Losing Money to Be a Tycoon

Chapter 987: The confusing "War of Fantasy Remake"

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"Fantasy War Remastered Edition" has two pricing, the free version is 168, and the deluxe version is 258.

For **** gamers like Qiao Liang, it is of course necessary to purchase the deluxe version.

It hurts a bit, but Qiao Liang thinks the money is worth it.

Real ashes players can tolerate the expensive game as long as it is worth the money.

After starting the download, Qiao Liang checked the capacity of the game and the download time.

"More than 30 Gs, much smaller than "Mission and Choice"?"

"Uh, but a Blu-ray movie was forcibly stuffed in "Mission and Choice", which may take up a lot of space."

What Qiao Liang didn't know was that the initial installation package of "Mission and Choice" did not contain all the Blu-ray movies, but only the first few parts.

If Qiao Liang checks the capacity of the "Mission and Choice" folder now, he will find that this game has actually exceeded 100G.

The more than 30 Gs of "Fantasy War Remake" also include the content of the original client.

In fact, some signs can be perceived in advance in these details, but the image of "Fantasy War Remaster" in Qiao Liang's mind is too beautiful, so he naturally ignored these "small problems".

Although the internet speed is very fast, we still have to wait.

Qiao Liang opened "Mission and Choice" again, playing and waiting for the download of "Fantasy War Remake".

Entering "Mission and Choice" again, Qiao Liang found that all other gameplay methods of the game were also open.

When the player first started playing "Mission and Choice", the title screen would not appear. After entering, it is directly the story of the game. If you exit the game in the middle, the story will continue from where you left off next time you enter.

The title screen will not appear until after you clear the entire plot for the first time and enter again.

There are several different options in the title screen, namely [Story Mode], [Eternal War], [Network Battle], [Creative Mode], and [Options] and [Exit Game].

The plot mode is to experience the plot again, but this time you can jump directly to a specific level.

Eternal War is obviously a gameplay similar to the endless mode. In this gameplay, it is still against the AI-controlled Zerg, but the difficulty will gradually increase.

Online battles allow players to battle against players and players against AI. You can freely choose options such as the number of opponents, map size, and AI difficulty. The degree of freedom is very high.

Considering that there is no balance between humans and Zerg in "Mission and Choice", this online battle mode can only be regarded as a relatively relaxed entertainment mode.

What attracted Qiao Liang the most was obviously this [creative mode].

Previously, "Fantasy War" had an editor released with the game, and a large number of classic RPG maps were born, and "Revelation" was also nurtured from it.

The creative mode of "Mission and Choice" is equivalent to the official built-in editor into the game, which simplifies the usage of the editor and adds a lot of modular operation methods, so that ordinary players can make a piece of their own with a little fumbling. map.

Of course, if you want to produce more complex content, you still need to learn and delve into it.

There is also a pop-up prompt when entering the creative mode for the first time, to the effect that the copyright of the basic content such as art materials in the creative mode belongs to Tenda Games, while the copyright of the original content such as the map mechanism and gameplay belongs to the player. all.

If the player finds that the map he made has been infringed, he can contact Tenda to defend his rights. Tenda will help deal with these infringements and protect the legitimate rights and interests of the player.

Seeing this, Qiao Liang couldn't help but sigh, Tenda is still conscience!

Players use the original gameplay content of the editor, these copyrights must belong to the players themselves, there is no doubt.

However, Tenda can add one more sentence. If the author is infringed, he can help defend his rights. This is still very heartwarming and shows a kind of care for the players.

Qiao Liang watched all of these modes carefully, and did not play them in depth. After all, the combat content of these modes is not much different from the plot mode, and Qiao Liang is now full of "Fantasy War Remake" ".

After you have time, it’s not too late to experience these modes slowly.

Of course, Qiao Liang is most optimistic about the creative mode of "Mission and Choice". After a while, there should be many interesting RPG maps appearing.

However, "Fantasy War Remake" will definitely remake the editor by the way this time. It's hard to say which one the player will choose at that time.

Qiao Liang turned a little bit in "Mission and Choice", briefly experienced other gameplay, and then couldn't wait to retreat.

Because he found that "Fantasy War Remake" has been downloaded.

"Okay, let's sort out your emotions. When you play "Fantasy War Remake" seriously, don't think about "Mission and Choice". It seems that I am very scumbag."

As a **** core player, Qiao Liang is still very religious when playing this kind of game. Even when he clicks on the game icon, Qiao Liang feels his hands are shaking slightly.

There was even a kind of excitement like meeting a goddess who hadn't seen for many years.

However, Qiao Liang was taken aback when he saw the game screen.

"This picture..."

"Uh……"

Qiao Liang's word was short.

It is indeed a remake. The overall picture quality is much better than the original game, but not only did it not make Qiao Liang feel bright, it made him feel a little disappointed.

Because this title interface is just a slight refurbishment of the original art resources, you can see the difference in details, but the entire interface layout is still exactly the same!

If this UI layout is put ten years ago, it is indeed quite advanced, but after so many years of game development, the overall UI layout has become better and better. Compared with the game screens of this era, this UI layout is It's a bit outdated.

"Maybe I want to restore this original feeling as much as possible. The important thing is not the external interface packaging, but the actual content."

Qiao Liang quickly found a reason to comfort him, and clicked the [Campaign] button to start experiencing the plot of the game.

Although "War of Fantasy" is an extremely competitive RTS game, its competitive nature can only be experienced by a small group of top players. Qiao Liang is not the core player of that kind of RTS game. For him, the plot is the essence of this game.

Because according to the official news, the CG and model of this game were all redone, Qiao Liang wondered, even if the CG does not reach the level of "Fantasy World", it must reach the level of "Xinghai", right?

Anyway, this kind of top CG, enjoyment is over.

The dim sky, the vast ground, and the reddish-brown ground were covered with weeds. The camera gradually narrowed, and a low female voice began to chant the narration.

"The horn of war still echoes in the wind, but the afterimages of the old days have quietly come..."

Qiao Liang's expression quickly changed from expectation to confusion, and from confusion to confusion.

"This is the picture?"

"This accuracy... surely it was remade?"

Qiao Liang even had doubts about his eyes and memories.

He has no impression of the CG of the original version of "War of Fantasy", and the current CG gives him the feeling that it does not seem to have changed, but it seems to have changed a little.

It seems that it just slightly improved the image quality and resolution of the old CG?

This CG does not have that mosaic feeling, it looks very clear. But the problem is that the details of the textures in the CG are messed up, the weeds on the ground look unreal, and even the shape of the soldiers inside has not changed at all!

Very rich in age.

"It's a bit of an irrational thing, I know that CG is expensive, but what about the first few CGs?"

"Alright, it may be that the money was spent on the more important CGs. After all, this game has too long plot and too many CGs. It may not be enough to remake all of them, and it is understandable to remake in batches."

Qiao Liang could only comfort himself in this way.

He clearly remembered that the final plot of "Fantasy War" was particularly exciting. The face-to-face confrontation between the two highly popular characters, as long as the CG was reworked. The scum plot CG of these little trash fish battles is not heavy. It doesn't hurt to do it.

After the CG, the campaign began to read articles.

Qiao Liang's brows frowned again.

"This interface... is it really reworked? I can't see the difference!"

"No, this progress bar seems to be uglier than before."

"Why haven't the three words'loading' on the progress bar been centered? Slightly to the left? Is this going to kill OCD? Interns can't make this kind of mistake when doing PPT?"

"What's wrong, this is really the officially released version? Are you sure it is not a semi-finished product in the testing phase?"

Before seeing the official game screen, Qiao Liang has fallen into deep self-doubt.

Could it be that the posture of clicking the buy button is wrong?

Finally, after reading the bar for a while, I entered the game screen formally.

However, after seeing the real game screen, Qiao Liang's psychological defense completely collapsed.

"Fraud, this is definitely a fraud!"

"Is this the same game as the trailer?!"

The official game screen does have some changes compared to the original screen, but it still feels the same as the CG and title screen: the image quality has indeed improved, but the art resources seem to have not changed at all!

Especially the actual game screens, UU reading www.uukanshu.com makes Qiao Liang almost stunned.

Because before the preheating of "Fantasy War Remake", the official released a trailer, which is a very classic battle plot in "Fantasy War".

In that trailer, all the character modeling and scene details are as fine as the "Fantasy World" online game. Even when you look at the close-up view, you can see the hair and pores on the face, and the mouth shape is even more precise. The line is perfectly matched.

Although there is still a clear gap with the current 3A masterpieces that are famous for their screens, as an RTS game, it can already be regarded as a leader.

But now Qiao Liang discovered that none of the content demonstrated in the trailer was present!

If the original game screen is 1, and the game screen shown in the trailer is 10, then the game screen now has the most 2 screens.

I have to say that this is a remake, the picture quality has improved, and it seems there is nothing wrong with it, but it is not the same thing as the players imagine!

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