The Fantasy Entertainment Empire

Chapter 255: Media Trial (2 in 1)

When Huang Jianghang was in front of his computer, with various screenshots and videos obtained from the screen, writing the manuscript frantically and preparing to release it as soon as possible, the E3 exhibition officially began.

The booths of major manufacturers are full of voices.

The exhibition areas of a series of big factories such as SN, MS, EA, UB, Activision, etc., have always been the place with the most people. All kinds of media, practitioners, and players who come in through some doorways all hope to go to the exhibition area of ​​Dachang to find more information about those highly anticipated projects, or simply to find opportunities to experience in advance Click the game.

However, this year is slightly different.

Of course, there are still a lot of people in the exhibition areas of major manufacturers, but the dimension entertainment side can be described as a sudden emergence.

The organizer of the conference, the exhibition area for Dimension Entertainment was not big or small at the beginning. It is definitely better than some real small companies, but it is not particularly large.

However, after a press conference, the exhibition area of ​​Dimension Entertainment faced a turbulent flow of people, which was really not enough.

Gomez was crowded in the crowd, and finally entered the front of the Dimension Entertainment exhibition area. It turned out that the people who wanted to enter the exhibition area had already lined up.

He couldn't help being a little dumbfounded-this is not ‘breast cover removal’, E3 is not open to mass players, how can there be so many people? Why?

Gomez is the editor of IGN. As a media practitioner, of course he also watched the previous press conference.

As the world's top game media, IGN has a professional and complete game scoring system. The authority and professionalism of IGN scores are among the best in the industry.

IGN editors will write game reviews, and then give a score from 0 to 10 plus or minus 0.1 units to determine the playability of the game. The score depends on different factors, such as performance, graphics, sound effects, gameplay, and attractiveness, but the total score is not calculated from these values, but is independent.

At the press conference, Gomez became quite interested in "Taiwu 2" brought by Dimension Entertainment, so he took it for granted that he went to the exhibition area of ​​Dimension Entertainment.

He anticipated that the exhibition area of ​​Dimension Entertainment might be crowded. However, it was not until he actually came here that the situation was even worse than he had imagined.

Waiting in line with a wry smile, he entered the exhibition area after a long time.

The exhibition area is still very narrow.

This time, the only work brought by Dimension Entertainment to E3 is "Taiwu 2". The entire exhibition area is all about this work. Even the decoration style of the exhibition area is very Chinese.

On the walls around the exhibition area, there are a lot of original paintings about "Taiwu 2". On the two projection screens, the opening animation about this work and the three videos previously announced at the press conference are played in rotation. For the map, one is about the demonstration of the real machine, and the other is about the "dynamic rivers and lakes". In addition to these, it also includes some interviews with the developers of this game, that is, the planners and artists of Luozhou Studio.

However, what attracted Gomez most were the machines placed in the exhibition center. Some people are already sitting on it, while others are surrounded by them.

They are playing "Taiwu Picture Scroll 2"!

From the press conference, Gomez still remembers that Mr. Fan Zhe, the leader of Dimension Entertainment, said that the development of "Taiwu Picture Scroll 2" has come to an end, and the completion of the entire game has been very high. Now it seems that this statement is true. At the exhibition site, you can actually see the beta version that you can take out to play!

There are a total of six machines, one XB, one PS4, one PS4-pro, and three PCs with different configurations. There are people sitting on each machine, and many people eating melons are surrounded by them.

Gomez lined up and watched the people who lined up first play the game. Because there are too many people and the distance is a little far away, even if Gomez is over 1.8 meters tall, he needs to sit on the crowd and watch.

From a distance, he couldn't see the picture clearly, he could only see faintly, some people were fighting, some people were studying the complicated exercise system, some people were running around on the big map for sightseeing...

After seeing this, he didn't feel any enjoyment at all. On the contrary, he was even more anxious because of the unrealistic look.

After queuing for a long time, it was finally his turn, and luckily, he was not arranged on the poorly configured PC, but PS4pro was used.

After connecting the handle, Gomez happily played the game.

He did not start again, but simply took over the process of the previous person to play. Because of the limited time, he didn't want to waste the opportunity to pinch people and pass the opening plot.

Holding the gamepad, he soon adapted to the game operation of "Taiwu Picture Scroll 2".

Here, he first gave a high score. It was the first time he came into contact with this game, and he hadn't encountered a tutorial, but despite this, he quickly adapted to the operation of the game.

This means that "Taiwu 2" will be a relatively easy-to-play game without too high learning costs.

In itself, this is also a manifestation of the design level.

The character he manipulates is a long-haired man with a beard, wearing a fur coat, riding on a maroon horse, galloping in a piece of snow.

Open the character log, he is looking at the system design of the entire game.

At first glance, he immediately felt that the design of the entire UI of the game is very simple, there are no fancy things, and important functions are easy to find when exposed.

But when I studied further, I found that this system is very special and quite complicated.

First of all, there is a huge difference from ordinary RPG games, this game does not have the concept of ‘level’ at all! The strength of a character seems to depend mainly on various attributes, techniques and equipment.

Not to mention the attributes and equipment, Gomez is still quite easy to understand, even if those attributes seem a little weird, they can easily be understood in conjunction with some games played in the past.

But the exercises are very interesting.

What is the quality of the exercise, the degree of cultivation of the exercise itself, and the various attributes of the exercise...

He is keenly aware that this so-called ‘gong method’, from internal to external, from tricks to stunts, the cultivation of these things, and the acquisition of powerful exercises, may be the core key to the character training of this game.

However, just as Gomez was about to continue researching, a person next to him kindly reminded: "Hey, buddy, I suggest you stop researching, my sir, I'll be fascinated by researching for a while, try playing. Time is over."

Gomez suddenly woke up and felt that this person was right. After reading the martial arts a little bit, he quickly turned off this system that obviously required a little bit of in-depth research to understand.

Back in the game, he operated the maroon horses and ran on the snow. The goose feathers fell one by one, and Gomez could even see a piece of snow falling on his body, and then slowly melting.

Did you even do such details? He was a little surprised.

He switched his angle of view, and in a heavy snow, he could vaguely see the snow-capped mountains in the distance and the snow forest not far away from him, which was beautifully done.

I was waiting to continue exploring, but there was a sound of horseshoes in the earphones.

Switching the angle of view, he saw three people riding on horseback behind him.

The person who reminded him just now spoke again: "The last person who played here just offended the King Kong Sect of the Western Regions, and he is being hunted down at this time."

"Huh?" As soon as Gomez heard this, he manipulated the character and ran on his horse.

After running two steps, I suddenly realized-just play a game, I will run away!

And, isn't this just a good experience!

So he turned his horse's head and ran back.

His operation triggered the plot.

On the heads of the rushing knights, a text bubble popped up: "Hurt our people, the culprits will die!"

Gomez could see the three knights rushing across, each holding a wild-shaped sword in his hand. And his own character didn't even have a weapon.

Recalling that, his main role in this role seemed to be ‘fist palm’.

What the **** is the fist? Hit someone empty-handed? Does anyone have a knife?

A series of thoughts came up in his head.

But as a mature game player, his reaction is not slow.

Recalling the attack operation, he used the R3 key to lock the enemy knight running in the front, and then pressed the attack button as he approached the opponent.

Then, he saw a big knife slashing across, while the character he was manipulating leaned back, evading the knife on horseback like a movie lens, and then hit the person with a palm. Knocked him off the horse.

But before Gomez's pride appeared on his face, a knight behind him slashed again.

He hurriedly pressed the blocking sword, and the protagonist folded his hands together and held the sword, but he was still smashed off the horse by force.

Falling to the ground, standing up with the jump button, he began a battle with these three opponents.

To be honest, Gomez was a little uncomfortable with the fight in "Taiwu 2" at first. This is different from the games he once played. It lacks the feeling of **** and killing heartily. Attacks are always blocked, blocked or dodged by various angles.

However, after getting used to it a little bit, he found that this gameplay has a very special feeling.

The movements between his fists and feet were very beautiful. He felt that he was really incarnate as a knight who operated by himself in the game, playing against the three disciples of the King Kong Sect.

Moreover, it's not that the "fist to the flesh" has a sense of shock. Between the fights of the moves and the dodge and parry, the feedback obtained after the attack is very sufficient, and there is a different kind of pleasure.

Especially when his character accumulated enough ‘qi’, he played a set of moves called ‘five angry hands’.

First, right below the screen, a sign and operation prompt appeared. Then according to the operation prompt, he pressed R2 and the down button, and then he entered the ‘five angry hands’ move.

With an orange light in his palm, he continued to attack the enemy, and the whole action changed, becoming more powerful and domineering! The punch is very different!

With two or three punches, he opened the enemy's defenses, pasted the front and back, and finally knocked the front enemy directly to the ground, unable to get up.

"Wow!"

"Cool!"

The onlookers who watched the battle from behind were amazed.

On the screen just now, this set of attacks played by the character operated by Gomez does look fierce.

Gomez was also a little proud, but immediately, another person called from behind.

Because he was attacked from behind, he had no vision, and there was no way to talk about parrying. He was slashed and his blood bar was slashed.

Gomez was so frightened that he quickly turned around to respond.

He remembered the demonstration video of the real machine that he had seen at the press conference before, the demonstration of ‘light work’, which left a deep impression on him. He couldn't help but want to try it, so he played the role and used light skills.

then……

"Sorry! Why is this character's light work so bad?"

The unlucky Gomez didn’t notice that the role he used hadn’t learned any light skills, so he jumped twice vertically, which didn’t produce any particularly good results. On the contrary, it made people catch up and cut twice, the lower left corner. The blood bar is also straight to the bottom.

In the end, he was besieged to death by the remaining two opponents.

For a moment, Gomez looked at the black screen and couldn't believe that his first game career in "Taiwu Picture Scroll" was over?

In the dark picture, he saw a prompt:

"Because you have no descendants, the'Fuyu Sword Hilt' was left behind. One day, it was picked up by a young man and became the new'Taiwu'..."

The picture turned bright, and he appeared in a town in a piece of snow. The game character in the center of the screen became a teenager, holding a sword hilt in his hand, and then taking it into his arms.

Seeing this, Gomez also remembered the background setting of this game.

The protagonist controlled by the player is ‘Taiwu Descendant’. The most representative thing of the descendants of Taiwu is the ‘Fuyu Sword Hilt’. In the hilt, the protagonist's lifelong skills are stored, and when the protagonist passes it to the heirs, his heirs will be washed out of his skills and gain the skills of the predecessors.

Taiwu is passed down from generation to generation.

In other words, in this game, if the player dies, it is equivalent to the complete death of the character. But the most important ‘gong power’ and ‘cultivation base’ can all be retained and given to another person.

This person will be a descendant that the player deliberately cultivated, such as friends, brothers, biological children, and apprentices.

And if the player has no descendants, then according to the game mode, the game will end directly under difficult difficulty, and the heroes are ready to come back. In normal mode, the hilt will be lost and then picked up by a randomly generated character~www.NovelMTL.com~ The player will control this character and start a new game.

Of course, if the player is not satisfied with the new random character, such as aptitude, looks, etc., he can commit suicide and change. Or find a descendant first and pass the sword down.

For the setting of this game, Gomez still likes it very much, with the sense of substitution of the martial arts heritage.

He re-operated the character and prepared to play for a while, but the bell on the desktop rang.

"It's over? Didn't you say that fifteen minutes have passed? What? Fifteen minutes have passed? Impossible, obviously I just played it!"

As he left the machine, Gomez was still chattering.

However, no matter what, he has already thought from the bottom of his heart that this is a very good game. After returning, he must give this game a score!

Dimension Entertainment, the company that entered the game industry for the first time, brought a surprise gift to the world!

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