Xu Rui knows that from a legal point of view, gameplay is indeed not protected.

This gameplay refers to a very broad, such as the sudden jump of shooting games, such as the various levels of platform jumping games.

On the one hand, it’s because it’s difficult to identify things like gameplay. You can kill people with one shot of your game. I need to shoot two shots. This level of repetition is not considered similar.

On the other hand, it is also to maintain the development of the industry. If a game type is developed, it is fully protected, and latecomers need to pay patent fees or obtain authorization, then it will be detrimental to the innovation and development of the entire industry.

Even, many game companies have applied for some patents in order to protect themselves during the research and development process, and most of these patents will also be open to other companies to use, all in order to enable the game industry to continue to innovate.

Therefore, Xu Rui did not intend to pursue the responsibility of "Soul Hunting Road" in terms of gameplay.

He has another way.

Although the protection of intellectual property rights is very strict in this world, Xu Rui has experienced a world where piracy is rampant and copycats are jumping face to face.

When he is making games, he always keeps a small eye on him.

Xu Rui's lawsuit against the game of exile is neither in publicity nor in gameplay, but in the use of materials and some operations.

For example, in Monster Hunter, there is a weapon called a shield and axe, which is in the form of a one-handed sword and a large shield in normal state. It can be transformed into an axe attack in battle. In this entire action module, the deformation action is very important.

In the code of this set of actions, Xu Rui asked the designer to design a unique implementation method, and applied for a patent for this implementation method and its code.

To put it simply, other game companies can design weapons similar to shields and axes, and they can also design deformation actions, but they must use other code methods to implement them, or find Hatsune Games for authorization.

Xu Rui took a look at the shield and axe in "Soul Hunting Road". Although the other actions have been changed, the deformed actions are exactly the same as in "Monster Hunter". After finding the programmer to unpack, they found that these two pieces of code are exactly the same. The code of "Monster Hunter" has not changed a single symbol.

It is estimated that the exile game got a part of the code of the action module for testing when making the outsourcing scene, and directly used it on the "Road of the Hunt".

At this point, Xu Rui can be used to sue "Soul Hunting Road".

Of course, this method is actually not uncommon in the game industry. Many companies make tricks on their core code. Once someone plagiarizes or applies it, they will know immediately.

But this kind of precautionary method is not so easy to use when defending rights.

There have been similar lawsuits. The plaintiff filed a similarity, and the defendant immediately changed it. The lawsuit lasted for several years. In the end, even if the plaintiff won the lawsuit, the infringer had already earned enough income in the past few years, which was very disgusting.

Even if they know that infringement will be held accountable, there are still many people doing this kind of thing. The reason is that there are great benefits.

It can be seen from the means of exile games that they probably want to use this method. Even if Hatsune Games sues, they can drag it for a long time.

But perhaps no one thought that Xu Rui would be even more frenzied.

He added special actions to the action modules of all twelve sets of weapons, and applied for a patent for the implementation method.

In other words, if you want to circumvent "Road of the Hunt", you must immediately modify all of your weapon actions, and many of them are key actions. Once modified, the entire weapon gameplay will change, such as shields. The deformation of the axe, the cutting of the sword, etc.

In addition, Xu Rui also added a lot of easter egg labels to the game materials and textures.

For example, on the inner side of the ground part of a rock, players can't see it, and developers can easily overlook the locations, which are specially marked.

These marks do not affect normal use. If it is not specifically explained, many people will not even notice it.

No one knows that the lawyers of the game of exile are seeing how the developers of Hatsune Games skillfully call up the internal model of "Hunting Road" and show how they feel like the words "Hatsune Game" marked in it.

I don't know if they are feeling that Hatsune Game actually did tricks in this place, or feeling that the game of exile was really copied and pasted.

This is not even plagiarism.

In the face of this level of misappropriation, coupled with the influence of phantom telegrams in Ningjiang, the verdict was issued very quickly, and the result was issued less than a month after the "Soul Hunting Road" was released.

The court ordered the producer of "Road of the Hunt" to immediately stop the infringement of the game and compensate Hatsune game for the corresponding losses. After conversion, they developed this game, but they also lost money.

In November, just as "Road of the Hunt" was released on all platforms, "Monster Hunter" also updated its linkage with "Bloodborne: Curse". The monsters in "Bloodborne: Curse" will be launched for the first time. High-definition 3D, log in "Monster Hunter", originally when the update was announced, there was only one monster ~www.NovelMTL.com~ But after the actual update of the patch, the players discovered that there were two other monsters. Large monsters.

One is the dull spider Roma, which is a monster in the shape of a spider. In battle, many small spiders will be summoned to interfere with the actions of hunters.

The other is the Daughter of the Universe, and a very popular monster in "Bloodborne: The Curse".

After attacking these monsters, players can unlock the corresponding suits and transmogrifications to make themselves look like those hunters in the game.

Something digression is that Qin Shanshan's live broadcast of "The Hunting Road" was edited by some players to cut out the essence and put it on the first audio video network, which triggered a wave of complaints for a while, and her popularity rose sharply.

Although Qin Shanshan does live broadcasts, in fact, for her, live broadcasts are only incidental to playing games. Many times she only plays games and not live broadcasts. Therefore, she did not make some chat videos, do some promotion, and participate, like many anchors. Activities or something.

Basically, live video recordings are not edited at all, and uploaded directly. They will not be edited like many anchors to highlight the effect of the program.

Even now, no fan has seen Qin Shanshan's photo.

She is such a purely game player.

After playing the linkage for a period of time, Qin Shanshan also temporarily stopped the live broadcast, and she was about to take the final exam.

The Chinese New Year is relatively late this year, and there is no time to review it until December.

The winter in Suzhou and Hangzhou is not too cold, but Qin Shanshan turned on the heating early, and she huddled on the sofa under blankets when she was at home.

At the end of November, she grabbed her mobile phone and opened it on Chuyin Video. As a result, she saw a new video.

It's a new trailer for Phantom Animation.

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