Spirit Walker

: End of the Book Summary + Score Report

The first volume was finally finished. In my estimation, I finished the first volume with about 900,000 words. Now it is 1.2 million words.

The results of this volume are ups and downs, but the overall is still upward.

I remember that after the writing of Aphasia Village, the 24-hour follow-up was 110,000. After entering the killing copy, the follow-up began to fluctuate, up and down. The lowest point was more than 80,000, which was considered a trough.

In the last few chapters, the follow-up has returned to its peak, especially the chapter on settlement. Although it has not been 24 hours, I estimate that the follow-up will reach 120,000.

Back to the topic, since I want to write a summary, I must talk about the content. I am generally satisfied with the whole volume. I will not talk about the previous content. I think the most worthy of reflection and research is the killing copy.

A copy has been written for nearly a month, which is indeed too long, but it is difficult to ride a tiger, because you have to finish it, and the aftermath of a hasty finish is even greater.

So during this time, I bravely wrote it down.

I am very grateful to everyone for pointing out my shortcomings in this chapter, because this allows me to better understand the mistakes, and then compare them with what I have reflected on myself, so I will be clear about what is wrong in this copy. (This is important to the author.)

First of all, let's not talk about the details, just from the structural point of view, the killing copy is relatively a failure.

After reflecting on it for a long time today, I think that there are two reasons for the failure of the structure: first, it is too complicated; second, it fails to grasp the main point.

Why is it complicated? The first is the dungeon itself. I remember that a single chapter was posted a while ago. Many fairy tales and fantasy dungeons have a very simple mode: the protagonist slays randomly, and the characterization and design of the dungeon itself are very simple.

And I don't want to write that kind of meaningless copy. In my opinion, a copy as important as the killing copy must not be simple. It must be complicated. (It turned out to be one of the burdens)

As we all know, complexity means that it takes up more pen and ink.

Second, there are too many characters.

I tried to write down the role of each character as much as possible, and I wanted to give each character a little bit of drama. The chapter of fighting with mummies is a microcosm.

But too many characters often weaken the protagonist's role, coolness, and increase the difficulty of writing.

Third, there are too many preset things.

The traitor, the villain's trump card, the protagonist's trump card... These things have to be written and presented one by one. They were originally designed to increase the integrity of the killing dungeon. As a result, when writing, it becomes a burden that increases the difficulty of writing.

We all know that the length of a copy is limited, and it is too complicated, which often means that it is difficult to control, and it is easy to miss the key points.

A positive example is Aphasia Village. Aphasia Village doesn’t have so many complicated things. It has two cores: horror and crisis.

So you can use a lot of pen and ink to repeatedly strengthen these two cores, making the plot more exciting.

A person’s energy is also limited. Internet texts are not physical books. If you write thousands of words a week, web texts are a few thousand words a day. There is still a limit to the cpu, not to mention the human brain.

Summary 1: The scene is too big, the content is too complicated, there are too many things to consider, and people's energy is limited.

Conclusion 2: Writing should be done by subtraction.

Although it was so difficult, I still persevered, and it was just that there were more problems, not a big bloodshed, which is very gratifying.

This is the charm of trying different themes. It is always painful, but always rewarding. Every pit that falls is a stepping stone to get up next time.

At least when I write a copy of a similar big scene, I know how to design and how to write (probably).

I finally finished writing the killing copy. I'm relieved, my whole body is relaxed.

Performance report:

The Spirit Realm has an average subscription of 133,000. I remember that on the day of the end of the fight, the average subscription was 140,000, breaking the highest record during the serialization period of the starting point. I wonder if the Spirit Realm has a chance to break this record.

The new subscription has also ushered in a peak, but since the start of anti-theft, the new subscription has lost its value in measuring performance, at least it has shrunk greatly. In the past, it was 50,000 to follow up, so the order of 100,000 is a certainty.

Now there are many books with an order of 70,000 to 80,000, but the average order is only 40,000 to 50,000.

The gold content of the follow-up order has been reduced.

As a digression, all 190,000 people have subscribed to it. For readers who have not subscribed to it, you might as well go and have a look (kowtow wildly).

The price of 200,000 yuan is not anti-theft, and the gold content is still very terrifying (crazy kowtow).

One more thing, the first volume is over. I originally wanted to ask for leave today to make the outline of the second volume, but I felt that it would be bad to leave it here, so I should postpone the leave.

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