Magic Tower Starry Sky

Chapter 1532: Rescue or not

Remember [New] in a second! Two rival empires, the Haider Empire has an airship corps, and the Karlsruhe Empire is of course impossible to give up the dominance of the sky and let the airships run wild on their heads. So the latter also developed another air combat system.

It originated from the tradition of naturalized barbarians taming or cooperating with monsters.

In this tradition, humans and beasts are equal, and even humans must be strong enough to control monsters. It's not that a kid can sign a contract with a giant dragon casually, and then command the dragon to sweep away thousands of troops while sucking a baby bottle.

And those knights who have a covenant with flying monsters are generally called sky knights. Among them, the highest ranking person is the one who made a covenant with a monster with dragon blood. That is, the ace legion of the Karlsruhe Empire, the Dragoon Legion.

Aerial knights in the sky are not just as drivers; they also hold weapons several meters long, and serve as liaison officers and weapon holders for coordinating the collective actions of the monsters. The air knights have a complete set of aerial warfare and combat skills.

Humans and beasts separated, and swooped down to attack with long spears. Or use the beast as a foothold, jump horizontally, jump vertically, swap mounts in the air, etc. All kinds of juggling stunts in the air are familiar to the air knights.

Similarly, landing from a height of hundreds of meters, or jumping from a height of tens of meters to meet a mount in the air, such riding and landing actions are as easy as eating and drinking. If you don't reach this level, you can't become a member of the Sky Knight.

In addition to being unable to fly on their own, the three-dimensional combat method of the air knights is used to deal with ground troops, which is definitely the opponent's succubus. The only thing that can compete with it is the magician under the protection of the airship, who can make these air knights suffer.

When the dragoons of the Karlsruhe Empire mastered the weapon of the ship cutter, the advantage of the Haider Empire's airship corps was weakened to a very low level. If it hadn't been necessary to maintain sufficient force in the air, the Haider Empire would even give up the idea of ​​continuing to form an airship corps.

This is why the Hyder Empire attaches great importance to someone's new airship design.

The old airship was as slow as a tortoise in front of all the air cavalry of the Karlsruhe Empire. If the skins were not thick enough, ordinary flying monsters would not be able to move them, and they would have left the stage long ago. But the siege-level weapon of Zhanjiandao changed the strength of the enemy and ourselves.

The advantage of the new airship is that it is fast! It's fast enough to get rid of those monster birds that are good at speed, not to mention those flying monsters that can be organized into an army. The selection of the latter focuses on large load capacity and flexible flight movements, but speed is not the key point.

It can be said that the air knight and the airship have always been in opposition regardless of the occupational division or the position represented by this occupation. One is a warrior, the other is a magician; one is the Karlsruhe Empire, and the other is the Haider Empire.

Aerial knights' skills are both family secrets and public ones. And as long as he is a man, how could he not have the dream of becoming a dragon knight? Therefore, people from the Karlsruhe Empire are more or less familiar with this aspect of combat skills.

The best among them, of course, is the qualified sky knight. Leading the Warcraft with which he has made a covenant, he came to this battlefield against demons.

But just like the history of my hometown, it is very expensive to form a cavalry. This is not only a question of whether there are good horse breeds, but also the daily feed and care. It is really not a matter of letting the horses out and letting them gnaw the weeds on the ground.

Raising horses is so troublesome and costly. Would it be cheaper to raise magical beasts that can fly with people in Midi?

This is a monster! Cannibalism is normal if they are not fed enough. They are intelligent, but it doesn't mean they have scruples about cannibalism. It is not impossible to backlash against its owner when you are hungry.

Therefore, there are really not many people who brought monsters from the south to the north to join the war. And as long as there are, they all come with a team, not alone. The number of monsters and humans is definitely not one to one, but only those with higher status have the opportunity to bring them.

Most young people in the Karlsruhe Empire can guarantee that they have weapons and armor, servants, and pack horses, and they are considered to be well-off.

After these people came to the front line, of course they had to find a team and an organization. Some people form groups with fellow villagers, while others cooperate with like-minded and congenial people.

In the team gathered by Ezio, there are quite a few great guys from the Karlsruhe Empire. Most of these people were comrades in arms who fought together during the retreat of the Southern Front.

They boarded the airship at the request of Ezio, and they were not responsible for the battle in the air, and of course they did not care about the operation of the airship. The task of these air knights without beasts is to airborne and fight at specific locations, and when they finish fighting or find a disadvantage, they will be picked up by airships and leave.

The air knight's combat skills allow them to escape from a moving airship in the air and land without injury.

At this time, the airship orbiting in the air can be used as fire support. And at any time as a support platform, pick up all the sky knights who jumped up from the ground and evacuate quickly.

Not only has Ezio been extremely proficient in operating such guerrilla warfare in the near future, he can even participate in this airborne special operation. Instead of staying on the airship obediently, Guang opened his mouth as a conductor.

Many children from elementary schools, like Ezio, quickly learned this set of air knight combat skills suitable for airships.

Because it does not involve air-to-air combat, it is just simple landing and jumping skills, and the young people of the Karlsruhe Empire did not hesitate to say nothing.

If it weren't for those children who specialize in magic, they would be able to give full play to their strengths on airships. I am afraid that the new arms of airborne magicians would be developed by a group of big children like Ezio.

The unique performance of this team, of course, will attract the attention of others, and those with resources will start to operate the same model.

It is said that war is the period of the fastest progress in any technology, and new ideas are constantly being tried, and as long as they are confirmed to be useful, they will be promoted at the fastest speed. Sometimes even without active promotion, those who want to save their lives or make meritorious deeds will learn by themselves.

However, to what extent a new tactic can be used is not easy for non-participants to judge. That's why the old Lord Kavi went to lure Ezio's thoughts, instead of turning his thoughts into orders and directly issuing them to this group of promising big kids.

At least the idea of ​​using an airship for reconnaissance has never been thought of by the Grand Duke before. In addition to the consumption of airships, the Gwana Empire does not have such an expensive big toy, which is also one of the reasons.

Now that it was proposed by Aizio, considering various factors such as distance, search range, timeliness, and safety, it is indeed better to send airships for investigation than simply dispatching ground personnel. And the consumption compared to the income is not so large that it is unacceptable.

Especially in terms of public opinion, dispatching intelligence personnel on the ground to infiltrate the area occupied by the demon coalition forces, in addition to not knowing when they will get the news, may have to send a second or third wave of personnel to verify or respond. This can take a lot of time to wait.

In comparison, dispatching airships for reconnaissance requires much less time. Comparing the two, it is self-evident which excuse to use can better suppress those emotions that call for troops to rescue.

The reason why the old man and other people from the military department have scruples about the rescue operation is not because of insufficient information, they dare not take the risk of sending troops to die.

Then using airships for reconnaissance can effectively suppress those who seek rescue and have the opportunity to obtain accurate information. If it really proves that there are people waiting for rescue, and there is a possibility of rescue, then why not rescue them.

What everyone is afraid of is not difficulties, but traps.

So the old man immediately discussed this idea with several veterans present at the meeting. The content of their discussion is not a question of feasibility, but how to make the best use of this idea.

If using airships for reconnaissance is possible, it would not be wise to send just one out. Speaking of sending intelligence personnel to sneak in, we all know that we need to send several at a time to reduce the risk of any one being discovered. Switching to the airship, it is impossible for the old man to send only one.

But except for the Twin Griffon, which was commissioned by Ezio and his family to build by the Auto Center and designed by a magician himself, there are not many airships that are qualified to perform reconnaissance missions. One of the keys is the issue of the flying height of the airship.

From the design point of view, the hull and structure of traditional airships and new airships have no limitation on flying height. When the driver can't think about it, he can go directly to outer space.

But the cabin of the airship is not designed to cope with various environmental conditions. Those who stay inside are quite delicate.

Cold temperatures are the most obvious one. The higher the altitude, the lower the temperature. This is a situation that all airship crews know~www.wuxiamtl.com~ To improve the low temperature, wear a coat, add a heating device, or simply, burn a stove to solve the problem.

However, as the altitude of the airship increases, the occupants will experience a series of symptoms such as dyspnea, rapid heartbeat, chest tightness, headache, and unconsciousness.

What are the reasons for these problems, the Midi people have no idea. The solution is that a magician will give himself additional assistance to adapt to magic when he enters various strange areas, or enters a different plane.

But the difficulty and duration of adaptation magic, coupled with the fact that this magic is only applicable to individuals, makes this magic unsuitable as a normal standard auxiliary magic for airship crews.

If you enter the water and apply water breathing to yourself, a magic apprentice can do it. There are quite a few high-level magic skills to adapt to abnormal environments, and not all magicians can do it.

All of the above factors lead to the traditional airships being limited by the physiological problems of the occupants, which makes the flight height invisible. Basically, the height at which the occupants can tolerate and can move normally is also the height at which monsters and birds can move.

If the airship sent to the northern side of the Fengdi Mountains for reconnaissance missions can only operate at such an altitude, then not only is the operation in danger of being exposed early, but the airship is also within the attackable range of the enemy.

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