Losing Money to Be a Tycoon

Chapter 1130: Mini game of "Animal Island VR"

After losing the richest man to the destination from the game "Animal Island VR" in Chapter 1130 of the beginning of the game, you can call the skill roulette again to cancel the balance car state and free up your hands for other tasks.

  This is because the trigger button is used in the state of the balance bike, and other activities, such as hunting, fishing, etc., also need the trigger button, so you cannot drive the balance bike during these activities.

   Players can choose which mode of movement they usually use according to their actual situation. They can teleport for fear of dizziness and save trouble. If you like racing in the wild, you can use a balance bike. You can use the movement mode for short-distance wandering and walking in your house.

   As for the angle of view, it is mainly done through the player's head-swing motion and the right joystick.

   Normally, if the player wants to look in another direction, he just needs to swing his head, but the range is relatively limited. So when the player pushes left, right, and back the right joystick, they will turn around 90 degrees to the left and right and to the back instantly.

   The right stick will not change the field of view smoothly, because it will cause the player to dizzy, but will only provide such a large change of field of view.

  In the state of the balance car, the operation mode is slightly different. Pushing the right stick will only make the eyes look in the corresponding direction, but once released, it will immediately return to the direction the balance car is moving. This is consistent with racing games.

   In addition, considering that players who are afraid of dizziness may accidentally touch the left stick, there is also a function to completely lock and disable the movement of the stick in the game settings.

   This mobile mode alone made Meng Chang enjoy it.

   Among the three modes of movement, he likes the balance car the most, because it is not dizzy and it gives him a kind of driving pleasure.

  The speed of the balance car is not fast. The floor oil accelerates to a maximum speed of only about 50km/h, and it can only be achieved after a long period of acceleration.

   This speed is different from the 300km/h land aircraft in some racing games.

   But because it is in a VR environment, the overall immersion is not at the same level as the computer screen, and the island itself is not too big, so the speed is not slow, and the senses are still very exciting.

   Then there are a few mini games in the game.

   These mini games do not have a specific entrance. You can choose different tools through the roulette.

   For example, if you see wild animals on the island, you can use the roulette to choose a bow and arrow or a shotgun to kill the animals, and then pick up the skins, meat and other fallen objects on the corpses.

  Because it is a casual game, there is no need to do the whole skinning process like many immersive games. After all, it will be more troublesome and looks too bloody.

   After the animal falls to the ground and dies, it will directly emit a burst of smoke, and then it will become a piece of meat, animal skins and other materials. The player can pick it up directly.

   The whole process requires a handle to operate, and the handle will provide a very real feedback effect.

   Although both shotguns and bows can be used for hunting, there is a big difference.

  The shotgun is shot with the handle of the right hand. There is a front sight on the shotgun. You need to look at the sight and aim by yourself. Pull the trigger to shoot.

   The handle will have an obvious shock when shooting, which is used to simulate the recoil of the gun.

   The sound of gunshots will startle the nearby small animals and make them run farther. So if you only want to shoot one prey, you can use a shotgun. If you want to shoot a few more, you can only use a bow and arrow.

   The operation of the bow and arrow is completely different from that of the shotgun. After the bow and arrow are called out, the left hand defaults to the state of holding the bow, and the player needs to raise the left handle to aim.

   When the right handle is extended to the right side of the head, press the trigger button, and the arrow will be drawn from the quiver. When it is placed on the bowstring, the right handle will continue to vibrate slightly, indicating that the arrow has been hit. At this time, when the right hand is tightened and pulled apart, both handles will start to vibrate. The greater the pull, the stronger the vibration.

try{mad1('gad2');}catch(ex){}   After aiming at the prey, release the right hand and the arrow will be shot. At this time, the left handle will have a corresponding shock to simulate the moment when the bow and arrow are released.

Compared with a shotgun that can only be loaded with two bullets and must be reloaded manually after firing, the bow and arrow can be fired in succession as long as they are proficient. Keep the left hand motionless and the right hand to draw the bow continuously, and the shooting speed will be faster. But whether you can guarantee the accuracy depends on your operation.

The operation of    fishing is completely different. After the fishing rod is selected, it will appear on the right hand by default, and a parabola of the throwing rod will appear. After selecting the location, press the trigger button and make a throwing action to start fishing.

   During fishing, the right hand controls the direction of the fishing rod and the left hand takes in the line.

   Like real fishing, the fish in the game can't be yanked after they are hooked, but must be walked by a certain method. Because the bigger the size of the fish, the greater the power. Forcibly rewinding the line will cause the line to be broken or disconnected. The fish must be walked until exhausted before the line can be retracted.

  During the process of walking the fish, the handle of the right hand will vibrate continuously. The amplitude of the vibration depends on the strength of the fish's struggle. At this time, the player must move the handle to control the direction of the fish.

After    catches up, you can use the left handle to observe the fish and put it away.

   After fishing, the size of the fish can be seen at a glance, and you can hold it with your left hand for repeated observation, which is very fulfilling.

   The operations of mining, planting and cutting trees are simpler, just select the shovel or the axe and make the corresponding actions.

  Mining and cutting trees will explode ore, wood and other materials. Pick them up and put them in your backpack to make props.

   In the game, the props are made on a specific workbench. During the workbench, the player is not idle, but needs to cooperate with the workbench: hold the material to be polished by hand and assemble the finished product.

   For example, if a player wants to build an axe, he has chosen a recipe to make sure that the materials are complete before he can start making it.

After the production of   , the player presses the trigger button with his left hand to the left side of the head to complete the action of taking something from the backpack. At this time, the first material used for production will be given priority by default, that is, wood.

   After getting the wood, put it on the designated area on the workbench and keep it still, and automatically clamp it with iron tongs, and the workbench will extend an electric saw to polish the wood into the shape of an axe handle.

   After the polishing is completed, the player takes out the iron ingots dissolved from iron ore. The shape of the steam technology workbench will change rapidly, turning into an anvil and a forging hammer, and beating the iron ingot into the shape of an axe.

  Then the player grabs the axe and the axe handle with both hands, and puts them together to complete the production.

  The other props are similar. Each material will have a corresponding polishing method on the workbench. After polishing the various parts, you can assemble it.

   Some special props, such as complicated firearms, cannot be completed on the workbench, and must be purchased at a special store.

   The workbenches are basically made up of simple consumables, such as axes, hoes, fishing rods and the like.

   During the polishing process, the player needs to clamp the material with iron tongs, and during the machine polishing process, the handle will continue to transmit a vibration effect to simulate the shock.

  Of course, these operations can be omitted as the plot progresses, and the fully automatic workbench will be upgraded later, and you can produce props by throwing materials directly into it.

   This approach is just to show players the advantages of VR games compared to regular games. Play a new one. After a few experiences, the players will get tired and they can no longer appear.

In addition, there is a very interesting setting, that is, when picking up props, you don’t need to bend over to pick it up. Instead, you can directly use the handle to align the corresponding props. After the props are highlighted, you can indicate the alignment, and then hold down. With the three buttons corresponding to the middle finger, ring finger, and little finger, when you flick your hand forward, the steam-powered glove on your hand will automatically fly out to grab the target object, and quickly retract through the glove's steam steel cable to take the object to your hand.

try{mad1('gad2');}catch(ex){}   This feeling is a bit like the design of some hook heroes in MOBA games, so that players can avoid the pain of bending over and picking things up. Of course, it will take some practice if it is not accurate.

   In addition, there are three states of objects in the game: they can be grabbed at will, fixed, and immovable.

  All materials dropped on the ground can be grabbed at will, and the operation can be completed with one hand.

But if it is some specific things, such as paintings and furniture hanging on your own wall, they are in a "fixed" state and cannot be grasped with one hand. This is mainly to prevent players from accidentally touching them. Demolition".

   If you want to take it off, you need to grab it with two handles.

   As for those immovable objects, the highlight effect will not appear directly, and naturally, the grabbing skills of steam powered gloves will not be triggered.

When placing props, the player can use the left handle to call up the list of props, and then grab an item with the right hand to take it out. You can throw it away and let the system automatically determine the most suitable position. You can also use the parabola of the handle to determine your favorite position. Then slowly fine-tune it with both hands.

  ……

   Although they are all very simple functions, Meng Chang has experienced it for a long time.

   At present, there are only some simple novice guidelines and operating instructions, and you have to rely on the explanations of Lin Wan and Cai Jiadong to play smoothly.

After the game is released,    will definitely optimize the novice guide and operating instructions. UU Reading www.uukanshu.com

   But even so, it should not be easy to get started with this special operation mode quickly. Players will definitely have to explore and adapt for a while.

   But Meng Chang felt that this was not a big problem at all.

   On the one hand, it is because many operations are more intuitive and easy to find and remember. On the other hand, because the game is fun enough, players will have the motivation to explore these operations.

   Meng Chang had a great time.

   may be because he doesn't need to be responsible for the promotion of VR glasses, so he can experience the game from the perspective of pure players, so he can have such pure fun.

   At the same time, he was very fortunate.

   Fortunately, there is no need to make a promotional plan for this VR glasses!

   Otherwise, no matter how you struggle, most of them will have to get a basic salary, and there is no possibility of survival.

   I just don’t know if Pei can always hold it in the face of such hell-level reverse propaganda?

   The two took off the VR glasses one after the other.

   Pei Qian looked at Meng Chang, just to see his eyes full of reverence and anticipation, and he was obviously very interested in the propaganda plan that President Pei would do next.

   That is a look that can tell the funeral is not too big.

   Meng Chang seems to be saying: It turned out to be such a happy thing to see others struggling on the road of inevitable failure?

   Pei Qian was silent.

  艹, regret it!

   Why did you agree to Meng Chang's choice of VR glasses as a promotional project?

   What can I do now!

  

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