Rebirth: Japanese investor

Chapter 60: Online game

  Chapter 60 Online Games

  After Mr. Park and his two subordinates left, Miyazaki Ryujing asked Kishimoto Masayoshi suspiciously: "Boss, if they don't agree to sell 40% of the shares, what should we do?"

   "Who told you that I have to take 40% of the shares of NEXON computer game company in Korea?" Masayoshi Kishimoto responded with a smile.

   "Didn't you tell them yourself?" Miyazaki Longjing asked in confusion.

   "Although I said it, it doesn't mean they will give me that much. However, I know that their bottom line is to sell 20% of the shares.

  They thought we couldn't eat that much, but they didn't expect that we couldn't eat enough. If we strive for more, there will be about 30% of the uneven guarantee. " Kishimoto said truthfully.

   Miyazaki Longjing became more and more confused when he saw that the boss was so confident. He couldn't understand why the boss was so obsessed with investing in South Korean game companies: "Boss, if you like to invest in the video game industry, then don't invest in your own country? We are far ahead of the world in this aspect. ?"

   Kishimoto Masayoshi's right index finger swayed left and right towards him and said: "When it comes to video games, I know better than you. The main business and management direction of game companies such as RB Nintendo still remain on console games.

   Whether it is the NCsoft online game company that I invested in earlier, or the NEXON computer game company that is currently in business negotiations, their main business direction is on online games.

  Online games are the general direction of future market development and an industry with high profit growth. If they don't get follow-up R&D funding, the current project will run aground.

   is like building a house. If the house is not finished, it will be unfinished and it will not be sold. Even if an online game is developed, it still needs to carry out various tests before it is launched to the market. "

   Masayoshi Kishimoto is very clear that if the test results of an online game make some important indicators fail to meet the standards, it will be frozen under the banner of rework.

The most typical example of    is Blizzard's "Titan". In addition, even if the test meets the standard several times, a large amount of funds will be needed for subsequent publicity and distribution.

   Of course, you can also find an agency to represent you. However, this is how the overseas market operates. Within the scope of the country, it is generally represented by an online game research and development company.

  Online games have high profits, but also high risks. As far as Kishimoto Masayoshi knows, in mainland China in later generations, two to three hundred online games with computer clients are brought to the market every year.

   These online games that can really become popular are very rare. If it doesn't fire, it doesn't mean it doesn't work well. The online game "God of War" by Penguin is still fresh in my memory. It was considered a work of conscience in the early stage.

   Its opening epic CG with Ten Thousand Demons not only won a lot of awards, but also after many years, it is still well done, and it is not outdated at all.

   Furthermore, it is the content of the script of "Fighting the God of War", which interprets one of the essences of the Chinese classical culture "Journey to the West" in another way, the demon's resistance to the various oppressions of the gods.

   "God of War" is based on Jinhe's novel "Wukong Biography" as the background, and the game plot presents the novel's appeal in its original form.

   For many people, it is quite abusive. The helpless line of Zhu Bajie, I have become a pig, why do you still have to force each other?

The hysterical line of    Monkey King is, you lied to me. The obsession that Monk Sha can't let go of is that I want to go back.

  Penguin made a lot of money for "Fighting God of War", the theme song was to invite Eason Chan to sing, and the lyrics were adapted by Lin Xi, the theme song "Dare to Ask Where is the Road" from CCTV's 86 edition of "Journey to the West".

   Kishimoto Masayoshi likes that one of the lyrics the most, because he takes off his robe because of enlightenment. However, "God of War" was completely cold because of the failure of the project at the end.

   Their project team also laughed at themselves that Pang Long's "Brother Hug" was adapted to make a video, some people were admitted to a mental hospital, some people went to sea to make pornographic films, and some people became a lady in a nightclub...

   I also remember a sentence in the song that I have worked so hard for in five years, it is not as good as Sword Spirit one day. It can be seen from this, how popular was "Sword Spirit" at its peak?

   And "Sword Spirit" is a large-scale 3DMMORPG online game developed by NCsoft online game company. The failure of the "God of War" project was not a small price for Penguin.

   Therefore, it is always said that Penguin has been plagiarizing, and one of the best representatives of the counter-evidence that has never been surpassed is its "God of War".

In order to be able to learn Capcom, that is, the technique of the card **** in the game's action attack, he has been played by the opponent several times before and after, but he has not changed his original intention. The purpose is nothing more than thinking about making money from the market. A good domestic game that can earn reputation.

   In addition, the average lifespan of a large online game is two, three or three or five years. Large-scale online games such as "Fantasy Westward Journey", "World of Warcraft", "Swordsman Love III" are very rare exceptions.

   Every year, among the 200 or 300 online games, there is no shortage of "one-day tours". In addition, many opportunities for "one-day tours" have not been aborted, resulting in countless large and small game companies that have developed and developed directly go bankrupt.

   Miyazaki Longjing was silent for a long time and said, "I'm even more confused after hearing what you said. I don't believe that the entire RB has no company that can make good online games."

   Masayoshi Kishimoto smiled. Although he knew that "Final Fantasy 14" in later generations was a good game and could make money, it was also the result of losing from an early bad game and then changing coaches.

   Besides, Square Enix will take the initiative to come to you to discuss financing matters? Even in the future, Square Enix really had to take the initiative to find itself, and it was not a good investment project. After all, it did not maximize the profit of input and output.

   Furthermore, the "Magic Baby" developed by Enix in 2002 is also not a good investment to own the company.

   Its corporate culture has long been formed, and it even contradicts the corporate culture it wants to create. In the future, Square and Enix will carry out a merger.

   However, after being reminded by Miyazaki Longjing, he put away the smile on his face, and immediately thought of "Stone Age" that RBJSS was working on.

   Although this originator-level online game is not popular in RB, it is extremely popular in Taiwan and mainland China. Its operating time in RB is 1999, Taiwan is 2000, and mainland China is 2001.

   (end of this chapter)

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