Open a single chapter and say something...

To put it simply, I originally wanted to write a good copy of "Breath of the Wild", and even planned to write more.

Because I am also an old picnic player myself, I dare not say that I am too experienced, but I have 300+ hours, and I can remember many interesting points in the game.

But after writing for two days, I found a serious problem.

That is, the core charm of the game Breath of the Wild collided with the framework of the Red Moon copy of our book.

For example, the copy written before, their original game charm.

"Detroit", the core charm of the game is [choice] and thinking about human nature.

The core charm of "Skyline" is to persecute people as much as possible and save money to build cities.

The core charm of "Assassin's Creed" is the coolness of the assassination, and the continuous stacking of values, the players are getting stronger and stronger.

But the game "Breath of the Wild", which is famous for, and even ranked with "Red Dead Redemption 2" as the best open world game in the world, the core charm is the immersive game experience.

It's not about fighting monsters and upgrading, it's not about treasure hunting and exploration, it's not about construction and management.

It is to immerse yourself in this continent, allowing players to take risks as they please.

If there is a big mountain in front of you, it is not a model, it can really be climbed.

If there is a river, players can swim across it or take a boat.

If it is cold, it will be warmed up by the fire, and eating some chili can also warm the body.

Speaking of this, everyone must have discovered that the competitiveness of this game lies in its realistic experience, countless amazing details, and rich puzzle-solving elements, making players feel as if they have really come to Hyrule. A continent with a high degree of freedom is its characteristic and its overwhelming advantage.

But the game Breath of the Wild cannot be reflected in the Red Moon dungeon.

First, because the players could have been immersive in the copy.

They also have a high degree of freedom in other copies. They can drink water when thirsty, eat when hungry, and molest NPCs.

So in comparison, the selling point of Breath of the Wild's high degree of freedom is simply worthless.

Secondly, it is almost common sense to write game novels without touching the puzzle-solving genre. Decryption must be supported by pictures, otherwise the writing will become "I went to the second floor and took the key hidden in the corner, and ran to find the key." The room on the west side of the first floor was opened, and another XXX was obtained, and it was used to successfully go up to the third floor' and other running accounts.

Several elements that Breath of the Wild is proud of cannot be reflected in the Red Moon dungeon...

When the biggest selling point of a game loses its meaning, the game will appear flat no matter how you write it.

In fact, you will find that the techniques I use in this game are not much different from those in the previous games.

The protagonist is also using the strategy to do things that other players cannot do, and then arouse the amazement of other players.

But it seems that the viewing experience will indeed be much worse.

So I plan to end this dungeon as quickly as possible within two chapters, and then open DNF directly.

To be honest, I am sorry, for such a game that I like very much, even I gave it an SS rating, but I failed to write it well, and disappointed some readers who were waiting to see Zelda. I feel very guilty.

Although the quick end of Breath of the Wild will definitely lose subscriptions, but if you continue to write, if you write for ten days and a half months, you may lose more readers.

After weighing it in my heart, I can only make this decision, finish Breath of the Wild quickly, and put my limited energy into DNF.

DNF should be the copy that occupies the largest space in the entire book. In reality, it also spans the memories of several generations.

Whether it's the cool points unique to the upgrade dungeon, or the exclusive monster-fighting strategy for the protagonist, and the cool points of explosive equipment, the reading experience should not be bad.

I hope to work hard to write it well.

That's all I want to say, and it can be regarded as a notice to some readers who have been waiting for DNF since the book was opened, the DNF you are waiting for will come soon!

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