The Creator of the Second Dimension

Chapter 326: .Creating happiness with heart

The unique trailer for "Breath of the Wild" quickly caused waves.

For ordinary players, the freedom shown in the entire trailer is fascinating. Through the screen, it seems that a whole world is slowly unfolding in front of the players.

As far as the industry is concerned, none of the preliminary information of "Breath of the Wild" is announced, and the trailer that appears to be demonstrated directly on the real machine is also unique in the game circle.

More important is the game creativity shown in it.

After seeing this trailer, Li Zhen, who was bothered by mutual entertainment, was silent for a long time.

As the facilitator of "The Last Survivor" in Suo Ren Hu Yu, Li Zhen has been in close contact with Xu Rui and others, and has seen the methods of Hatsune game development.

His greatest feeling is delicate.

Producers such as Xu Rui and Holofei can think of many places that game producers in the past have subconsciously ignored, and are good at creating surprises for players in these places.

For example, in "The Last Survivor", various collection props and exploration props. In past games, these things that have nothing to do with the core gameplay are generally ignored by the producers, but Xu Rui and others can make them into one. Collect the system, and use the text instructions in these small props to highlight the background and shape the characters.

Li Zhen thought about it for a long time, and finally figured out that this is the player's mentality.

When players encounter realistic scenes like "The Last Survivor", they naturally want to explore the surroundings and pick up various things to see. This behavior driven by curiosity may not make sense, but if Can satisfy this kind of behavior to some extent, then the player will feel pleasure.

Producers think more. In game production, in most cases they are faced with subtraction. Due to various reasons such as construction period, capital, technology, etc., many of the ideas of the producer at the beginning of the game can only be continuously discarded, and finally retained. The backbone, elements such as collection and exploration, are generally discarded in the early stage.

Over time, when you become an experienced producer like Li Zhen, you have already made trade-offs in the initial creative stage and will not do "meaningless" designs. In other words, even if you have enough With financial support, they will also be more inclined to choose those "safe" designs that have been verified by players rather than whimsical.

On the contrary, producers like Xu Rui and Holofei who are getting started halfway, do whatever they want without any constraints, but can make some breakthroughs with the support of resources.

Game forum V9, this trailer was obviously noticed by everyone.

In the moving discussion post of this trailer, most people are looking forward to it.

[Keep your normal mind]: This degree of freedom is simply exploding. When I first watched it, I only felt that the trailer was a bit fragmented. How did I switch the screen so many times, but after a closer look, I found that there are too many things that can be done in this game. Up!

[Steam Fantasy]: Although from the screen, "Breath of the Wild" can only be said to be of excellent level, the gameplay demonstrated by the game really attracts me. I originally thought that Hatsune Games would make another one and "The Last Survivor" "Similar to the broadcast game, they did not expect that they developed an open game with a completely different gameplay.

[Gravekeeper]: Wait, haven’t you noticed that this trailer is a real machine trailer? Less than a year after the release of "The Last Survivor", there is already a real machine trailer for "Breath of the Wild" Yes, how long has their plan been developed?

[Flying Fish and Bear's Paw]: I used to think that Hatsune’s development of page games for mobile games was an impact on the orthodox game circle. Now, the two games "The Last Survivor" and "Breath of the Wild" came out. I don't have any temper at all, but now I feel that it is better to cool and cool the console games that can be killed by mobile games and web games.

[Flowers of Hope are blooming all over the ground]: Wait a minute, it's just a trailer, you just blow it like that? I have experienced a lot of battles and have seen a lot. Those trailers look awesome, but the actual game is really hard to play. I think I should wait until the game is officially released.

[Chocolate Mouse]: This kind of game with a high degree of freedom may not be the same as the trailer when it is actually played. There must be many restrictions. There were also games of this type in the past, but I finally found out that it was not something to go. How many monsters are killed in the place and come back to get paid and open? free? None of them exist.

[Kolongo]: I think the biggest pressure right now is hard-core software and Suo Ren Interactive Entertainment. A studio they acquired the year before is going to release an open-world game "Super Hacker" in December this year, and the other is New Year’s goods. "Warrior Code 6", both of these are gimmicks playing "open world". If you compare them and find that you can't beat "Breath of the Wild", it will be funny.

With the rise of games featuring realistic graphics and movie narratives like "The Last Survivor", coupled with the high degree of freedom in the multiplayer mode "eating chicken", the open world has truly become a part of mainstream games.

The hard-core software released an open world game last year. This year there are two. There are two more planned. The themes of these games range from traditional swords and magic to martial arts cultivation, so that urban technology, almost players can The subject matter that comes to mind is covered.

It acquired a large number of game studios, relied on abundant funds, occupied the market with a quantitative advantage, and promoted the membership system itself, which was aggressive.

As for Suo Ren Mutual Entertainment, it has been playing steadily, maintaining a new IP for two years, while the old IP continues to produce sequels. Due to the popularity of "The Last Survivor", so far this year, the sales volume of SN4 has far surpassed that of the white box. After all, "Chicken Eating" is a self-contained social promotion model. Friends are all playing, and you can't be independent with a white box.

Relatively speaking, Suo Ren Hu Yu bears less pressure, because "Breath of the Wild" is still exclusive to SN4, even if "Warrior Code" is suppressed by "Breath of the Wild", the final beneficiary is Suo Ren Hu Yu. It not give a **** about.

Xu Rui mainly liked the portable skills of SN4 and the somatosensory that Suo Ren Huyu himself hadn't used much.

Several people were surrounding Xu Rong in a small meeting room on the third floor of Hatsune Game.

Xu Rong focused all of her attention on the small tablet in her hand.

This small tablet is just a portable SN4. In handheld mode, the performance of SN4 will be slightly reduced ~www.NovelMTL.com~ but it can be carried with you. If you play "The Last Survivor" in handheld mode, the picture quality will be better. It has become a bit hot-eyed, so it is not used by anyone, but for "Breath of the Wild", the handheld mode can also express the picture very well. The original inadequacy has become an advantage.

Xu Rong is playing Breath of the Wild.

I saw a little man wearing a green hat climbing on a rock wall, sweating on his head, as if he was working hard.

A small green circle appeared in the center of his body, which seemed to be a stamina bar.

Just when the stamina bar was about to run out, the villain finally climbed to the top.

At this time, the field of vision suddenly became wider.

The blue sky, the endless plains, and the vast mountains can truly feel the insignificance of human beings by being in them.

Xu Rong manipulated the characters to move and ran on the top of the mountain, and soon encountered a few strange-looking monsters who were dozing off.

She pulled out a bow and arrow.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like