The term "Gilded Brigade" does not refer to a fixed group of people, but to all mercenaries who were born in the desert and grew up to sell their forces to make a living.

In this desolate world, human beings are all the same. In order to survive, this group of people naturally came together and converged into a loosely structured mercenary organization.

The Gilded Brigade has many members, most of whom are destined to be forgotten by the sands, and only a few of the best, like Dehya, can leave a mark on people's memories.

"The Blazing Lion" Dehya, the brave and fierce Dehya, the lion symbolizes her strength, and the blazing mane is a high summary of her fiery personality.

If you're planning to recruit some mercenaries as bodyguards, you might want to consider Dehya. She asks for a lot of money, but her abilities are worth it.

Compared to the self-selling and boastful slick mercenaries on the streets of Kavanyi, and the newcomers who only have stupid strength, Dehya is much more attentive and reliable.

With that said, if you want to become an employer, make a decision as soon as possible. The people who were waiting to invite Dehya had already lined up in a long line, and there was no chance to go late.

Character Story 1 (Unlock Condition: Opinion Level 2)

All desert dwellers, including Dehya, have been learning to understand the desert from birth.

The blue sky is forever vast with no end in sight, and the golden sand dunes stretch all the way to the junction of heaven and earth. Living in such an environment, people feel their insignificance all the time.

Even those who are accustomed to seeing the scenery of the sandy plains are still shocked by the majestic power of nature from time to time, and have the idea of kissing the sand under their feet.

Weak hearts fear this land, and only strong souls dare to gallop in such a magnificent sea of sand.

Among the desert people, the most daring and daring to ignore the cruel environment, the mercenaries of the "Gilded Brigade" who shuttle through the wind and sand all their lives.

This kind of life is not easy, so for mercenaries, the people who can take care of each other are very precious, and the importance is as important as blood relatives.

As a young child, Dehya's "family" was a member of her father and his mercenary group.

When she grows up to be able to take charge on her own, her home is her own "Blazing Beasts" mercenary group, and the members are her new "family".

After fighting together for a long time, they have a very tacit understanding with each other, and they only need a look or a nod to understand each other's thoughts immediately.

So much so that when she left the desert and went to the rainforest to complete her employer's commission, she still sometimes misses the songs that everyone sang together around the campfire at night.

Wherever she goes, she is the daughter of the desert.

Character Story 2 (Unlock Condition: Opinion Level 3)

Without discussing individual differences, women are generally slightly less physically strong than men.

Dehya is not the type to be born powerful. Even so, the mercenaries still approve of her, and there must be a reason for that.

First of all, her strength is not the strongest among the mercenary group, but it is still big enough.

If in doubt about that, go grab her sword. If you want to dance such a heavy weapon flexibly, you can't do it without a certain amount of strength.

Secondly, she also has a wealth of fighting intelligence. It is well known that Dehya's choice of a bulky weapon such as the greatsword inevitably sacrifices some flexibility, and if the opponent is mobile enough in battle, heavy weapons will become a disadvantage for the warrior. At times like these, she'll have to rely on her superior observation and fighting skills to get around her opponents.

Sometimes she'll throw her weapon aside and fight with her fists, and sometimes she'll coldly throw her weapon for a fleeting opportunity. How to do it depends on the actual situation on the battlefield.

Outside of fighting, she also knows many desert survival techniques.

The most common commissions received by desert mercenaries are nothing more than serving as bodyguards to prevent raids, driving away dangerous animals in the desert, and assisting employers in avoiding terrifying weather disasters.

Sometimes, they also served as guides, helping caravans, adventurers, and scholars find their way.

Dehya knows how to deal with frightened swarms of poisonous scorpions, how to maneuver with vulture birds to avoid grappling with nimble ones, and how to negotiate to minimize conflict when encountering raids.

Solving problems according to actual needs is what employers care about the most. If a mercenary wants to accumulate reputation among employers, he can't just fight.

Being in the yellow sand, being able to fight against 100 people and 1,000 people is also of limited significance. When the overwhelming sandstorm blows, all the warriors will be buried under the gravel.

Really smart mercenaries know when to fight and when to retreat. It is best to be able to achieve the goal and protect yourself in battle.

Character Story 3 (Unlock Condition: Friendship Level 4)

After Dehya gradually made a name for herself in the "Gilded Brigade" with her strength, everyone in the group felt that they had a lot of face, and one day everyone happened to be present, and several brothers who liked to coax shouted to give Dehya a well-known nickname.

Everyone agreed that in the future, if Dehya won the fight, he would report this nickname, so it should be handsome enough to give people goosebumps when he said it.

The youngest members were the most energetic, and they chattered that they wanted to come up with a cruel name for Dehya, how bloody and terrifying it would be, so that the passing merchants would flee when they heard it.

Dehya wasn't a rookie mercenary who didn't know anything, and she knew that the fear and respect that others had for her couldn't be tied to the same name. But since everyone is willing to use this matter to pass the time, she has no opinion.

She couldn't help but laugh as she listened to the various bad ideas put forward by everyone. The atmosphere was very similar to listening to my father tell stories when I was a child, and my father always liked to pull the members of the troupe to make some heroes save the beauty and brothers to make everyone happy. It has no purpose, just to add some excitement to the desert night.

While chatting happily, I suddenly remembered the old bastard who was out of tune. Dehya thought she was disappointed, and pursed the corners of her lips without a trace.

That night, Dehya rejected such powerless and laughable names as "First in the Desert" and "Bloody Greatsword". She thought, "That's all there is to it." At the end of the day, a name is just a pronoun, and the doers in the desert don't make a living from their names.

At this moment, an old mercenary interjected. He first scoffed at the bad taste of the crowd, and then asked, "Have you heard of the legend of the lion?"

When she was a child, her father told her too many old-fashioned stories. She wanted to forget everything about that person, but the memories that were deep in her mind couldn't be easily erased.

In the moments when she was distracted, her companions had already come up with a resounding name - "Blazing Mane Lion".

She hated the man associated with the lion legend, and she didn't want to accept the title, and the words of rejection came to her lips, and she felt that it was too stingy to live up to her kindness over a trivial matter.

Just to no longer think of someone with whom you no longer have a relationship, do you want to deliberately avoid everything that touches him? Moreover, the warmth that those stories brought to Dehya was not false, they led her to the world, to see and feel with her eyes wide open. Nothing she realized was false.

So, it's better to leave it like this - "Blazing Mane Lion", not a bad name.

Character Story 4 (Unlock Condition: Opinion Level 5)

Dehya is a beauty, and everyone who knows her admits it.

She had breathtaking, ice-blue eyes, honey-colored skin that almost glistened in the sunlight, and long black and blonde hair that always fluttered with her brisk steps.

The people of the desert believe that beautiful and vigorous women are a symbol of vitality and should be admired.

Dehya also cherishes her beauty. As long as the surrounding environment allows, she will take every opportunity to take a bath and try to avoid the smell of sweat. In her spare time, she goes to the market to shop for personal items, and she always buys powdered eyeliner, powdered incense and other cosmetics for emergencies. She is used to wearing makeup every day, and these consumables are used quickly.

Mercenaries are a relatively rough group, and people are used to fighting and killing, and they don't pay much attention to dressing up. In this group, Dehya's habits seem a bit unusual. Sometimes her companions didn't understand, and they would ask her why Dehya cared so much.

Desert men sometimes stink, and the smell of taking off their boots is even more dizzying.

A man covered in stinky sweat, not washing his feet for ten days and half a month, plus a mouthful of wine, can make the air in the room turbid.

Imagine a bunch of these guys hanging together... Powerful as Dehya, he doesn't really want to get close to them.

In order to distinguish herself from her brothers who do not pay attention to appearance, in order to make a good impression on her employer, and in order to make herself beautiful at all times, she stubbornly adheres to many personal habits.

She earned so much Mora, and part of it was used to buy accessories and cosmetics, as a reward for herself, and it was also a matter of course.

Surrounded by such exhausting things as weapons, enemies, and business every day, that little bit of delicacy and gentleness allows her to unload her defenses and look forward to her future life with a soft heart.

She is certainly a tough mercenary, but first and foremost, she is a beautiful and comfortable woman.

Character Story 5 (Unlock Condition: Opinion Level 6)

Unlike someone who walks out of the desert and never looks back, Dehya is always proud to have been born in the desert. However, many times, this identity also brings inconvenience to her.

She had no systematic cultural education, and apart from her knowledge of force and desert survival, she did not understand any complex techniques, like many of the Gilded Brigade mercenaries.

Dehya knew very well that this was their limitation, and that the energy and curiosity of the desert people had long been eroded by the wind and hot sand. If she hadn't seen the Akademiya's intelligent creations, tasted the fine wine of Mondstadt, and had not seen the delicate vessels of Liyue and the mechanical craftsmanship of the Fontaine, she would not have been able to understand the limitations of this life.

When it comes to courage, the rainforest people can't compare to the brave desert people. In terms of perseverance, the wind-eroded land has been blown to the ground by the wind, but generations of desert people are still alive here, even more tenacious than the hills and stones.

But if desert people never see what is out of sight, they will always be able to crawl in the sand.

After earning Mora, he went to buy good wine and food, and all his wealth was easily spent, and disappeared as if he had fallen into dry sand. A few smart people know how to pursue change, but after embracing a better life, they immediately forget about the old sands and look only at themselves.

"Why can't we become better and smarter, why do we have to work hard, even hard, to live a slightly better life?"

Shahara nurtured and limited them, and it had always been Dehya's wish to break free from them. At this stage, she is still thinking about the future.

How far a person can go is not entirely subject to his will, she knows this deeply. But whenever she gets the chance, she remembers to send hope into the sand and do something for the people there.

She will not forget that the yellow sand is her home.

A Lion's Tale (Unlock Condition: Opinion Level 4)

According to Kusera, when a lion roars, the scorching sun will shake it.

Little Dehya had never seen a real lion, and she listened to whatever Kusera said.

Cousinla described to little Dehya how the scorching sun had scorched the earth, dried the earth into powder, distorted the air on the surface of the ground by the blazing sun, and how the lion galloped across the fiery land. The sun couldn't do anything about it, and the lion even dared to roar and chase after the sun all the way until it was gone.

Lions are such powerful animals.

Little Dehya's eyes lit up brighter than the campfire in the camp at night.

"Like—" Kusella looked around, grabbing a skinny member for an analogy, "a lion of his stature can beat ten.

"And what about you, can Cusela beat a lion?" asked little Dehya.

"It's hard to say, but I'm very skillful, and I should be able to beat a lion. Kusera's expression was very deliberate, and there was no trace of bragging.

"When the lion rushed over, I was like this... Suddenly, he lowered himself, drilled underneath it, and... Crash... Take a knife and break open its belly, and it won't survive.

Not content with words, Cusela turned around and called for a member of the group to play the lion, and he was going to show little Dehya how to beat the lion himself. But they acted too fakely, and the lion's roar was not imposing at all, more like a dog barking.

Little Dehya is not surprised, Kusella is such a person, you can't take everything he says seriously, you will definitely suffer if everything is true, just laugh with him.

But the story of the lion did leave a mark on her heart.

After that, many years passed. As Dehya negotiated a resounding nickname with her companions, the mention of the lion reminded Dehya of the old story and the Kucera who performed it for her.

At that time, she had already broken off with her father, and she could not recall her childhood with tenderness.

To this day, Dehya finally understood Kusera's thoughts, but the deceased had fallen into eternal sleep.

This is an irreparable regret in her life. But think about the good - you have to make a living in the desert, and you can't always think about the bad. Now, she can recall her father's stories with calmness and contentment.

Remembering her childhood, Dehya's eyes lit up like a campfire at night when she was a child.

She will become a real lion, and the stories that Kusella has told will live on her.

Vision (Unlock Condition: Friendship Level 6)

Dehya doesn't really remember when this "Vision" came to her, probably when she was just becoming independent.

At that time, there was only one thing on her mind every day - to become stronger.

She's a mercenary, and she's not strong enough to get enough commissions to earn Mora food.

It was at this juncture that the Vision descended upon her. Dehya was so strapped for money that she even considered selling it for Mora.

The glowing ornament was said to be a testament to the gods' favor, but she felt that if the gods were kind enough to her, they should give her some Mora every day, rather than a useless thing that wouldn't help her earn her money right away.

Moreover, although the Vision can help her channel her elemental power, once she fights, it is her combat skills, judgment, strategy, and physical fitness that really play a decisive role.

There have been many famous warriors in the history of mercenaries, and they did not have a vision, but they continued to fight to become strong.

Dehya knew that if a person thought she was under the watchful eye of the gods, and stopped using her mind and cherishing what she saw, the harsh desert would pay her price before her enemies could do it.

The story she went through later proved that God's power has its limits. Even with great power and wisdom, a god may be bound.

Dehya loves her vision, but she doesn't become a fanatic of the gods just because of that gaze.

She is a mercenary and survives by wielding weapons. Such people trust themselves most with the sweat that has been shed in countless battles in the past.

The Benny Adventure Party is a special case of the Adventurers' Guild Mondstadt Chapter.

The "Adventure Party" mechanic, which is set up to support each other and reduce the accident rate, requires at least three or four resident adventurers in the team.

And Bennett is the leader of the "Benny Adventure Group", and only the leader is on the team. This state of affairs has been maintained for a long time.

The loss of team members is inseparable from the "bad luck" physique of the regiment leader Bennett.

But Bennett, who has a passion for adventure, doesn't feel alone –

once or twice in the depths of his heart. Maybe. Character Story 1 (Unlock Condition: Friendship Level 2) Adventurer Jack, who was the first victim of "Benny's Adventure Party".

At the moment when he was only a few steps away from the treasure, a once-in-a-century rock elemental turbulence suddenly occurred, and a powerful earthquake created a ravine in front of everyone.

"The feeling of being close and out of reach... It's like love.

Although Jack only suffered a few abrasions from the rock cracking, it was a huge blow to his adventurous career, and he looked like he had fallen out of love for a while.

Team member Royce was on an expedition to the Secret Realm when he heard a "Hey! ", and then lost consciousness in the loud noise. Afterwards, the culprit, Klee, was imprisoned for seven days for blowing up the secret realm that the adventurer was exploring as a giant rabbit hole.

Heckler had been suffering from a week of severe diarrhea since joining Benny's Adventures, which was clearly a symptom of food poisoning, but Heckler insisted on blaming it on the leader's bad luck.

"They'll be back, just taking a leave of absence haha... Please, don't cancel the registration of Benny's adventure group..."Miss

Catherine sighed at Bennett's sincere request, and did not expose the fact that those members had already left the company. Character Story 2 (unlock requirement: Opinion level 3) has a desperate danger.

An old adventurer is getting deep into it.

Flames burned his skin, thunder seemed to pierce the eardrums, and the wind ripped at his soul.

At the end of the hellish journey, waiting for the end is... A baby.

The old adventurer originally thought that he was the first to set foot in this "desperate situation". Either way, there is no way to explain what is happening in front of you.

At this point, an idea popped up, and he believed it was the truth.

"This baby... It is a child who has been abandoned by the world. He

didn't get the magic weapon or the jewel and gold, but there was no trace of disappointment on the old man's face, as if the little guy in front of him was the "treasure".

"There must be a point in this adventure," thought the old man, hiding the baby in his arms.

Even if what he is doing is against the will of the world. Character Story 3 (Unlock Condition: Friendship Level 4) Before the old man could tell the story of his adventure, he died of his injuries, leaving only the child who was saved from a "desperate situation".

On his deathbed, he spat out words like "will", "adventure", and "treasure of the end".

In the Mondstadt chapter of the Adventurers' Guild, there are still several old adventurers who have no wives and no children. They named their children "Bennett" and raised them as if they were their own.

Bennett, who has been sensible since childhood, also affectionately calls each of them "Daddy".

"Daddy, your dentures are falling out of the bowl!" "Daddy, don't wear this leather armor, what about the shirt I bought for you?", "Don't get too close to me on a rainy day, Daddy, you'll be struck by lightning!".

Nowadays, taking care of the old and helpless "dads" has taken almost all of Bennett's spare time in his adventures.

"Daddy has really picked up a treasure, haha. The current president, Cyrus, laughed as he patted Bennett's back with his large, rough hand.

Since he is not lucky enough, at least he should try to bring luck to everyone he loves.

Bennett, an unfortunate adventurer, is stumbling in search of a treasure that is considered a symbol of "luck".

Fischl's family, Oz the Raven, calls Bennett "the most tenacious boy in the world".

It can also be seen from the scars on his body that Bennett has experienced countless difficulties.

Monsters attack, ruins collapse, fall off cliffs... In the face of these, Bennett, who has a lot of "unfortunate experience", always finds a way to deal with the crisis.

Barbara, the church's prayer pastor, was amazed at how skillful he was in treating dislocations.

Another gift that comes with misfortune is a somewhat "sick" talent for combat.

"That child's movements, do you say. . . Doesn't he feel pain? Grand Master Falgar of the Order was intrigued when he saw the battle of Bennett.

It's not that you don't feel pain, but it's that you've become accustomed to it and become part of your daily senses.

For Bennett, the pain was as much as smelling a pungent smell and seeing a harsh light.

Therefore, the fighting style that transcends the limits of the human body and the desperate attack move have become the hallmark of the adventurer Bennett.

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