Made in Hollywood

Vol 2 Chapter 918: Create feeling effect

Scarlett Johansson was also very curious and immediately asked, "What is the reason?"

Duke thought for a while and said, "Most of the plots of video games nowadays are quite simple, so manufacturers usually need to make certain changes in the plot when the game is adapted to the movie. Please search for the most complete novel!"

He shrugged, "However, in the eyes of players, what they hope is that movies adapted from games can restore the game to a greater degree and respect all original games."

"But the plot and setting of the game may not be suitable for the movie." Sophia Coppola said clearly, "Games and movies are completely different carriers."

"That's it." Duke nodded slightly, "So contradictions arise. Film and television market viewers hope that the movie plot adapted from the game can bring more exciting parts to the viewer. If you follow the player's too much Therefore, the film adaptation of the game will be restricted by the setting of the game plot, and the quality of the work will be greatly reduced. If it is too satisfying to meet the needs of viewers in the film and television market, then game players will not pay for it."

Upon hearing this, Scarlett also said, "This kind of contradiction seems very difficult to resolve."

It is precisely in this situation that a movie adapted from a game needs to meet the needs of film chasers in the film and television market and the needs of players in the game market at the same time. This is difficult for manufacturers to adapt movies to games. control.

Later, Duke gave an example of the movie "Resident Evil", which was previously adapted from the game. This work should be considered successful in a relatively sense. Even if it did not make a lot of money, at least the manufacturer is definitely profitable.

"The reason I wanted to come out with "Resident Evil"," Duke explained a little bit, "mainly because the film completely deviated from the main path of the game, did not worry about the feelings of game players, and completely embarked on a path of self."

It is no exaggeration to say that the movie version of "Resident Evil" is relatively successful, and the deviation from the setting of the game is an extremely important reason.

In the "Resident Evil" movie, the plot and the game are irrelevant. It is under such a situation that "Resident Evil" is often ridiculed by gamers. It makes irrelevant movies against the famous game, and is ridiculed by gamers as a lively "selling dog meat" work.

From this, you can think about it carefully. Even if a game-adapted movie opens up its popularity by jumping out of the balance of the adaptation, it has encountered thousands of gamers' complaints, and they haven't made much achievement. Isn't this self-destructing ip?

When the game ip can never be forgiven by the player, will the player still pay for this ip next time, the answer is of course no.

"Can a movie adapted from a game escape the spell of failure?" It is also as a director. Sophia Coppola couldn't help asking such a question, "How should we escape?"

Putting games on the big screen, how to make game movies better? The most important point is that Duke still believes that the plot of the work should do its best to balance the needs of gamers and film and television market viewers.

Since in the process of adapting the game to the movie, the adaptation of the game's plot is inevitable, so in the process of film production, the manufacturer can actually let the filmmaker and the game producer collaborate and work together to make the movie, perhaps it is made like this The movie effect will be better.

In the process of filming and producing game-adapted films, filmmakers should find some more competent actors.

The reason for being competent. It is more because too many actors in the movies adapted from the game have never played the game at all, so there is a big difference between the characters in the game during the filming and performance, such as expressions and actions.

The movie adapted from "World of Warcraft" and the movie adapted from "Assassin's Creed", in a sense, may be a battle of great historical significance for the game-adapted movie.

"World of Warcraft" and "Side Customer Creed" are originally two diamond-level IPs, and the fan base is extremely strong. The plots of the two games are quite rich, which greatly reduces the pressure on the game to become a film adaptation.

This has undoubtedly laid a certain foundation for its success in business. The two major works keep bouncing tickets must also be to make the content of the movie better.

However, in Duke's view, these two films may be able to change the situation of game movies, but if successful, there will be no big explosion.

After attending the wedding of George Lucas, Duke returned to the post-production of "Star Wars: The Force Awakens", and also deliberately told Tina Fei to keep it secret. Order a ring from Tiffany so that it can be used in time after the production and release of Star Wars: The Force Awakens.

Due to the dizzying post-production special effects in the Star Wars Prequel trilogy, it has caused dissatisfaction with many diehard star fans. Duke used a lot of real-time shooting when shooting, and special effects work in post-production, in many cases. The cg technology is to remove some content from the screen. Instead of adding content.

However, this does not mean that the post-production special effects shots in the film have disappeared. From the enrichment of the scene to the creation of new characters, there is almost no step without the magic of special effects. The whole film has 128 shots in the production stage. Completely completed by post-production special effects, the number of scenes is at least 1,350, such as the shot of Kyloren’s spacecraft taking off from the Jaku Desert to the Star Destroyer, and the shot of a fighter jet flying to the Star Destroyer after the battle.

In other words, almost most of the shots related to the Star Destroyer, fighter jets and space are produced in post-production special effects. The highest leader Snooker played by Andy Serkins and Sienna Miller’s pirate Maz are also in Finished on the basis of post-production special effects.

For a movie with such a large number of fans, no matter whether it chooses tradition or innovation, the creator bears great risks.

For example, the new lightsaber design is quite controversial. Many fans emailed Duke and other creators. Some fans even said that "this design will kill the user in turn." Duke has repeatedly reiterated that this is based on the previous lightsaber. Based on the principle of operation, the visual effects engineers of Industrial Light and Magic will constantly review the settings of the original lightsaber during the production process, and adjust the overall effect of the lightsaber according to the environment and light in the film.

The power of Star Wars fans puts pressure on the entire team. Every time the crew releases a certain character or a certain poster and concept map, there are countless fans commenting on these materials in detail, and even the details are reduced to the smallest pixel level. And this pressure also turned into motivation, so that Duke and the entire team dare not slack in the slightest.

Duke also required the design of the special effects team to make everything look like the real world, rather than simply creating an illusory galaxy.

Without affecting the final film, Duke also added some content that can create emotional effects in the post-production.

The Jaku planet where the heroine Rey is is a desert planet like the Tatooine planet in "Star Wars 1", far away from the empire's sphere of influence, and Rey also lives here like Anakin and Luke.

The planet Jaku also preserves many relics of the Empire era, such as the huge triangular interstellar battleship Star Destroyer and the remains of the four-legged all-terrain armored walker, and the helmet Rey wears is also a rebel fighter pilot. It was also taken off from the helmet of the Imperial Storm Soldier.

The number of the stormtrooper of Finn, played by Daniel Wu, is "fn-2187". In 1977, "Star Wars", Princess Leia's cell number was "2187".

In the filming of Finn’s scene, it was necessary to use post-production technology to add holographic chess. Holographic chess was the first to appear in "New Hope". The special effects team that produced this scene with stop-motion animation technology now uses the same technology in This scene was copied in "The Force Awakens".

The floating ball that Obi-Wan used to train Luke to use the lightsaber was also placed in "The Force Awakens" by Duke this time. It is still lying quietly on the Millennium Falcon spacecraft, enough for Star Wars fans Suddenly think of classic scenes.

This Starkiller base is equivalent to the Death Star in the previous "Star Wars", but its power is even greater, it can extract all the energy of a star, only a few people such as Duke know that George Lucas back then When writing the "Star Wars" script, the name originally assigned to Luke was not "Skywalker" but "Star Killer".

Duke racked his brains in order to stuff things that create emotional effects into the film without affecting the quality of the film.

For example, the voices of Obi-Wan and Master Yoda, Duke simply arranged in Rey's hallucinations.

After touching Luke's lightsaber in the basement of the pirate Maz Castle, the heroine Rey will have hallucinations, seeing the past, present and future, and hearing the voices of Obi-Wan and Yoda.

For this scene, Duke brought Ewan McGregor and Frank Oz specifically and re-recorded new lines for the film.

As for the line "I have an ominous premonition", it has appeared in every "Star Wars", Luke, Leia, Anakin, Obi-Wan have all said that this "The Force Awakens "Naturally, it is no exception.

Many old acquaintances from Star Wars will also appear in the rebels in "The Force Awakens". Nien Nongbu once drove the Millennium Falcon to take part in the operation to blow up the Death Star II. Akbar was an outstanding admiral who participated in many battles such as the Clone Wars and the Battle of Endor.

In addition, Duke also added the famous Willem Scream when adding dubbing.

This is not unique to "Star Wars". "Scream of Willem" is a scream made by a man. The sound designer of "Star Wars" used a piece of ready-made recording material for convenience. Unexpectedly, in many movies later, sound engineers followed his example.

The entire post-production lasted until mid-November. After all the post-production was completed, Duke issued a public statement as soon as possible. )

ps: Ask for monthly and recommended tickets!

:028/

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