Losing Money to Be a Tycoon

Chapter 1212: New Achievements of the Ma Lab

   September 6th, Thursday.

  In Chixing Studio, the employees are busy developing the new VR game "Real Estate Agency Simulator".

   After the tempering and running-in of "Animal Island", the entire development team has made significant progress, the cooperation is more tacit, and the development process is smoother.

   Even Cai Jiadong, the chief designer, is even more handy.

   It seems that he has gradually acquired Tenda's design ideas and methods, which are more and more compatible with Lin Wan's ideas, and gradually become a qualified chief designer.

After    was busy on the computer for a while, he took the printed document and went to work for Lin Wanhui.

   At this time, Lin Wan was looking at the computer screen attentively, frowning, as if thinking about something very important.

   Seeing Cai Jiadong coming, Lin Wan temporarily turned his eyes away from the computer screen.

   "Mr. Lin, did you read the little program that was still in the experimental stage sent by the Ma artificial intelligence laboratory? How do you feel?"

   "If it can be used, it can not only greatly shorten the development time of our entire project, but it may also have a certain impact on the specific design of the game."

   Lin froze in the evening: "Oh, I have been thinking about other things recently, but I haven't had time to see it. What do you think is the effect?"

   Cai Jiadong answered truthfully: "I think... the effect is unexpectedly good."

   Lin Wan did not expect Cai Jiadong to give such a high evaluation.

   This small program was just sent to the two departments of Tenda Games and Wangyang Games by the Ma Lab two days ago. It is said to be an artificial intelligence program that is still in the experimental stage. Let them try it out and provide comments.

  Because Lin Wan has a close relationship with Wang Yang Games, this program was naturally sent to Chixing Studio.

   Anyway, it is Tenda's internal industry, and the family does not talk about two things.

   Lin is a little busy these two days late, so I haven't had time to watch it yet.

   The main reason why she didn't care too much was that this thing would definitely not be very reliable.

   The current interactive movie games, or some RPG games that have a lot of dialogue and need to express the expression and speech of characters at close range, all use motion capture technology and use actors to play.

   Motion capture technology can not only capture body movements, but also subtle facial expressions. When an actor speaks his lines, he captures his face while recording, and then applies these data to a model created with the actor as a prototype to show a very realistic effect in the game.

   Of course, if you are not satisfied with the actor’s line skills, you can also find someone to dub to achieve better results.

   But this approach also has a problem, that is, the workload is too large and it is not very free.

   Once the plot dialogue is settled, it cannot be changed randomly, otherwise, even if it is just a sentence, the motion capture actors will have to come and re-record it.

This program of   驽Ma Artificial Intelligence Laboratory is said to be an alternative to facial motion capture technology. The specific principle is to automatically generate the character’s facial motions through intelligent analysis of voice content and synthesizing past motion capture data in the editor. In other words, it can also be considered as an automatic lip-synching type.

   is roughly the same as some software that makes photos sing, but it is said to be better.

   Lin Wan was a little skeptical about this.

   Automatically generated by the program, and acting with the motion capture actors in person, can it be a concept?

Mr. Pei has very high requirements for the game "Real Estate Agent Simulator". It must be modeled with the same high precision as "Struggle". At the same time, all movements are captured by real people, so as to bring players as much as possible. Real feelings on the scene.

   If the movements of the NPC inside are stiff and the expressions are distorted, there will be more drama, and the whole game will be flawed.

   may also trigger the uncanny valley effect, which will surprise players.

   After all, the sense of substitution of VR games is far from comparable to that of conventional games.

   But now I heard Cai Jiadong say that the effect is unexpectedly good?

   Lin Wan couldn't help but got interested and checked it on his computer.

   The game "Real Estate Agent Simulator" has been developed for a month, and many character models have been made so far.

   Because of the existence of the official platform simulator, making this kind of character model is actually a process of pinching people, and you don't need to do it all from scratch. Moreover, although the game "Struggle" that President Pei once made, although most of them are Westerners, after a little change, many characters can still be used directly.

   As soon as he got the program, Cai Jiadong arranged for the designer to do a few cutscenes with the existing models and recorded them.

   Lin Wan quickly finished watching the cutscenes, and after a moment of silence, he asked: "This is automatically generated by a new program? Not motion capture?"

   Cai Jiadong nodded: "It is completely automatically generated. However, the current foreign language support is not particularly good."

   Lin was silent late.

   It doesn’t matter whether the foreign language support is good or not. Anyway, the game "Real Estate Agent Simulator" was originally only for domestic players. Even if the game’s response is good and plans to release a multi-language version, it must be a few months after its release.

   This effect is really amazing!

   The expressions of the characters in the game are very natural, and there is no feeling of stiffness or distorted expressions.

   Of course, it’s impossible to be as tight as real-life motion capture, and the voice and facial movements are perfectly matched.

   But as long as you don't stare at the character's lips intensively, you can hardly notice it.

   In fact, it is enough to achieve this level. After all, many foreign film and television dramas are completely lip-synched after re-dubbing, and the audience will not find it strange when they are used to it. And the facial expressions automatically generated by this program are much more natural than this re-dubbing film and television drama.

   "From the current situation, this technology can be directly used in "Real Estate Agent Simulator"."

   "And..."

   Lin Wan's eyes suddenly lit up: "Isn't this just a solution to the problem that has been bothering us before?"

   "No wonder, we always felt that this problem was not solved well before, and our hearts were not at ease. Now it seems that Pei has always been prepared for a long time, knowing that this new result of the Luma Lab can solve this problem?"

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   The emergence of a new technology often affects the thinking of game design.

   Before, Lin Wan and Cai Jiadong were very worried about the design details of the core gameplay in "Real Estate Agent Simulator".

  According to the original setting, one of the core gameplay of this game is selling a house.

The basic process of this gameplay is that the player gets a new room type, remodels and rearranges the house, uses the funds in his hand to repair it, replaces the furniture, and then receives guests and answers different questions during the introduction. In the end, a certain amount of price fluctuations were made to facilitate this transaction.

  This gameplay is always the game, but at the beginning, you may not have the funds on hand, and you are unable to make changes to the room. After being picked out by the customer, you can only reduce the rent to facilitate the transaction. In the later stage, the problem of the house can be found in advance and solved before the customer comes to the house.

   But in the process of designing this core gameplay, Lin Wan and Cai Jiadong encountered a little problem.

   Obviously, this is a repetitive gameplay. If it is not done well, the player will soon get bored.

   Assuming that the customers who come here look the same every time, the questions asked are the same, and the dialogue, actions, and behaviors are similar, then the player may soon become bored, and this core gameplay simply cannot sustain the game experience.

Therefore, how to make this game be like a MOBA game, no matter how many times it is repeated, it still has a sense of freshness, at least to make players feel that every customer they encounter will be brand new, and they are full of expectations for the next customer. This is a decision. The top priority of the game experience.

   This problem is multifaceted.

  To solve the problem of appearance, the customer's appearance can be automatically generated through the program.

   Many games have similar functions in the face pinching system, which is not difficult to do.

Of course, the face automatically generated by the face pinching system may be more inconsistent. For example, she is a woman in professional attire, but she has a Mohican hairstyle, earrings, and an exaggerated tattoo on her forehead. See how strange.

   So, some more patches are needed on this system to limit the person's identity through algorithms, and correspondingly lock some specific elements in the pinch face, so that the appearance of the character does not deviate too far from the original person.

   The problem of appearance is solved, the next step is to move.

   This point is relatively easy to solve. After all, in the room, the NPC can do nothing more than that: sitting on the sofa, drinking tea, looking out at the window, leaning over and observing the corner, etc.

   These actions can be arranged in advance. Several matching actions can be made according to the character's gender, body type, and age, and they can be automatically triggered in the room according to the algorithm.

   In addition, the NPC will also have corresponding body movements when speaking, which is also easy to handle.

   In short, these are all problems that can be solved with heap capacity.

   As long as the amount of movement is piled up, it is automatically extracted through a random algorithm, and combined with different appearance, body shape and other factors, you can make a big difference.

  The most critical issue is the content of the speech.

  In the core gameplay of the game, each house has corresponding problems, such as impermeability between north and south, the bedroom is too small, the bathroom is not clean, and the windows are not soundproofed.

   Of course, there are corresponding advantages.

   Players can check the room by themselves before the customers come. After reading, the system will give several options for players to choose, such as whether the room type is square, whether the north-south is transparent, how the lighting is, etc.

   The player's choice at this time represents the correct degree of the player's understanding of the house, and will also affect the options when answering NPC questions.

   When taking the NPC to see the house, the NPC will ask questions about the house, and the player needs to choose the corresponding option to respond. If you choose the right one, it’s okay. If you choose the wrong one, it will lower the customer’s evaluation of the house. At that time, the price will be lowered or the transaction will fall through.

  Of course, these questions are all set, and a lot of professional knowledge is used.

   These contents are not difficult to do. If you communicate more with the sloth apartment, you can set a standard answer for each suite.

   But the biggest problem is... NPC expresses these problems as how to deal with the specific words and sentences used?

   The same question, different people must have different ways of answering.

   For example, some people may say "the house is not well lit", some people may say "it is too dark", and some people may say "the building opposite is blocked" and so on.

   If all the NPCs say "the house is not well lit", it will appear very stiff.

   But this problem cannot be solved by stacking.

If you still use the previous set of motion capture methods, then you need to re-capture the motion capture every time you change the term. People of different body types have different facial expressions when speaking, and motion capture cannot be mixed. Then the same meaning is Multiple expressions may have to be recorded several times.

   If it is other interactive games driven by plot, this is not a big problem, it is just more work and recording a few more times.

   But "Real Estate Agency Simulator" is different. There are too many problems and too much volume, but there is no critical improvement in the game experience.

   Don’t do it, it’s not perfect, it’s not extreme enough, and it’s easy for players to play;

  To do, the resources paid are too much, too much to bear, and the price/performance ratio is extremely low.

   So I was embarrassed, and it was inappropriate to do it, and it was also inappropriate to not do it.

   But now with this artificial intelligence program of the Ma Lab, this problem is solved instantly!

   In this way, there is no need to perform motion capture on every sentence, but just dubbing is enough.

   The workload of simple dubbing is too small, and it can even be collected directly online, so that many enthusiastic players can help with dubbing. After importing these dubbings, the program will automatically generate the facial movements of the characters according to the audio, and then with certain body language and movements, it can create a sense of thousands of faces.

Cai Jiadong said with emotion: "Let me just say it! I was wondering when I was working on the design details of this piece. Under the current conditions, this problem can't be solved at all! Didn't Mr. Pei when designing this game? Do you think of this?"

   "It seems that Mr. Pei has obviously thought of it a long time ago. He must have known the recent research results of Luma Lab, so we made such a game!"

   Lin nodded later: "That's for sure."

   "Then don't hesitate, just follow this one!"

   "By the way, the sloth apartment has sent a new batch of room type information, please check it and hand it to the designers."

   Cai Jiadong nodded and said, "Okay."

   After establishing the project to develop this game, Lin Wan directly approached Liang Qingfan and asked him to cooperate in the development.

   Speaking of this knowledge, who can be more professional than Liang Qingfan?

There are a lot of architects and designers at Sloth Apartment, who specialize in researching how to renovate the room types. As long as you send people to the Internet to collect information on various room types, and then sort out the advantages and disadvantages of these room types, you can send it to Chi Go to the studio and do it directly in the game.

   Of course, Lin Wan doesn’t have to worry about these things. It is Cai Jiadong’s job.

   Watching Cai Jiadong leave, Lin Wan leaned on the chair and let out a sigh of relief.

   "Huh... Fortunately Liang Qingfan was not taken away."

   "If he is taken away, although he can go to the sloth's apartment to find another architect, he is certainly not as reliable as him."

   "Speaking of which... President Pei suddenly arrested the people in charge for special training, what's the situation..."

   Yesterday, Lin Wan felt something was wrong.

   Although she has come to Chixing's studio, she is still in the chat group where Tenda is in charge.

  Usually, everyone has everything and always keeps track of the status quo of various departments. The group is quite lively.

   As a result, the whole group suddenly became deserted yesterday, and the few people who usually bubbling a lot didn't say a word.

   Lin Wan felt something was wrong. I asked Wang Xiaobin today and found out that the heads of ten core departments, including Ye Zhizhou, were all arrested...

  Lin Wan was taken aback. He thought if this group of people were doing bad things secretly and was caught by President Pei, but after asking carefully, they were actually taken to the special training base...

   Including the Puma Artificial Intelligence Lab, which only helped a lot not long ago, the person in charge, Shen Renjie, was also taken away by the same set of other persons in charge.

   Fortunately, Liang Qingfan of Sloth Apartment survived, otherwise the game development of Chixing Studio will be affected.

   Lin Wan felt very keen, and immediately felt that this matter was not trivial.

After asking a little bit in the group, I successfully got the first batch of the special training base list. There were ten people in total, namely Huang Sibo, Hu Xianbin, Xiao Peng, Rui Yuchen, Ye Zhizhou, Shen Renjie, Guo Licheng, He Desheng, Chen Yufeng, A herd of horses.

   "The special training base has just opened, and it has to be gradual. You can't train too many people at once. Therefore, the first batch of lists is only ten people. It is reasonable for UU to read www.uukánshu.com."

   "But... why are these ten people, not the others?"

   "There are so many heads of Tenda's various departments, there must be a corresponding evaluation standard, right?"

"President Pei attaches great importance to this matter, and he will not hesitate to temporarily affect the work to arrange all the heads of the core departments, obviously for some special purpose. And this purpose is even more profitable than short-term work. Important."

   "It's purely to support Bao Xu's work? That's definitely impossible. Pei is always a clear-cut person, and what he does is ultimately beneficial to Tenda."

   "It seems that there are disadvantages in the short-term, and that means it must be beneficial in the long-term."

   "What is Mr. Pei's true intentions..."

   "Well, maybe we should start from this list. As long as we understand the criteria by which President Pei selected this list, we should be able to roughly infer President Pei's true intentions..."

   Lin Wan looked at the computer screen again, lost in thought.

   Although she is no longer the person in charge of Tenda, she still has been paying attention to the internal trends of Tenda. After all, the turmoil within Tenda represents President Pei's will, and President Pei's behavior often implies deep meaning, and learning more is bound to be beneficial.

  

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