Restart the Gaming Era

Chapter 316: Star Tinder

With the handles arranged, Zhong Ming began to write the design documents for the new game.

This strategy game, called "Interstellar Tinder", has its story set in a distant future.

In the future, human beings have mastered the technology of interstellar voyage, but they have accidentally encountered alien civilization, and the entire earth civilization has suffered an utter disaster. An interstellar fleet escaped because of a long-distance exploration mission, but they were completely out of touch with the earth world, and they did not even dare to send a contact signal to the earth world because they were worried about being discovered and hunted down by an alien civilization. Can only escape all the way to endless space.

It is also possible that this interstellar fleet is the only kind of civilization of human beings in the universe.

As the Star Fleet journeys towards endless space, they need to stay on some suitable planets to replenish their energy. However, at a certain time when a strange planet came to refuel, the fleet was suddenly under siege by the aborigines on the planet, the Zerg, and the starship was severely damaged. Fortunately, after sacrificing many people, the Zerg attack was repelled. .

The starship has been severely damaged, and the existing conditions are almost impossible to repair. People can only choose to stay on the planet temporarily, build a base here, try to restore the current technology tree of mankind, and re-produce those interstellar voyages. To the key components.

But then in observation, everyone found a panic fact: the planet's star is already at the end of life and is about to become a red giant, which means that helium flashes may occur at any time in its interior. Once the helium flash occurs, the entire planet, including humans on the planet, will be engulfed by flames, and the last trace of fire in the universe will be extinguished.

Human beings are facing the dual threats of helium flash and zerg, and different sounds are generated within human beings. Now, someone needs to make a decision for the last human.

The player is to play the role of commander. Under the flash of helium that may erupt at any time, try to focus on manpower to restore the technology tree as much as possible. At the same time, he must fight against the zerg and take the human to escape.

The entire game is divided into three stages: the first stage, integrating human power, fighting off the Zerg attack, establishing a base, and maintaining the normal operation of the base; the second stage, researching and developing science and technology, extracting resources, reconciling internal contradictions in various crises, and Execute the escape plan; in the third stage, the escape plan is successful, and humans leave the danger zone of helium flash to find the next planet or continue to drift into endless space.

"Interstellar Tinder" is a strategy simulation game. Its gameplay is similar to that of "Ice Vapor Age", except that the story background and the game content are completely different.

Players need to act as human commanders, make a series of major decisions (what scheme to use, how to deal with rebels, etc.), deal with emergency events (energy mine problems, Zerg invasion, etc.), and finally complete the "keep human fire" An ultimate goal.

The game will be launched on the GS1 platform first, and the PC platform will be launched one month later. At the same time, the price on the GS1 platform will be twice cheaper than on the PC: the GS1 platform costs 98, and the PC sells 198.

On the GS1 platform, players can use the latest elite controllers to obtain the best gaming experience. Through the circular touchpad on the controllers, players can accurately select the placement of the building without losing the convenience of the mouse. .

This is also a benefit taken to promote the GS1 platform.

...

Soon, the big picture of the game was available.

Zhong Ming also drew the concept map of the game's basic gameplay and finalized the general art style of the game.

The game takes place in a desolate planet in the universe. This planet is much smaller than the earth. It is only 1/3 the size of the earth. There are sand dunes and gravel on the surface. There is no stable liquid water body. Hard rocks are under the dunes.

This planet is denser than Earth, and gravity is about 3/4 of Earth's.

The atmosphere on the planet is dominated by carbon dioxide, which is thin and cold. Sand and dust are suspended in it, and dust storms occur every year.

Compared with the earth, its geological activity is not active. Most of the surface landforms were formed during the more active periods in ancient times, with dense craters, volcanoes and canyons.

Its northern and southern hemispheres have distinct differences: the south is an ancient highland full of craters and mountains, while the north is dominated by plains. Both poles have polar crowns composed mainly of water and ice, and the dry ice that covers them will grow and fall with the seasons.

Most of the time the player sees the vast and desolate surface of this planet. The bases established by humans will continue to expand into the distance. Players can also send a group of people to set up mines in the distance to mine resources. Of course, there may be encounters Zerg risk.

Zhong Ming roughly planned out the framework of the game, and called everyone in the Weiguang Studio to a meeting.

After roughly describing the design of the game, Zhong Ming began to assign tasks.

The art concepts in the game are led by Jiang Wanna's art team. When designing art concept maps, including human clothing, vehicles, spaceships, and the shape of the Zerg, they must be uniquely designed. Of course, these art concepts can refer to some existing games. Many games in this world are similar to science fiction themes, but they cannot be used directly.

The design team of Fu Xing'an is to carefully consider the process, events and technology tree in the entire game. As an important aspect of simulation strategy games, the technology tree directly affects the difficulty, rhythm and gameplay strategies of the players, and must be repeatedly considered.

In addition, the game needs to use artificial intelligence modules to help players make some choices.

In Zhong Ming's conception, this is a relatively hard-core game. When players build buildings, point technology trees, and make choices, they may have an impact on future actions, which may be less for beginners. friendly.

So ~ www.NovelMTL.com ~ an artificial intelligence module should be added to the game to help players complete some operations.

For example, when the player wants to build a collection field, the artificial intelligence module will provide the player with several relatively good positions and explain the advantages and disadvantages of each position. Of course, players can also arbitrarily build where they like, but artificial intelligence will clearly point out the risks that this place may face.

When players face different options, artificial intelligence will also remind them. Players have many question options to choose from, and artificial intelligence will answer them very patiently.

At the same time, the entire planet ’s operation, including Zerg ’s activities, is the result of real-time calculations by the system. Players face different difficulties in each game. The game is also divided into different difficulties. For players, this game ’s The content is very rich, enough to play for a long time.

Blue shirt drunk

Today is 6,000 words. I think these original contents are a bit big. I will start with them today. I will try to restore the update time to 10: 2 and 8000 tomorrow. This game was originally intended to write "Wandering Earth", but there are copyright issues, so I still do not write it, and changed it to an original game. In addition, I am a liberal arts student, I do not understand science fiction, I am sorry for any errors.

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