Losing Money to Be a Tycoon

Chapter 1224: Unique combat mechanism

After trying several times, Yan Qi basically adapted to this rhythm.

This is not difficult, after all, when the breathing icon changes, the background sound of the game will also have a faint breathing effect. This breathing rhythm will not become messy due to strenuous exercise, so you only need to familiarize yourself a few times and remember to breathe Frequency, let the timing of the knife become a kind of muscle memory.

But Yan Qi felt, but looking at this one change, it doesn't seem to be very impressive.

Although the setting is very novel, the actual effect is not necessarily good.

Adding an extra dimension of difficulty to the player may cause the already somewhat lengthy battle to become more lengthy, because the player can't attack immediately after the BOSS moves, and you have to consider whether the Valkyrie is exhaling. , This will obviously waste some time for attack.

So, whether this is a good setting or not depends on other changes.

Next, is the explanation of the stamina value and the kill setting. Simply put, the breath value affects the physical strength recovery. When there is a gap between the physical strength of the two sides, the combat strength will become very different, and the party with too low physical strength will be killed.

"Well, this is equivalent to further emphasizing the importance of breath value. The stamina of ‘slow use and slow recovery’ has replaced the stamina of ‘quick use and quick recovery’, which is closer to the concept in reality."

"The difficulty is further improved, but the problem is still the same, the fun may not necessarily increase."

Yan Qi continued to look back.

Then there are three conventional response methods for attacks. The enemy's attack is divided into three stages: upper, middle, and lower. The upper attack uses stepping, the middle attack uses parry, and the lower attack uses jumping.

These three stages of attacks require players to make their own judgments based on the opponent's raising hands.

Moreover, this response method does not need to lock the target, as long as the corresponding button is pressed, it can be triggered immediately.

"Although Valkyrie's step-by-step flash is closer than the roll distance of the protagonist in "Looking Back", it is faster and more flexible. It is equivalent to dancing on the tip of a knife, but it also conforms to the role of Valkyrie."

"The enemy's attack methods have become three kinds...The response methods are more complicated, and the original lack of time to attack has been further compressed."

In the original battle of "Eternal Fallen Reincarnation", it is enough to see the enemy raise his hand and roll and avoid it. The only thing to note is that the enemy may have a fast and slow knife, which is the two attack actions of raising the hand faster and slower. Continuous use, this may make the player's roll timing difficult to grasp, just hitting the knife edge.

But now it is necessary to respond accordingly to the enemy's raising of his hand. Once misread, the consequences will be extremely serious, which obviously increases the difficulty.

Yan Qi even became a little worried.

He was afraid that after changing to this new combat system, he would not even be able to defeat the mobs resurrected on Huangquan Road.

Next, is the explanation of "seeing tricks", that is, precise parry.

"After locking the target, use the right joystick to select the direction, and press the parry button at the right time to perfectly parry and disrupt the opponent's breath value?"

"Huh? Isn't this the demon sword's parry action!"

Yan Qi finally knew what the parry action that many players tried too many times before was used.

The training mode practice is gradual, first practice the same direction repeatedly, and then gradually increase attacks in more directions.

But even so, Yan Qi is still chopped down, because the determination mechanism of perfect parry is strict. If you don’t master the attack rhythm, you may not be able to achieve perfect protection against injury, and will seriously disrupt yourself. The breath value.

Even after one's own breath value is messed up, they will be hit by the opponent's beheading effect.

I saw that the red lighted Valkyrie on the opposite side made a very chic execution, turned around and retracted the sword into its sheath, leaving only a handsome back.

"Cheating!"

"They are both Valkyrie. Is this the difference between buyer show and seller show?"

"And this combat system, which was designed by carbon-based bioenergy?"

"Parrying needs to grasp the right timing. For parry in different directions, you need to push the joystick to distinguish, and even the parry in different directions is not the same..."

"You need to use the left stick, the right stick, the parry button, and the attack button. You have to remember the breath value in your heart. You can only attack when you breathe out. If the breath value is messed up, you have to find a way to pull The driving distance calms the breath..."

"This is so badly changed!"

Yan Qi threw the handle on the table, his mentality a little broken.

The fighter skills that were finally honed in "Returning to the Shore" are completely useless in "Eternal Fallen Reincarnation"!

He was in a good mood today, and planned to continue to move forward after the "Forever Fallen Reincarnation" was updated.

As a result, nearly ten minutes have passed, and he is still adapting to basic operations in training mode...

This feeling of going backwards in place is really unacceptable.

It's like a student who has been studying in a cold window for several years. He has already mastered the knowledge of each course. Every day he brushes up questions and waits for exams. Suddenly, he finds that the exam syllabus has changed drastically. , All knowledge must be learned from scratch!

Thinking about it makes people desperate.

But it is impossible for Yan Qi to skip the training mode to fight monsters, because he knows very well that the combat mechanism in the game must have been changed.

No matter how they are being abused, it is nothing more than being abused in the training mode or during the normal flow of the game.

In this way, it is better to be abused in training mode, at least without resurrection over and over again.

After calming down, Yan Qi quietly retrieved the handle and continued to familiarize himself with this new combat system.

In the original combat system of "Looking Back at the Shore", the right stick does not play a big role, it just adjusts the angle of view when the enemy is not locked.

Once the enemy is locked, the right stick is completely useless.

But in the combat system of "Eternal Fallen Reincarnation", the right joystick does not really work until the enemy is locked.

Yan Qi had been subconsciously reciting "upper left, upper right, lower left, lower right" and other locative words, and his right thumb was also pushing the right joystick at the same time, and he had an inexplicable feeling that he was playing a fighting game.

Metal clanging sounded endlessly, Yan Qi's parry became smoother, and his timing became more and more accurate.

Yan Qi breathed at the frequency of the Valkyrie in the game, while silently reciting the directions to parry. Just after the opponent's series of attacks ended, he found the state of exhalation and cut it out with a single knife.

"Keng!"

The opponent parried the knife, but even so, he still staggered and his body was out of balance.

"Huh? Hit the kill line!"

Yan Qi subconsciously pressed the attack button, and the Valkyrie made a straightforward beheading action, which ended in the opponent.

"This is too fast!"

Besides being pleasantly surprised, Yan Qi was also surprised.

Because the opponent has a lot of blood, Yan Qi had been fighting the sword before and had been failing. The opponent was simply an unkillable God of War. He seriously doubted whether this was a training mode, so there was no beheading mechanism at all.

Now I understand that the training mode also has a beheading mechanism, but he didn't play it out!

The frequency of the perfect parry previously played was too low, not enough to disrupt the opponent's breath value, but messed up his own breath value, so it appeared that the opponent was so powerful.

"I understand."

"This combat mechanism is simply that you die or I die."

"If you only use conventional means such as stepping and jumping to avoid attacks, it will take a long time to disrupt the opponent's breath value, and the entire battle will become extremely lengthy."

"But if you frequently fight with the opponent and trigger the perfect parry, you will soon disrupt the opponent's breath value and achieve the kill conditions."

"In other words, the number of times the knife is released is not important at all, but the timing of the knife is very important."

"It would be better not to make a cut in a minute, but as long as the cut is made, it must be at the most suitable time."

"Interesting!"

After understanding the correct way to open this combat mechanism, Yan Qi suddenly realized its fun.

The original combat mechanism of "Looking Back at the Shore" can be regarded as an optimization and continuation of the traditional combat mechanism. Although there have been some improvements in the feel and operation details, it still emphasizes the "number of correct attacks" in the final analysis.

Under the premise of not being greedy for knives and avoiding enemy attacks, the enemy was hacked to death one by one.

The attack power of both the enemy and the enemy is very high, and the consequences of every mistake are very serious. This requires players to restrain their "reckless" impulse and act rationally.

But even so, it still emphasizes "number".

In other words, it doesn't matter if the battle is delayed a little longer, the key is not to make mistakes. Anyway, there is a certain number of knives to hack the boss, as long as you find a way to achieve this number of times.

But the combat mechanism of "Eternal Fallen Reincarnation" is equivalent to subverting all of these.

What it emphasizes is no longer "number" but "timing".

At the wrong time to parry or attack ten times, UU read www.uukanshu. Com is not as good as parrying or attacking at the right time.

It has become completely unrealistic to want to grind the BOSS alive again in the way of "Looking Back at the Shore", because the profit of the knife at the wrong time is extremely low, or even negative.

And these two core experiences have completely different combat mechanisms, which also give players a completely different combat experience.

The battle in "Looking Back at the Shore" is more like an ordinary person. The battle is mainly about being safe, carefully flashing around, trying everything possible to avoid the opponent's attack, and then seizing the flaws to counterattack, bit by bit to kill the opponent. .

The battle of "Eternal Fallen Reincarnation" is truly like a warrior, dancing on the tip of the knife every moment, even if the result of a failed knife fight is a sudden death on the spot, he must continue to fight the knife and adjust the timing of breathing.

Once you find the right opportunity, you will seal your throat with a sword!

This is a bit like a duel between two knights in ancient times. It is necessary to watch each other's moves carefully, see each other's moves, find the other's flaws in the handover of weapons, or force the opponent to produce flaws through strong pressure. Determine the outcome.

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