The Fantasy Entertainment Empire

Chapter 408: Lessons from the past

Commercial terms are easier to talk about unexpectedly.

Many detailed rules will be tossed for a long time, but after the great success of "Glory", Dimension Entertainment has huge negotiating capital in the production of this kind of game-adapted movie.

Of course, this will still be a long affair. After all, even if it is a one percent distribution of benefits, it may involve tens of millions or even hundreds of millions of benefits.

Some need to be polished slowly.

However, the most important point of disagreement between the two sides, and the most difficult part of the negotiation, lies in the right to speak.

Dimension Entertainment requires that in terms of production content and production methods, it is fully responsible for itself. The other party only has the right to make suggestions, but not the right to decide or veto.

This makes Blizzard very difficult to accept.

"Warcraft" was once adapted.

Back then, Legendary Pictures, a medium-sized company in Hollywood, combined with the investment of Penguin Pictures, to create a "Warcraft".

But to be honest, the quality of that film is average.

Although in general, the context of the story is based on the story of the second part of "Warcraft", that is, the orcs opened the dark gate, rushed out of the dying world of Draenor, attacked from the south of the mainland to the north, and even captured The southern kingdom of mankind, the capital of the Kingdom of Stormwind, and Stormwind City.

Of course, the movie did not shoot there. The plot of the "Warcraft" movie probably stopped temporarily when the Blackhand Chief was overthrown. Orgrim came to power and became the second Horde Warchief, and he was ready to lead an army of orcs to attack Stormwind City. .

But although I basically followed the context of the original work, there were more problems.

"Warcraft" has too many stories to tell, but the audience can't really integrate into the plot. Except for the royal castle of Stormwind, the tower of the warlock and the epic battlefield, there is almost no other scenery of Azeroth in the movie. The movie spent a lot of time in the fighting scenes, but the fighting scenes were too unreal to some extent, and it was difficult for people to feel the passionate atmosphere of this fight.

There are so many protagonists in the film that there is no way to expand the story of each character, which may seem like a passerby to the audience. Director Duncan Jones worked hard to bring the minor plots of the game to the main storyline, but this obviously left him a little breathless. The overall tone of the film is serious. The ambition of "Warcraft" is commendable, but ambition is not enough. The plot is empty and the story is puzzling.

There is another very important reason, that is, the movie "Warcraft" is not very friendly to audiences who have not accepted the Warcraft culture and have no knowledge of the content of the game.

You know, "Warcraft" is not a nostalgic movie made entirely for game fans, but a commercial blockbuster with box office ambitions for ordinary movie audiences.

It is not enough to take good care of game fans.

What's more, it doesn't even take care of game fans. Regarding the adaptation of the relationship between Garona and Medivh, he was scolded by people; it was originally Orgrim who took advantage of Gul'dan to fall into a coma, then got up and overthrew the rule of Blackhand, and was changed to Lothar. The single player rushed to kill the black hand, which also made game fans dissatisfied.

In short, "Warcraft" is not a very good movie.

When Fan Zhe was watching this film, although some parts were not so good after watching it, he still gave it full marks and recommended it everywhere. But then, after calming down and thinking about it, he felt that the movie "Warcraft" had no extra points for feelings, and it was a mediocre film of about six and five or seven.

At the time of the production of this movie, how much Blizzard was involved in it is currently unknown. However, judging from some clues, Blizzard had already expressed dissatisfaction with the quality of the film before the film was released. This is reflected in the fact that Blizzard didn't make much effort during the film promotion stage.

It stands to reason that this should not be.

Later, the movie hit the streets in North America. Although it was rescued by the Chinese market, it is said that there is still no sequel-it is difficult for a movie that loses money to have a sequel.

But Blizzard will not be reconciled.

"Warcraft" can be regarded as their number one IP, and filming can maximize its value.

However, the previous failure made them more cautious.

The film adaptation of "Warcraft" has failed once, and they can't stand another failure.

Dimension Entertainment is in the process of adapting "De Marcia: Glory" and has achieved great success in the global market, which has also aroused Blizzard's ambitions.

However, the painful lessons in front made them dare not let go easily.

Last time, they didn't intervene much in the production, and they didn't have that much power in quality control. As a result, a "Warcraft" movie was released, and the signs were about to be destroyed.

Although Dimension Entertainment has had significant successes, Blizzard still has concerns.

But everything else is easy to talk about. In this regard, under Fan Zhe's direct instructions, Dimension North America bites to death and does not let go.

During several contacts and negotiations between Li Zhen and Blizzard in January, he repeatedly stated that his own control of all production rights is all the prerequisite for cooperation between the two parties.

Blizzard was still unwilling to accept this result for the time being. At the end of January, they took the initiative to suspend negotiations.

Dimension is not in a hurry either.

Although Fan Zhe wanted to take over this project, it would be meaningless if he couldn't completely take charge.

What's more, from a commercial point of view, the relationship between Dimension Entertainment and the series is not that big.

They have some profitable projects in their own hands.

For example, the film adaptation of "Taiwu Picture Scroll" is about to meet with a large audience during the Spring Festival file.

If Dimension Entertainment doesn't make any effort, UU reading www. uukanshu.com is just shooting a small horror movie like "Hell's Apartment" to try the water. And once they started to make serious commercial films on large-scale productions, the momentum couldn't be stopped at all.

After "Fire of War" is "Glory"; after "Glory" is "Taiwu".

"Taiwu Picture Scroll" is a fairly clear film that focuses on the domestic market.

In terms of the subject matter, this is martial arts, an extension of local culture, which is not difficult for Chinese audiences to accept.

When it comes to the choice of actors, all of them are well-known movie stars in China. The two leading actors, one is Chen Kun and the other is Zhang Zhen, both are well-known domestic actors. Two main female characters, one is Zhang Ziyi and the other is Gao Yuanyuan, who are also well-known women in China.

Well-known, strong box office appeal, and excellent professionalism.

This is entirely focused on the actors selected in the domestic market.

Of course, they are not cheap, but in any case, "Taiwu" is also a film with an investment of more than 500 million yuan, and the actors' pay is still affordable.

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