It's not that Ryuunosuke doesn't want to help, but the specific details of the game have to be narrated by Senryu himself.

Only the game designer himself knows the essence and characteristics of this game best, and Ryunosuke can't help even if he wants to.

Chapter 242 The speed of expansion

Of course.

After Qianliu finished speaking, he was about to take a step when he suddenly paused.

What's wrong

Ryunosuke raised his head and asked.

Where has my office moved?

Due to his long absence and the expansion of enrollment, his office changed almost every three days, and his office was not even set up for a period of time.

Innermost.

After getting the location, Qianliu went to the office that he had moved countless times.

The office is not big, and he doesn't care about it. Anyway, he is basically not here, which is similar to a symbol.

But what's interesting is that there is a pretty good-looking woman on the side of his office, about in her early twenties, a few years older than him.

However, the moment she saw him, the woman immediately stood up and said, President, good afternoon.

...

I'm really not used to the title of president. Qianliu prefers titles like boss.

But the culture in District 11 is like this. There is nothing we can do about it. The company is just a style club

You are my personal secretary

Qianliu knew that the company had assigned him a secretary, but he never contacted him.

Most of the time, he is the one who conveys the intention, so the status of this secretary is rather awkward. It seems that he can have one, but it doesn't matter if he doesn't.

Yes.

Well, then help me call the person in charge of the art and planning department.

Okay...ok.

The woman agreed and quickly sent emails to the heads of the two departments on her computer.

While waiting for several department heads to arrive, Qianliu began to think carefully about perfecting or improving the game, and typed out his own plans and ideas on the computer.

It is impossible for him to follow the process exactly as he remembers it. For example,...the older features and unpopular functions are trimmed away and integrated into a version that is in line with the mainstream of today's era.

Well, it’s also necessary to leave appropriate room for improvement.

Moreover, he cannot make the game by himself, as it involves too many aspects.

For example, planning can be divided into several categories.

For example, the position of copywriter and plot planner is responsible for the setting of the in-game story, such as plot introduction, level introduction, weapon background story, etc.

Level planning is mainly responsible for the gameplay design, map design, etc. in the game, such as what monsters should be in this copy, what special abilities this monster has, how to defeat it, and what is the reward after defeating it. This position of numerical planning is very important in game companies, and ordinary companies The main planner will work part-time as a numerical planner.

You can think of it this way, generally people move up from numerical planning.

As for what numerical planning is mainly about, we can take games as an example. Numerical planning is mainly about designing various data.

For example: equipment price, equipment attribute level... blood, critical hit amount... blood, whether there are special attributes, character growth value, character level level... how much blood... how much experience is needed to upgrade to a blue level? etc....

There is also an interface planner, who is responsible for designing each interface in the game.

System planning is the design of in-game systems.

If I elaborated on it, I could talk about it for several days.

In terms of development, it is about technology and art. Technology is mainly divided into front-end and back-end. There is nothing to say about this. The front-end is...to build the interface, and the back-end is...to write the interface and complete the server.

As for art, of course small companies outsource it.

Large companies are divided into... original painters: responsible for the design of characters, monsters, terrain, equipment, etc. in the game.

Modeler: Responsible for turning the original painting of the original artist into 3 models.

Binding master: Responsible for binding the model to the bones.

Actor: Responsible for character model movement adjustment and animation output.

Special effects artist: Responsible for the effect realization of various skills.

Making a game is basically...these...and the last thing left is...operation.

Qianliu briefly took a look at the company's personnel structure. He only needed to mention the planning aspect a little bit, and the control of the game balance would naturally be left to the people below.

The focus is on art and operations.

For technology, Ryunosuke, and for art, it would be best if we could handle everything in-house. If not, then outsource it to a reliable company.

After a while, there was a knock on the door, and four people in charge walked in.

There are two men and two women, both in their thirties or forties.

Qianliu glanced at them, asked the four of them to sit down opposite him, and then showed them the plan he had drafted in the past few minutes.

I will only talk about this game once. The main idea is here. Tomorrow I will send more specific things to your mailbox...

Qianliu likes to do things simply, and after the four of them sit down, he starts telling Pokémon

The design ideas and design content.

Generally speaking, the game development process is to plan and propose the main design ideas and design content, communicate the design ideas with the program art, and only enter production after the three parties reach an agreement.

The planner writes the requirements document, sends it to the program and the artist, and the program artist completes it, and feeds the results back to the planner.

.........................The planning and testing departments conduct acceptance. When the functional development is completed to a certain stage, the planning begins the next stage of work. Content filling.

For example, how many main tasks, how many side tasks, how many monsters, how many props, how many copies, how many activities, etc...

That's about it for the game.

But Qianliu is the boss. He doesn't need other people's approval or disapproval of what he wants to decide. Anyway... you just do it for me honestly.

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