Magus Tech

Chapter 39: Spell System

   The current world is a real world, and the wizard's spell system is also a real system, so it has a series of processes such as birth, development, maturity, and change.

  According to the introduction in "Monroe Chapter", the magic system was born in ancient wizarding civilization.

   A long time ago, the earliest groups of wizards used their wisdom and abilities to create the initial spells and form the prototype of the system.

   Later, after a long time, after a lot of outstanding wizards improved and developed, the prototype evolved little by little into a mature and huge system, complex and sophisticated.

At the same time, the entire ancient wizarding civilization reached its peak, established an inexhaustible source of energy, established a towering Babel wizarding tower, built a floating city that accommodated hundreds of thousands of people, and even once Explore the wider world and universe from the source of development.

   But one day, a catastrophe came suddenly. There is no record that explains what this catastrophe is and how it happened. I only know that it destroyed the entire ancient wizarding civilization at an unimaginable rate.

After   , there was a long dark age without any historical records.

   It may have been hundreds of years, thousands of years, or even tens of thousands of years, and the ancient civilization that has survived has gradually developed into a new civilization. The new generation of wizards began to rehabilitate the magic system with the help of some words and phrases that were passed down.

  In the process, it is inevitable that many spells are lost. Maybe after a long period of development, all of them can be recovered, or maybe not, but in any case, the final recovery is a broken spell system, that is, the existing system.

  According to the records in the Chapter of Monroe, this system has five levels: Spell System Overall → Spell Category → Spell Department → Spell Branch → Spell School.

Spell categories are the beginning of the classification of spell systems. Currently, there are 9 major categories restored: plastic spells, spiritual spells, change spells, prophetic spells, summon spells, space spells, and time spells. , Mageweave spells, other spells.

   Plastic energy spells, as the name suggests, are the spells that shape, control, and use energy. Fireballs, ice cones, wind blades, lightnings and the like can all belong to it. It is the most common and practical, and it is also the largest spell category.

   This type of spell is divided into the following nine categories: water element, wind element, fire element, earth element, wood element, thunder element, dark energy, light energy, pure energy.

   Some of these departments have only one branch, while some have multiple branches. For example, the water element system has water branch, ice branch and acid branch.

  If a wizard makes a great contribution in a branch and creates a series of related spells, then it will develop into a school.

For example, in the branch of ice, there is a "Nokno school" created by a wizard named Skno, which contains a series of spells: Snowball (zero ring) of Skno, Ice Cone (zero ring) of Skno, Skno The rain of ice (zero ring), the ice storm of Skno (first ring), the extreme cold of Skno (second ring).

After    plastic spells, it is spiritual spells.

  Spiritual spells, as the name suggests, this is a spell that works on the human brain, spirit, or consciousness. It has five categories: attack, protection, illusion, control, and soul. Each of the following has one to three branches, which is the second largest spell category in existence.

   Attack, defense, and illusion spells are still normal, but control spells can directly change a person’s mind and turn a person into a completely obedient slave. Some obscene wizards even use this system of spells to control a large number of young and beautiful women as their own forbidden enjoyment day and night. There are many twin sisters and mother-daughter groups. Therefore, it was condemned by many justice wizards.

   Then comes the change-like spell.

  Variable spells are spells that allow the whole or a part of a living body to undergo temporary or permanent changes. The third largest category of spells in existence.

   Many of these spells are weird and evil. While powerful, they challenge morality and even human relations. For example, a spell called "with corpse and flesh" requires wizards and corpses to draw terrifying attack power, defense power, and resilience power from the corpses, instantly transform into humanoid combat machines, and be able to fight for three days and nights without rest. .

   has another spell called "Black Death Frenzy", which allows the plague to sweep the entire kingdom in just a few days and spread to the kingdom, directly destroying an entire area. The effect is amazing, but once out of control, it is likely to destroy the entire world. Therefore, even crazy wizards dare not study this kind of spells in depth.

   followed by prophetic spells.

  Spells of prophecy, through some mysterious mechanism, insight, change, and use some information to achieve some purposes of the caster. Because there are too many such reports, only three branches of detection, misleading, and trial, and several branches of subordinates have been restored.

   Then there are three major types of spells, summoning, space, and time.

   Summoning class, summons life from unknown places for the caster. The space category allows the space to make certain changes and produce certain effects. The time category allows time to make certain changes and produce certain effects.

   These three types of spells are similar to the prophetic spells. There are too many losses, resulting in only a few departments and branches. Moreover, there is a fault of knowledge in the middle, which makes it difficult for the new generation of wizards to understand what has been passed down, and is in an unavoidable decline.

  In addition to these, it is a magic spell.

  Morphic spells use special textures to produce specific spell effects. This spell is used on some swords, which can increase the strength and sharpness of the sword, so it is called enchantment. The use of a certain building can make the whole building play a powerful attack or defense role, also known as a practice array.

  Simply put, the magic pattern spell has many uses and has a wide range of functions. Although it is a separate category of spells, it can theoretically replace all the other major spells because it can use the texture to perfectly achieve the effects of the other spells. Of course, this also requires that the characterization of the lines must be absolutely precise and precise, and even a slight error will lead to failure.

  Because of this, the difficulty of Mageweave spells is not weaker than the three major categories of summoning, space, and time. Therefore, when Richard said that he could understand the magic pattern, the dragon Gregory would suddenly be silent, and then there would be a series of strange performances.

   But in Richard’s opinion, the magic pattern spell is not really difficult. In a sense, this kind of thing is a bit similar to the circuit on modern earth. The only difference is that it has some wizarding characteristics of the current world.

  Electric circuits are simple and complex. It is as simple as a piece of wire and a power supply. It is complex to the most high-end technology on the modern earth-computers, rockets, satellites are just a manifestation of a large number of circuits.

  Morph is obviously also simple and complex. It is so simple that it only requires step-by-step characterization. However, it is necessary to use extraordinary wisdom in order to form an orderly combination of each trace of characterization, so as to achieve the magic effect. This is like the modern earth computer language. Only the two numbers "0" and "1" can create an entire virtual world.

  ……

  Night at night~www.novelmtl.com~The forest is quiet like a sea. Large pieces of trees and leaves sway with the wind under the moonlight, and the sound of waves looming from one to another.

   "Shasha...Wow wow wow..."

   "Shasha...Wow wow wow..."

  In the middle of the forest, the terrain is slightly undulating, and several peaks are still, like a few islands in the ocean.

   On the smallest "island", stands a black castle, and a room in the castle reveals a faint light, like a lighthouse that guides the direction of HNA vessels.

   In the castle room, the white jade piece of Li Cha's hand was disconnected from the middle, and a faint blue flame came out and burned quietly. Li Cha knew that his attempt of the "Magic Spell" was successful.

   This is the simplest spell "phosphor candle" release, but since this spell can be released, the rest of the spells can also be released.

  With the help of the magic pattern, the time to release the spell will be greatly reduced. So as to ensure that within the time of releasing a spell, several or even dozens of spells are released together, breaking out the power of breaking the limit of the spell ring.

   In this way, even a first-level apprentice can contend with a second-level apprentice, a third-level apprentice, or even a first-level wizard in a short time.

   This is the purpose of Richard, is to study the entire wizard spell system, the first stage of the development of small goals.

  It seems that it is difficult to achieve this goal, but...it can still be accomplished.

   waved his hand to extinguish the flames, put away the broken white jade pieces, and Richard moved his slightly stiff body, and began to make a second magic grain white jade piece, to try more.

   Then the third, the fourth...

   It was late at night, and the light in the castle room was still on, as if it were really like a lighthouse, it would last all night...

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