Otherworldly Architect

Vol 3 Chapter 69: Meidai BOSS

At this time, Ming Yan had already relied on his incomparable familiarity with the game map, and came to the final BOSS in the struggle.

Of course, none of the guarding bosses that should be fought, and none of the side quests that should be done.

Even if the boss is defeated in the end, because of the uneven elements, at most it can only play the ending of "Lonely and Old Age".

He was clear about his goals.

- He is not a professional player, nor a tester, so what is he doing?

-Being able to clear your own game is a good designer! What can be cleared by the designer is a good level difficulty!

The final boss has three stages, and each stage will add a new combo, and each combo will have a corresponding variant. There are no dead ends in 360 degrees of up, down, front, back, left, and right, ensuring that players in any position can be taken care of.

In front of him, the clear word for 1 point of blood is a small leek, and a gust of wind blowing across his cheek can kill him directly.

However, this imposing BOSS made his debut in the CG shock, waving his double swords, but failed to meet Ming Yan.

It took a deep breath from time to time, and then fired three consecutive breaths of different ranges, but it was clearly stated to move precisely and stood on the edge to escape;

It leaps high from time to time and uses the dashing skill to surprise Mingyan 3 to 5 times in a row, but it is predicted by Mingyan in advance, and each time it is missed by the slightest;

It sometimes directly dances the two swords, and the gusts of wind form waves of death on the field, but it can only highlight the position of Ming Yan—

It can be called Lingbo Microstep!

Under such circumstances, Ming Yan could still maintain a little blood and not fall.

One of the designers next door was one, and his jaw dropped to the ground.

Ming Yan said that this position is elegant and agile. As long as he is sure that he can dodge some skills, he will never take another step. It looks like he has passed by death.

But it was the time he grabbed like this that allowed him to just pick up his big sword and slash at the boss.

- The artifact with 298% damage bonus, it will cut off the BOSS's blood volume with one stroke.

Everyone took a deep breath.

The secretary asked in confusion, "Who is the boss?"

She was stunned. Why was the character with the largest body on the screen in front of her so busy all the time, but she couldn't touch a single hair of her opponent?

And why is the character who is very small in comparison, swaying in the field like a dance, and rhythmically cutting the enemy's blood with each knife?

... Miss Secretary decisively took out her mobile phone and directly recorded the scene that was broadcast live on the screen.

The boss will change stages soon.

In the last stage, there is AOE damage that cannot be avoided, and it is triggered periodically.

A bit of blood clearly stated that he must die, but he took out the blood bottle in preparation—yes, he had always kept a lot of blood bottles, but he never used it.

After he slowly recovered blood, the AOE damage came just as expected.

At this moment, something miraculous happened.

The amount of blood returned just offset the damage! Ming Yan still has 2 points of blood left to live!

And the big sword in his hand still maintains a 295% damage bonus, and the backhand is a knife to cut down the BOSS aorta.

If the BOSS had feelings, he would probably be in tears at this moment - he really couldn't get out of A.

The designers next door watched Ming Yan almost blindly, killing the BOSS with one knife at a time.

In the end, with a roar from the BOSS, the one-week goal clearance CG jumped out.

In the first week, many clues have not been gathered, and players can only vaguely perceive the truth in the background of the game, and they have just initially built their characters.

In the next two and three weeks, the truth of the world will be slowly revealed, and players will face more choices.

All in all, the online test is expected to take a total of two days.

After one afternoon, among the other players, the highest progress was just the first boss.

When the vast majority of players leave the VR experience warehouse, their faces are full of doubts about life.

-who I am? where am i? What am I fighting?

It is a stark contrast to the scene of a prosperous spring outing when I first came in!

Only Mingyan cleared the customs alone, so his expression was very relaxed, and he followed the crowd out - a sharp contrast to the preoccupied look when he came in.

For offline testing, Blue Star will provide lunch and dinner.

However, it is online now, so there is not so much attention to it, but players spontaneously propose to chat together during lunch break.

Then they started.

"It's really hard. I've been playing games for so many years, and it's the first time I've fallen three times on the same mobs..."

"Three times is not bad! I know which little monster you are talking about, and there are two other cases behind the goal guarding together, and I broke down."

"Don't mention it, cry, I'm all rolling to find 'Lafayette'..."

"Who is 'Lafayette'??"

"Sisyphus, little brother, why are you so outdated! The first boss of Mortal Soul, Sisyphus, has long been famous on the forum."

"Oh, I know, it's the priest who appeared in the promotional video, right? The people in the internal beta said that this boss is hard to beat."

"It's okay, it's nothing compared to the swamp tentacle monster in the third level..."

"Fuck, there are tentacle monsters in this game??"

The big guys were discussing in full swing, sitting together in a group, doubting life together.

- Are you really a game master in the past? ?

—What hand speed, what consciousness, what operation, it’s all fake, I can’t take care of myself after being abused by a little monster…

At this time, Ming Yan was sitting in the corner, drinking his drink silently, hiding his merit and fame.

Not long after, the Mingjiao disciple suddenly discovered Mingyan, and came over to say hello again, saying, "Yo, handsome guy, we meet again."

His voice suddenly stopped, because he found that Ming Yan was completely different from them, and the expression on his face was relaxed and comfortable.

-easy? Cozy? After playing Mortal Soul all afternoon? !

The believer asked in shock, "Which boss have you passed?"

Ming Yan said: "The body of the outer **** Emmanuel."

He was talking about the official name of the final big boss, but apparently no player has hit this place yet.

The cultivator looked at Ming Yan with a bewildered expression, and said, "Sounds awesome, what is an Outer God? Is it a hidden boss? Is the body the corpse left after the san's value is gone?"

He said it clearly but didn't laugh, and didn't give any spoilers. He just said, "You'll know after you've played it."

"Brilliant, brother." The cultivator was very enthusiastic and continued to learn from Ming Yan, "How did you manage to defeat a hidden boss in one afternoon?"

Ming Yan said plainly: "It's very simple, remember all his moves, then find the corresponding cracking method, and react in time."

"...Wow, brother, it's easy for you to say, but it's not easy! I guess the fastest move for the boss of Mortal Soul may have a total of 0.5 seconds of forward swing. It's not easy to react."

Forward rocking refers to an action before the attack, such as raising the knife, such as taking a deep breath, has a relatively obvious distinguishing action.

Correspondingly, of course, there is also a "back swing", which is the action after the attack, such as retracting the knife and the like.

The former is an important factor for judging the BOSS action and then dodging; the latter is the golden time for players to attack after dodging.

The lower the fault tolerance rate is, the shorter the forward and backward swing time is, the less time is left for the player to react, and the higher the requirements for the player's proficiency.

In all fairness, Ming Yan's reaction is not fast, at least not as good as these master players.

However, these bosses are all designed by him!

If it is in other games, the reaction time of 0.5 seconds, it is estimated that the ronin with 1 point of blood has already died and can no longer die;

As long as all the boss mechanisms in the soul of **** are clearly familiar, he knows exactly what skills the boss wants to release when he raises his hand.

How are the bosses in general games made and configured?

Take the final boss "The Body of the Outer God Emmanuel" as an example. It has a move that shoots a row of 5 blood spikes from the arm for an area attack.

After Mingyan designed this skill, he raised the requirements for corresponding actions and special effects, and handed it over to the corresponding person in charge of the BOSS in the art team.

After the discussion and communication are completed, the art team will make the BOSS's forward-swinging action of raising his arm, the attacking action of shooting the thorn, the back-swinging action of putting the arm back, and the special effect of the blood thorn.

Once these resources are in place, technical artists begin to combine and configure them into a coherent set of actions.

At this point, the task flow is back in the hands of the designer, who has to start fine-tuning.

And this fine-tuning, its effect is very big.

For example, how long does the forward rocking action last?

- This determines how much reaction time the player has.

For example, what is the total range of AOE? What is the time to determine the attack?

- This determines whether the player's evasion is effective, and what kind of evasion has what effect.

For another example, the blood cone stabs to the designated area for a total of 30 frames. If it lands on the 15th frame, will the player deduct blood and be hit hard at the 15th frame?

Or should I wait until the thorn has landed on the player, then play a blood-red special effect on the player, and then deduct the blood for the player at frame 25?

Does the screen vibrate when deducting blood? Is the floor about to crack? The sound effects should include the special effects of the thorns themselves, and should they include the screams of the game characters?

The details are countless.

But together they determine the so-called "sense of blow".

The feeling of blow, this kind of mysterious and mysterious feeling, most players themselves are not clear at all, and generally only know why.

But for designers, all this is carefully designed and configured, and it may take a dozen hours to do something in just one second.

The worst thing is that if the test player feels that "the sense of attack is not good" for 1 second, they have to go back and redo it and configure it for a few hours.

Therefore, if a designer like Ming Yan, who strives for perfection, has watched a 30-frame animation dozens and hundreds of times back and forth, he will definitely be familiar with every BOSS raising his hand.

The boss's eyebrows moved a little, and he knew in his heart how many points would be attacked in the exact area in the next tenths of a second.

Can't dodge skills?

does not exist at all.

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