My Animation Era

Chapter 472: Yu-Gi-Oh derivative games (for subscription)

  Chapter 472 Yu-Gi-Oh derivative games (for subscription)

  My wife's belly is getting bigger and bigger.

  In order to take care of the pregnant Ke Ke, Gu Miao chose to work at home. Unless it is something very urgent, he will go to the company.

   Otherwise...

   Can't see anyone else for a week!

  For the director and boss's irresponsible, rotten approach, the colleagues in the animation production team of "Yu-Gi-Oh" are full of resentment.

  Blanch!

  Your wife is pregnant, but you are not pregnant, why? You also want to follow the vacation, right?

   It's just too slack!

  If it wasn't for Gu Miao, the status of investor + director + screenwriter + boss would not be offended, everyone would definitely have to go on strike, let him have a look.

  Gu Miao didn't know, because he didn't go to work for a week, the tool people had already had the idea of ​​"strike and protest".

  Even if he knew, he would not change it.

  Because during this period of time, although he has been working at home and looks like he has nothing to do, he is actually busy with a very important matter.

  "Yu-Gi-Oh" derivative game!

  A week ago, President Kobayashi from Wanbao Games reported to him about the sales of the PC, mobile, handheld and console versions of [Pokemon].

   I have to say that Pokémon is indeed a miracle in the game world.

   This thing is really hot!

  Talking about game sales data, President Kobayashi smiled.

   As expected, after this year's group financial report data is released, Wanbao Game is definitely the second largest net income among many subsidiaries after Wanbao Toys.

   Proper second in command!

   Knowing that Wanbao Games made a lot of money in the first half of this year, Gu Miao admired the ability of "Pokémon" to attract money.

at the same time.

  He, who is making the animation of "Yu-Gi-Oh," also had an idea.

   If he remembers correctly, it seems that the card battle game of the same name adapted from "Yu-Gi-Oh" is also quite profitable?

   The question is, how to do it?

  In the memories of previous lives, since the IP "Yu-Gi-Oh" fell into the hands of Konami, many game adaptations have been published.

  Have you heard of "Yu-Gi-Oh Capsule Monster: Raise and Fight"?

  What about "Yu-Gi-Oh: Battle of Monsters"?

   Do you know "Monster vs. 2"?

   Have you ever played the masterpiece "Yu-Gi-Oh 5D'S: World Series 2011"?

Ok!

   Seeing this series of various names, I believe everyone will feel confused and don't understand what these are.

   Actually.

  Most of these games are "official competition software" produced by Konami. To say it is a game is actually not very appropriate.

   What's more, these early games were rarely released in China and became popular.

  The familiar "Yu-Gi-Oh: Duel Link" is actually an orthodox game work of Yu-Gi-Oh, which has entered the field of vision of ordinary domestic players.

  Of course, it is biased to say so.

  There are too many spin-off games of the "Yu-Gi-Oh" series developed by Konami.

   In terms of the number of derivative games, the "Yu-Gi-Oh" series is actually not inferior to "Pokémon", that is, Pokémon.

   But there is an awkward fact.

  "Yu-Gi-Oh" is more famous for its "physical" game cards, while electronic card games are a bit lame. It's hard to say how popular or famous it is globally.

   This is not Gu Miao's embarrassment!

  When it comes to derivative games of "Yu-Gi-Oh," the first thing that comes to mind is definitely a board game that uses "physical cards" to fight.

   Instead of electronic versions of "card battle" games on game consoles, PCs, and handhelds.

  This speaks volumes for…

  Konami did not do very well in the video game development of "Yu-Gi-Oh." Instead, it is a physical card game, which can be called popular all over the world.

   It’s not Konami’s fault, though.

   Card players seem to be more interested in physical card battles, and less interested in video games.

  This is not the same as Pokémon.

   Pokémon games are popular because in reality, Pokémon cannot be caught at all. If you want to experience Pokémon battle training, you can only play video games.

  If there are Pokémon in reality, how many people can play the "Pokémon" game?

  The reason why the derivative video games of "Yu-Gi-Oh" are not popular enough is largely because of…

   There are cards in reality!

  I bought a bunch of physical cards in reality. Is it not good for me to play physical card battles directly? Why do you have to use a game console to play some virtual "card battle" game?

Therefore.

  Many of the “Yu-Gi-Oh” derivative games released by Konami have mostly become “competition-specific software”.

  Gu Miao didn't want to repeat the same mistakes.

  Elaborately developed video games turned into "competition-specific software". Who can resist this?

  What he wanted was to develop an online game "Yu-Gi-Oh" that could not only take into account the competition, but also take into account the gameplay, and attract ordinary players to play.

   That's right!

  Online game, not stand-alone!

   "In a stand-alone game, the sense of accomplishment of defeating the computer AI is a bit too bad."

  Gu Miao explained: "The competition between players is the most attractive part of "Yu-Gi-Oh."

   This is easy to understand.

   If it is made into a stand-alone computer, it will be meaningless to abuse the computer all day long. It is estimated that many people will feel tired after playing a few games.

   Make it into an online game, match players to battle through the network, and then add a "rank" distinction, and the winning player can increase the rank, which is much more interesting.

   "This is easy."

  President Kobayashi nodded and said: "The online game is nothing more than an increase in server expenditure. The game is indeed much more interesting than a stand-alone game."

   "But how do we make money?"

   This is the core problem!

   Making games is not doing charity. What game companies want is to make money. A game that can’t make money is no different from a piece of shit.

  Currently, the buyout system is not suitable.

  Because this "Yu-Gi-Oh" derivative game is an online game, if it is an online game, there will be high server maintenance expenses.

  For online online games, item charges and "time charges" are more reasonable.

  Time charging is currently the mainstream.

   But there are also thresholds, time charges will dissuade many prostitute players, and these players, to put it bluntly, are also part of the game experience.

   Only props are charged.

  Considering the special gameplay nature of "Yu-Gi-Oh," the charge for props is also well designed.

   It's nothing more than "drawing cards"!

  The mall only has one product called "card pack", which can be recharged to draw cards to increase the number of your "card library".

  Ordinary players can also use daily activities to prostitute the number of lucky draws.

  Anyway, krypton gold players, at most, have more card pools than prostitute players, and the card formation is more free and rich, and the rest is nothing.

   "Let's make some more skins."

  Gu Miao thought of the little heroes in [Gunding Zhiyi], as well as various chessboards and attack special effects, and immediately had an idea.

  These don’t affect the fairness of the game, and krypton gold can’t change anything. You can make more skins.

   Make money, don't be shabby!

   AR and VR versions of Yu-Gi-Oh, have you watched the video? It's delicious!

  

  

  (end of this chapter)

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