Sand Castle is one of the main cities of the Foster Alliance, and the temple is naturally not small. The more developed the city, the larger the temple, the temple of Isengard’s chaos and order is about the same size as a small city, and the temple of this sand castle is definitely bigger than the previous large village. The Spider Fortress, no matter what temple or temple, rushed directly to the huge complex.

The roads in the temple are designed for people. Taking into account the issue of style, it has been appropriately widened. There is no way to walk on the road for something like Spider Fortress, so he must step on it to enter. Big to the surrounding buildings.

Several players were rushing for important items in the temple, and suddenly a hole was pounded in the roof with a bang, and a thick metal leg fell from the sky and stepped into the hall. Before the players could react, the leg was raised again, and by the way, a large piece of the roof was pulled away. Large blocks of bricks fell from the roof, and the people underneath were looking for shelter.

The terrifying destructive power of Spider Fortress has caused headaches for the Foster Alliance, but their more headaches are still to come. The invincible fortress finally recovered completely. This guy was more savage than the spider fortress. He completely destroyed everything he had gone through like a bulldozer, and there was no large piece of rubble.

After the two ground fortresses began to destroy less than one minute, a large number of wasp golems and venomous fly golems joined the ground attack together in the sky. When Ashford was outside the city, he could see the fire blazing into the sky, and the sound of explosions could be heard from time to time. Determined what weapons of mass destruction the enemy has impossible to use, Ashford issued the final offensive order. Hundreds of thousands of troops began to rush towards the city under the cover of the insect race fortress. Their task was to wipe out the enemy's vital forces and completely destroy the city. Although insect race fortresses are very difficult to deal with, they are fortresses, which are too big for individual soldiers, so they are impossible for sweeping, and the real main force is the regular road army.

As far as the quality of the soldiers is concerned, Ashford has a certain advantage here, and the numbers of both sides are similar. The only advantage of the Foster League side is that they are defensive, relying on city wall and artillery, but this advantage is now equal to no more. The insect race fortress has already destroyed all the fortresses and the big City Wall section together. The current city In fact, it is not much different from a stone forest, and there is no defensive advantage at all. If the Foster Alliance has any advantages, it's just that they are more familiar with the terrain.

When Ashford led people to madly attack the sand castle, the other three route troops were also busy with their own work.

Although Isinger’s road is theoretically responsible for the ten largest and most thoroughly defended cities, Isinger’s unparalleled attack power completely overwhelmed these cities. The battle between Isengard and these cities is not considered a siege war at all, because both sides are cities, the enemy's defensive advantage is not reflected at all, and they are more disadvantaged in front of Isengard's ultra-long-range weapons. Because of Isinger's powerful battle strength, his offensive methods have become extremely fast. While Ashford was still desperately fighting for Sandcastle, Isengard was already orderly looting her third goal.

The second army transported by the shuttle aircraft may be the hardest of the four. Although they are the first in terms of flight speed, this army is only capable of air transportation, not air combat. In other words, they have all the army. With the transportation capabilities of the shuttle aircraft, this ground force can carry some siege weapons, especially large-caliber artillery, but after all, they lack suppression weapons. The Fourth Route Army is really siegeing the city every week. Both use their own advantages to circumvent the other's advantages. Ashford is already working on the finishing touches of the sand castle, but the Second Route Army is still fighting for the city wall, and it is their route that has the greatest casualties.

The third road is Ashford’s road. There is basically no suspense about the situation in the sand castle, and the rest is cleaning up.

The fourth road is an all-air force team composed of large devil beasts and a large number of flying creatures, including a large number of Totem giant dragons in the guild. The speed of this army is moderate, but their battle method is too tricky. The all-flying unit can completely rely on its powerful battlefield mobility to attack any weak points of the enemy at will, and the enemy can only be exhausted to stop leaking back and forth. At this time, they have begun a chaotic and non-directional attack over the second city. The enemies in the city have no idea what to do. To deal with enemies like them, battle formations and artillery are not available, and the city wall is not as good as the threshold. .

The Fourth Route Army was basically attacking as planned, and two routes were significantly faster than expected. Even Ashford's seemingly tiring road has actually exceeded the planned speed, and only the second road is really playing as planned.

The harassment squad I was in just stung the enemy all the way like a mosquito, and the coalition of Anglo-French guilds was harassed by me. At the beginning, we kept harassing their personnel, which could be tolerated, but after we discovered their heavy weapons units, they began to panic.

The players around me and I found the traces of heavy weapons in a large number of camouflage carriages only halfway through the enemy’s journey. Later, we discussed a disability tactic. According to our plan, we will eliminate or reduce the number of enemy arms one by one, hoping that the enemy will not be able to use multiple arms together. For example, our current goal is heavy weapons. As long as all these things are exhausted, the enemy will have to take people to attack the city. We tentatively set the target after the heavy weapon as the auxiliary class mage, but we still have to wait for the heavy weapon to be eliminated before we can decide what to do. Anyway, it is not their turn now.

Heavy weapons, from the name knows that the weight is not light, these big guys are bulky, the overall transportation is almost impossible, so they are completely disassembled into multiple components and transported separately. We used our various advantages to continuously harass these heavy weapons troops. The enemy's heavy weapons lost as much as one-fifth within these ten kilometers. At this speed, they could not reach the first Iron Crusader city. The army has no heavy weapons.

Either the enemy doesn't want to drive us away, or there is no other way. Our maneuverability is so good that they can't catch up. Small reconnaissance and defense forces are always killed by us, and large-scale reconnaissance is too time-consuming. The enemy who really can't help it can only let us make trouble.

In the harassment war on this road, the enemy finally saw their first target, which was a small city of the Iron Crusade. From here on, the cities behind are all of the Iron Crusade, and the enemy's large forces will continue to eat away the cities of the Iron Crusade.

After seeing the city, we also stopped the harassment, but turned to the city to participate in the defense. The enemy has no idea that there are more than 100,000 tons of explosives buried under this city. As long as the player in charge of detonating inputs a little magic power into the crystal stone in his hand, everything within ten kilometers of the entire city and the surrounding area will be affected by a powerful shock wave. Destroyed completely.

In order for these explosives to have the greatest effect, the enemy must be concentrated as much as possible. The closer they are to the city, the better the effect we can achieve. Our harassment team entered the city precisely for this reason. We wanted to lure the enemy into the city, and it was the influx of the entire army. Although it is impossible to solve all enemies at once, at least it can reduce their staff by one-tenth.

At first, I was also very worried that the enemy would find our situation and would not approach the city, but the facts showed that I was worried for nothing. The enemy is just a posture of a large army trying to make a breakthrough in one fell swoop. The flood-like army actually bypassed both sides of the city and then converged on the other side of the city to form a circle around the entire city.

The Iron Crusader player in charge of defending this city said to me: "It looks like the enemy is planning to attack from four directions at the same time."

I nodded: "British and French Guilds What is worried about is the funds put into the bet, not the NPCs that paid for them. In contrast, these NPCs are not worth enough, so they will use this attack method regardless of casualties."

"Then what shall we do? Resist and evacuate immediately?"

"No." I objected: "We can't withdraw too fast, we must continue to resist. If we really feel the danger, we will retreat. But don’t retreat all at once. In the end, we continued to persist and retreated slowly until the enemy had penetrated into the entire city before we evacuated. After that, there was a boom in this world and it was quiet."

"I'm worried The enemy is eager to search for items as soon as they enter the city, so what if they find explosives?"

"The enemy is not a guild. If the materials are not divided until the end of the war, it is easy to mess up, so they The combat discipline of the United States may have stipulated that no robbery is allowed in the battle. The forces from alliances like them are generally collected afterwards and distributed in a unified manner to avoid disputes and damage the alliance relationship. So if they enter the city, they really Immediately start rushing to find something to grab, that's better. The breakdown of their relationship can be more useful than our bomb killing hundreds of thousands of people."

"Understood." The Chief of the Iron Crusader city -In-Charge nodded means understand.

After successfully encircling our city, the enemy immediately began to attack the city. They also knew that their progress was much slower. Although they don't have the same communication equipment as our guild, offline calls are not a problem, so they know very well that our attack has started long ago, and it has already killed several cities. Due to time pressure, the Anglo-French alliance had to speed up the attack rhythm. This is why they will put up this kind of attack formation that is bound to cause greater casualties, but is relatively fast.

As soon as the enemy attacked at first, only a dozen guns were used. This is the most depressing part of the opponent. Although they tried their best to protect them along the way, only a dozen cannons were destroyed by us. They have enough ammunition but they don't have cannons to fire these ammunition.

Because there is no long-range weapon support, the other party has to take people obediently and honestly. But what makes them excited is that the actual casualties are far less than expected, and only we know the reasons. This city is just a big bomb, and the remaining defensive forces are just pretending. The number is pitiful. Even if we add to it, it won’t be much better. So despite the enemy’s inappropriate tactics and lack of fire cover, the casualties are still not. Very big.

Traps are traps after all. We guards didn't intend to co-exist and die with the city. We will act as a symbolic defense when the enemy begins to attack the city. The city wall was quickly broken through. After a large number of enemies entered the city, we began to rely on buildings to fight against them. The buildings in this kind of small city are very dense, and several main roads are blocked by us with obstacles. As for those small alleys, usually there are only enough for two people to run side by side, and the advantage of the large number of enemies can not be used at all.

Although the effect of street fighting is good, there are too many enemies after all. Soon they began to abandon the narrow lanes and go directly to the roof to fight us. In order to prevent the back road from being cut, we quickly started to head to the last Defensive Array in the middle of the city. There is a tunnel that leads directly to the outside of the city, and railroad tracks have been laid inside and unpowered iron wagons similar to coal mine carts have been placed inside. Everyone gradually retreated to this last room, and then left some unimportant NPCs to block the enemy, and we players quickly entered the tunnel.

At this time, the city was completely covered by the enemy's army. The streets, alleys, and even the roofs were full of people. When we entered the tunnel, we immediately jumped on those tin carts. These things didn’t look too big, but they were very capable of loading. Our assault troops had a lot of golems and NPC soldiers. They added up to a lot of people, but in the end we spent dozens of them. The tin car is installed.

The tunnel goes deeper and deeper, so the tin car doesn't need power. After it is full of people, it will run forward after releasing the brake, and it will run faster and faster. The enemies outside quickly killed the NPCs we left behind and rushed down, but when they entered here, they only had time to see the last tin car carrying people turning the corner in front.

There were still a lot of tin cars piled up at the starting point. The enemy who was chasing down immediately carried those cars to the side of the track to chase us, but they had no time. When they just lifted a tin car onto the track, there was a sudden muffled noise in the passage ahead. This is not the sound of explosives detonating in the city, but the track closure explosives we started. We only activated this part of the explosives after we were far enough away. The explosives collapsed a large section of the tunnel, blocking the chasing troops and the upcoming larger shock wave behind us. The activation of this explosive is also equivalent to the activation of the explosives in the city, because they are connected, but the delay is different.

The way forward is blocked, the enemy can only give up chasing. A group commander suddenly discovered that there was a door in this room, and he immediately went to open the door curiously. Originally, he thought that there should be good things in such a hidden place, but when the door was opened, they were all stupid.

The explosives in the game are made by mixing crystal powder with some other things. It is completely different from the real explosives, so there will be no real explosives such as TNT or C4 on the explosives. Of the name. However, although there is no common name for explosives, and the names printed on these explosives are not reminiscent of explosives, there are no open flame signs printed on many boxes in this warehouse and red German written on the top of the warehouse. The words "Dangerous Goods Warehouse" still let these people guess what is in the warehouse.

Just as they were frightened by this warehouse stuff, suddenly a small door in the corner of the wall opened. Inside the door was a fixed crossbow, and a thick arrow was standing on the crossbow. A crossbow arrow like a carrot. The group commander glanced at the arrow, and when he realized that it was wrong, the arrow of the arrow suddenly burst into flames in front of him. There is phosphor powder on the arrow, and the door is originally vacuumed. When it is opened, air will flow in. Phosphorus will ignite spontaneously after contacting the air for a few seconds, and then ignite the burning material on the arrow, and the burning material will rise at the same time. The flame burned a rope above. "Oh, no!" the commander in the group screamed in panic, but the matter was irretrievable. The burnt rope was originally pulling the crossbow string, and the crossbow bolt was automatically fired as soon as the rope was broken. The angles were all aimed at in advance, and the flame-burning crossbow arrows shot into the front pile of explosive boxes without deviation.

Boom. The building in the center of the city suddenly rose into the sky, and the nearby Anglo-French alliance personnel were all lifted out by the shock wave of the explosion. These people hadn't landed yet. With this building as the center, the surrounding area suddenly exploded at the same time, and a large group of players and NPCs were lifted into the sky and joined the crowd flying in the air. The third explosion took place two seconds after the first two, but this explosion was the most thorough. The whole city and the surrounding land arched upwards together, and then the whole fell down. The city instantly turned into ruins, and the location where it was just now turned into a regular pit. Nearly a million troops of the Anglo-French alliance were completely swallowed up in the monstrous flames and scattered debris. No one could stop an explosion at this level. The player's defense is not worth mentioning in front of city-level weapons. Even if a defense like mine is hit by a city-level weapon such as a magic crystal cannon, the probability of survival is not more than 20%.

There are three types of people who witnessed this spectacular sight, and the reactions of these three types of people are very different.

The first part is the reporters closest to the explosion. The huge increase in the number of players in "Zero" has forced many TV stations and other media to regularly report some major events in "Zero". This time the Anglo-French guild made such a big gambling game and eventually turned into a personal participation in the war regardless of image. In addition, this time it is the division of power in the German region. How could the media miss such a big event. At that time, reporters near the battlefield got a lot of shocking pictures from different angles. In reality, unless the atomic bomb explodes, otherwise there will be no such large-scale explosion, which is different in the game. There are no scruples here, and there is no problem with this kind of urban destructive explosion. The reporters grabbed the news and went offline to spread the news. These news are money to them, so their expressions are excited.

The people in the second part are us. When the explosion started, we had already exited a secret exit outside the city. It’s far away from the ready-made ones. In fact, it depends on the situation not quite clear, but we already know that there are many enemies in the city, so our reaction is excited.

The third part is the Anglo-French Guild Alliance. The expressions of these people are almost like the legendary crying. Just now they were still fortunate that they lost only one third of the estimated number of casualties when they captured the city. As a result, the casualties suddenly reached N times the estimated number of casualties a few seconds later. Close to one million losses, which is almost the number of troops in 1 in 22. Such a large attrition occurred in such a micro city, and as a result, the control of the city has not yet been obtained. This loss can only be described as incalculable. Of the three parties, this one had the most painful expression. Many people were still looking at the big hole with their mouths open after the explosion, not knowing what to do.

Looking at the situation here, I don’t need to worry about it anymore, so I just took everyone away from the scene. The army of the Anglo-French alliance has suffered such a great loss, and the internal structure must have been messed up. They have to stay here for at least three to six hours to reorganize their troops before they can advance to the next target, and it seems that they have to re-plan the attack plan for the next city.

Compared with them, our four-way army is quite relaxed. Isinger still maintains a consistent level, a city-by-city solution. If the amount of defensive power is not strong, send people to rob and destroy. If the defense is too strong and may endanger your own safety, you will directly use super weapons to blow up the city from high altitude. Although this method is a bit expensive, it is safe. The second shuttle vehicle is still relatively slow here. Their pure army organization seems to be better at slow attacks that are steady and steady. Now they seem to be quite inappropriate when it comes to speed. Isinger has attacked the seventh city, but they are still attacking the second city.

The third road led by Ashford took a lot of time in the first city, but it got up soon afterwards, and it took a while to attack the third city. The air cavalry on the last road is relatively fast. They have already reached the fifth city, and they will be half done when the city is destroyed.

The better the format on our side, the more anxious the Anglo-French guilds will be. Taking the initiative to participate in the war is already an act of losing face and asking for money. Now if we can’t even get the money back, it’s really true. Lost money.

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Yesterday, I turned the book review on a whim and found that everyone seemed There are considerable opinions on the number of heroines. I really don’t know what to do about this. Whether I take a single heroine or multiple heroines route, it is bound to offend some readers. Personally, I prefer the single heroine route, but the voice of opposition seems to be high. There is really no way. A vote was created on the front page of the book. Let me decide after seeing the situation!

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