Losing Money to Be a Tycoon

Chapter 992: Heavy industrial movies and games!

Latest website: Qiao Lao Shi's opening remark directly stunned Pei Qian.

Old Joe, I didn't stuff you money either?

As for blowing me so ignorantly?

Look at what you said in this video. Is this human?

Kingship is not eternal? So those respected foreign game companies will also fall into the altar, and Tenda Games will lead domestic games to the altar and replace them?

What a...

Pei Qian didn't know what to say.

"Mission and Choice" is just a game, is it okay to forcibly give it so much meaning?

Pei Qian felt a weight that life could not bear.

But he changed his mind and thought again, Qiao Liang's exaggeration, objectively should have a kind of flattering effect, right?

After all, although "Mission and Choice" spends a lot of money, Pei Qian feels that this game is almost meaningless to say "Feng Shen", and many players have rebellious psychology, the more they blow, the easier it is to arouse their resentment.

So... Qiao Lao wet this video, maybe it will backfire?

Pei Qian continued to look down.

...

"Some viewers might say, "Oh, old Joe, you played too much! Although this is a good game, it's just a good quality game and a good plot. It is inappropriate to forcibly endow so much historical significance."

"I can only say that if you think so, think about this thing too simple!"

"Perhaps after many years, when we look back at the development history of the entire domestic stand-alone game, we will find out: When did we have the first "sincere work" that looked good; when did we start to emerge a lot of small And the indie game of Midea; when did we emerge a giant system that could rival the 3A masterpieces abroad; when did our collection of domestic classic games have more and more impressive good games..."

"In fact, for the development of the entire domestic game, these are extremely critical nodes, and they are all huge changes in fate."

"Just like many years ago, when the original "Mission and Choice" was released, no one would believe that this game will usher in the dark age of domestic games for several years."

"As many years later, the remake of "Mission and Choice" is on sale, and no one will believe that it means a bright era for domestic games."

"At these key points, we are standing at the fork in the road of destiny. Seeing the wind and the clouds, we see the choices made by destiny, but in our memory it is quite dull and ordinary."

"At that time, we thought it was just an ordinary day."

"But in fact, starting from this day, maybe the whole world has quietly changed."

"In fact, before "Mission and Choice", we already had a few very good games, such as "Looking Back to the Shore", such as "Struggle"."

"But in my opinion, all previous games cannot be compared with "Mission and Choice" in the historical sense of domestic single-player games."

"Because of "Mission and Choice", it has truly surpassed history in three aspects!"

"First of all, this game was originally called the "National Tour Shame", but the remake completely wiped out this shame, making it the light of domestic games again."

"It's like an army that once attacked a certain place, but returned with a disastrous defeat. The only way to wash away its humiliation is to regroup after many years, attack here again, and plant its own banner in the place where it was once disastrous!"

"This is exactly what I said before, "Mission and Choice", as a remake of the previous "National Tour Shame", has a strong symbolic meaning!"

"Secondly, "Mission and Choice" is a highly completed heavy industry game, which opens up a whole new possibility for domestic games!"

"In the field of artistic creation, it may seem strange to mention the word'industry'. In fact, industry means specialized division of labor. There are'heavy industry movies' in movies, and there are also'heavy industry games' in games. "

"The so-called'heavy industry movies' and'heavy industry games', in popular terms, are'Hollywood blockbusters' and '3A masterpieces'. They are characterized by highly specialized production, process-oriented, high production costs, and global oriented The market is a highly developed product of the entertainment industry!"

"And this is precisely the only way for domestic movies and games."

...

Seeing this, Pei Qian was a little dizzy.

He knows all these words, but they don’t know what they mean when they are together...

Heavy industry movies?

Heavy industry game?

That's not right, this project just arranged some more funds during development, how to develop it or how to develop it? I haven't changed anything?

The previous "Returning to the Shore" and "Struggle" are good, how can only "Mission and Choice" "open up a whole new possibility"?

Pei Qian scratched his head, unable to understand.

But he also wanted to know what trick Qiao Liang could play, so he kept watching.

...

"Why is'heavy industrialization' so important?"

"Because this is relative to'small workshop production'."

"The so-called'small workshop-style production' means that there is no systematic system and development in the creation of literary works. Whether it is a movie or a game, its success or failure largely depends on the ability of the director and producer. This means that literary works The creation of is extremely risky."

"If you bet right, everyone is happy; if you bet wrong, you lose everything."

"In other words, this kind of'small workshop production' has great uncertainty."

"Many 3A masterpieces abroad are'New Year's goods' games, which can produce 3A masterpieces stably under the same series of works, and the quality can basically be guaranteed. There is a fixed group of players, and the risk taken by developers is greatly reduced."

"On the other hand, domestic stand-alone game manufacturers don't have any similar "New Year" games. They often rely on inspiration and ideas and take extremely high risks."

"This heavy-industrial production model is to standardize the processes in various fields and cultivate talents in various disciplines so that the level of literary works can not fluctuate too much with the designer's "ideas", and always maintain a relatively high level. on."

"In this way, the development of the entire industry is healthy, orderly and stable."

"Most of Tenda's previous works, although they look amazing, they are all the products of'small workshop-style production'. Although they look bright and beautiful, in fact, these games are all highly dependent on the endless wonders of Mr. Pei. miss you!"

"Whether it is "Looking Back" or "Struggle", while we are amazed by these games, we must not forget that these classic games are extremely difficult to reproduce, and it is basically impossible for other game companies to learn from them."

"But "Mission and Choice" is different from other games. This game does not have a stance, but is stable. As long as Mr. Pei is willing, there will be a second and third part in the future to continue the plot. As long as the quality is good, many players will pay the bill."

"Even this worldview can be further expanded, and there is no problem in producing a new year's FPS game series."

"This shows that when designing "Mission and Choice", President Pei was already trying to eliminate the dependence of the game on his own inspiration, and trying to move closer to a heavy industrial production model!"

"Finally, is the innovation in the game "Mission and Choice"."

"Although he is trying the heavy industrialization creative mode, Mr. Pei still innovated in many aspects."

"For example, as an already relatively old game mode, real-time strategy games have many problems from today's perspectives: the operation requirements are too high, and most people are difficult to learn; the game is too competitive, which leads to fun. Insufficiency...All these seriously restrict the development of the real-time strategy game type."

"Even the manufacturers that have produced "Xinghai" and "Fantasy War" have no good way to deal with this problem. Although the continuation of the tradition can meet the demands of the core players, it is clear that even in these In the designer's mind, he didn't think that the remake of the game would be a big hit, so he didn't invest too much budget at all, but adopted a perfunctory, fooling, and cutting leeks method.

"And "Mission and Conquer" is an exploration of how RTS games should be designed in the current context."

"Reduce the difficulty of the game, so that ordinary players can easily get started;"

"Weakened operations and increased tactical gameplay, allowing players to use their brains instead of hands, so as not to lose their fun;"

"With excellent art style and sophisticated plot, create a real world for all players, use plot to drive player emotions, let players resonate with the protagonist when experiencing the game, and create a strong sense of substitution;"

"Endless mode, battle mode, editor~www.ltnovel.com~ these contents enrich the gameplay and extend the life of the game;"

"Especially the application of the latest artificial intelligence technology has opened a new door for RTS games!"

"Of course, many audience masters may not have played these content yet, or are not interested in the endless mode and editor of the game. But anyway, these have greatly increased the upper limit of this game and greatly enhanced its playability. Up!"

"So, "Mission and Choice" is more than just'spend more money'. More importantly, it can be said to be the first domestic game to try to make a'heavy-industrial' method. It has established a foundation for all domestic game manufacturers. A good example!"

"The example of "Mission and Choice" proves that although there is still a big gap between our country's game industry and foreign countries, at least we are on the right path!"

"I hope that in the near future, more and more producers in our film industry and game industry will embark on the road of'heavy industrialization'. Only then can our cultural industry truly stand on top!"

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