (Infantry): 612 every week.

Chapter 0232 Teaser Electrolysis

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