The Fantasy Entertainment Empire

Chapter 455: This is the Forbidden City (2 in 1)

When "The Rise of the Lich King" smashed all over the world, something very important happened.

After planning and building two or three years, the supercomputing center of Dimension Entertainment was finally completed.

To the outside world, this is not big news. It has not been a year or two since China has engaged in supercomputing. There have been many records of supercomputing, all of which were broken by China.

Moreover, in addition to government-led supercomputing projects, many universities and some business companies that can provide cloud computing services will also set up their own supercomputing centers.

This is nothing new.

Of course, cultural and creative companies such as Dimension Entertainment also do super calculations, but it is relatively rare. This gadget has a large investment, and it is not so necessary for entertainment companies. After all, they don't need to use supercomputing all the time throughout the year, generally they are needed for large-scale rendering businesses. With such a small amount of usage, it is obviously a much more cost-effective choice to rent those commercial supercomputer centers outside.

This is true even if the business demand of Dimension Entertainment is relatively large.

No one knows why the boss of Dimension Entertainment, namely Fan Zhe, had to make such a choice.

Fan Zhe also gave his own explanation in the follow-up.

On the one hand, Dimension Entertainment has more and more demand for the use of computing power, which is the basis for building its own supercomputing center. In addition, their supercomputing is specially designed for visual rendering and shaping vision. In this aspect, it will be more professional than ordinary commercial supercomputing. This is the power of specialization.

Taking into account the domestic demand in this regard, as the movie market is booming, it will become bigger and bigger. They can take orders from other entertainment companies and do some commercial super-computing business.

Of course, these statements, whether internally or externally, are only one reason. These things, in the reason why Fan Zhe decided to build his own supercomputing center, accounted for quite a small proportion.

He wants to do his own super-calculation, the most important factor, of course, is the ‘dimensional’ system.

Indeed, the works they do have a lot of rendering work, but for this reason, it is necessary to invest hundreds of millions of real costs to build a supercomputing center? That is definitely not necessary.

The most important thing is to enable the ‘Dimension’ system to obtain stronger computing power when performing related calculations.

And this reason is that Fan Zhe can't tell anyone.

This is his biggest secret, and he can't rest assured to load this system onto a hardware computer that he can't fully control.

Therefore, making one by yourself is the best choice.

As for taking orders from others...well, indeed, now the domestic entertainment film industry is developing better and better, with more and more blockbusters being produced, the rendering business will become more and more abundant in the long run. But it can be seen that, at least for now, if you want to make money by taking orders in this area, you may not even be able to pay the electricity bill-super-calculation is a big consumer of electricity.

So far, after Dimension Entertainment has its own supercomputing, all projects have been directly loaded onto the supercomputing center.

Suddenly, the speed of the development of the entire project became extremely fast in a blink of an eye.

Among them, the one that can enjoy this benefit most is the work of Dimension Entertainment itself, which is about to be completed soon-"Steam Daming".

...

When the screening of "The Rise of the Lich King" entered the final stage, someone who had something to do with this work came to China from North America.

The executive of Activision Blizzard, Arnold.

However, his purpose of coming here this time has nothing to do with the "Lich King" and the "Warcraft" series.

His goal is the new game of Dimension Entertainment.

In the past period of time, Dimension Entertainment was not silent in terms of games.

After "Taiwu Picture Scroll 2", they launched two mobile games, and the market performed well.

However, mobile games are not what the game market expects from Dimension Entertainment. What everyone looks forward to most is that they can once again produce a high-quality and even groundbreaking work like "Taiwu 2".

It is the so-called 3A masterpiece.

Of course, Dimension Entertainment has such a project. "Steam Daming", which has been in the production process more than two years ago, is just such a work.

The speed of Dimension Entertainment's projects is very fast, but game projects are different from movies, dramas, and animations.

Especially this kind of 3A level works.

Needless to say anything else, just the art resources needed for such a work are already very, very huge.

Regardless of whether it is Dimension Entertainment currently or all the past projects are counted, the work "Steam Daming", the company uses the most manpower, and the entire development cycle is also the longest.

Longer than "Taiwu Picture Scroll 2".

"Taiwu 2" also requires a lot of art resources, which mainly focus on the action design of martial arts. In other parts, the investment is actually not that big.

The map of "Taiwu 2", and even the entire world, is very large. The entire map is large, with many different terrains, large cities...

However, the composition of art resources in these cities cannot be modeled individually.

Otherwise, this workload will be difficult to complete even with a ‘dimensional’ system.

The calculation aspect of the ‘Dimension’ system is of course not a big problem. At best, more resources need to be used, and other projects have to be postponed.

However, if you really do that, too many art resources are needed, and artists are not enough.

In order for the project to be released in time, Dimension Entertainment adopted methods such as building templates and randomly refreshing the map to complete the construction of the entire world.

In "Taiwu 2", except for the places and buildings that are very important in the plot or in the design, most of the other vast maps are actually generated quickly through models.

This is actually the scheme adopted by most games.

But "Steam Daming" is different.

In this work, in order to show the magical and dreamy end of the Ming Dynasty, Dimension Entertainment put too much effort into the structure of the entire world.

Let alone the gameplay, at least this work, in terms of the accumulation of art resources, is definitely the pinnacle of the current game industry.

Coupled with a large number of non-patterned characters, a large number of art resources for equipment objects, a large number of spells and tricks...

Even with the blessing of the ‘dimension’ system, the art resources required for this work are too huge. Moreover, many original designs cannot be completely solved by the calculation of the ‘dimension’ system, and human creativity is needed to carry out the corresponding design work.

At the same time, the art carrier of games is very different from pure visual art. After all, the ninth art that needs to pay attention to is the interaction with the player.

In these respects, the help that the ‘dimension’ system can provide is relatively small, relying more on the ideas of the designers and the degree of technical realization.

Many gamers in the entire game market and around the world are expecting them to come up with new works as soon as possible.

The main reason, of course, is that the performance of "Taiwu 2" back then really surprised people too much. Even now, years have passed. This game still has a certain level of performance on all major platforms. Sales. When nothing is new, it occasionally surpasses the sales charts in some places.

In this case, this work, which has been on sale for some years, can even provide stable cash flow income to Dimension Entertainment.

When Dimension Entertainment once launched such a work that mobilized the tastes of a large number of players all over the world, their new work deserved attention.

This doesn’t even require Dimension Entertainment itself to do too much promotion. The discussion in the players' own internal groups will invisibly spread the reputation of the new work that Dimension Entertainment is producing to the whole world.

Moreover, they are not really doing nothing.

In the production process of the past two to three years, they did not cover the works too closely. Occasionally, some relevant information is released, such as some design drawings, some forward-looking videos, and the like.

Recently, this kind of thing has been released more and more frequently, and the content has become more and more popular. In particular, a panoramic view of the whole territory for about a minute, like a drone shot, gliding over the steampunk version of the Beijing city of the Ming Dynasty.

In this video, this special capital is really quite magical.

We never need to worry about the art design skills of Dimension Entertainment. In their painter's pen, a city that combines traditional Chinese flavors and is full of steampunk flavors is shown here.

Among them, the most impressive is the Forbidden City.

In the overlooking shot, anyone with a little knowledge of the Forbidden City can recognize the appearance of the largest group of ancient palaces in the world. As for the general appearance of the Forbidden City, Dimension Entertainment has not changed it enough to make it visible.

However, looking at the high-definition picture quality, in the zoomed-in images of the Forbidden City, it is obvious that Dimension Entertainment has maintained the style of the Forbidden City and the design style of the ancient palaces, while also subverting here. Transformation.

The outer wall of the Forbidden City is still an atmospheric red wall, but when you look closely, it is full of metal. There are many other structures on the city wall that shouldn’t have been there, such as mechanical elevators, such as mechanical equipment of unknown purpose...

And zooming out, the entire capital has a special taste.

This kind of taste makes people feel familiar and full of fantasy.

Under this promotional video issued by Dimension Entertainment, players from all over the world have given high praise. In particular, Dimension Entertainment also made it clear that this is not the effect of CG production, but a real-life video of the game, which is even more climax.

For foreign players, this may be relatively good. They are simply excited about being able to play such an excellent masterpiece soon, and at the same time excited by this peculiar exotic style.

But the Chinese players are really excited.

"I used to assassinate important figures in Notre Dame in "Assassin's Creed: Revolution"; in "Syndicate", I experienced the ability of the Victorian London gang; I experienced the rebellious spirit of modern American culture in the "GTA" series; In "Red Dead Redemption", I seem to have traveled to the western United States during the gold rush; I challenged the gods of Greece and Northern Europe in the "God of War" series..."

"Thank you for playing so many important roles in my life, and for taking me through so many wonderful journeys. But in my heart, there are still irreparable regrets."

"Rather than climbing up and down in Notre-Dame Cathedral, I want to perform assassination missions in the Forbidden City; rather than challenging Western gods, I want to see what kind of power the Mantian Immortal Buddha has?"

"Dimension Entertainment used a "Taiwu Picture Scroll 2" to satisfy my fantasy of martial arts; and now, you are about to take me to the late Ming of the 17th century, and it is such a fantasy full of late Ming."

"Although "Steam Daming" has not yet been released, I believe it will be a masterpiece."

"This is a major advancement in China's cultural field."

"Don't think that 3A games are just as simple as games."

"Video games are called the ninth art~www.NovelMTL.com~Games are the only form that can include the top eight arts. From an artistic point of view, video games are the highest form of modern art. No exaggeration. 3A games involve too many aspects: art, architecture, physics, computer technologies, AI, human-computer interaction, game hardware peripherals, CG performances, music and sound effects, motion capture, facial capture , Biology, geography, screenwriting, psychology, etc."

"Don’t think that the technical content required by 3A is comparable to online games and mobile games. There is nothing to look down upon online and mobile games. However, 3A games are indeed the ultimate art palace in the current game industry and the world, because games are not one. An independent art. Creating a game is more like creating a virtual world. No matter how small and fake the world is, it has all the internal organs. This is why the game can include the first eight kinds of art."

"Any 3A-level game is nothing more than presenting you with a small world. This is an unreal world built by game practitioners from scratch. This world is bit by bit from the physical rules to the final effect. This is the ultimate meaning of a 3A-level game."

"And what he represents is that we finally have the ability to export our art, our thoughts, and our culture to the world. This is the charm of 3A games."

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