The Rise of the Cemetery

Chapter 1044: Legendary

Valence's magic attack is really sharp!

When a legendary mage activates a spell, he needs to shape the magical elements into a shape and infuse them according to the known spell model, and then trigger various effects. Valence's attack directly ignored the intermediate process, skipped the most destructive element shaping, and instead directly manipulated the most primitive magic energy.

With his drive, the magic elements of different natures turned into a torrent of elements, directly engulfing the enemy, and even causing massive elemental damage.

It is really difficult to change this method to others.

First of all, without his deep understanding of the origin of magic, it is difficult to drive basic magic elements handy.

Secondly, due to the lack of element shaping, the formed element torrent only has the original elemental damage, and can no longer have additional attributes such as physical damage. Therefore, in the face of different enemies, how to use magic elements with different characteristics more reasonably is the most time to test human means.

Ordinary people may not be able to do it, but they did not choose any faction specialization, and Valence, who has the title of the legendary mage of the whole department, can easily do it.

Under his command, a torrent of elements swept down and directly hit the body of the giant worm with the most primitive magical form. The high temperature of the fire element, the freezing of the water element, the cutting of the wind element, the infection of the soil element, the neutralization of the plant system, the corrosion of negative energy ...

In the face of such a torrent of elements, ordinary physical defense is completely ineffective, and only those non-attribute force-field spells may be able to block it. However, in this chaotic battlefield today, the Zerg General Kurinaks has no spare power to support a magical barrier that can cover his huge body!

Contrary to the peculiar means of these old legendary mages, the current presidents Fermora, Shaslar, Axor and others have performed quite well, and there is nothing outstanding. After all, most of them have advanced legends in the last one or two hundred years. Therefore, there is a big gap between the accumulation of casting skills, the recognition of magical sources, and the use of plane rules.

The other three legendary liches are worthy of the title of the world's top undead caster. Their shots are overwhelming negative curses and immortal spells. The direct attack of the Kulinaks screams and the vitality is mad.

The powerful explosion of the legendary mage of the Mage Guild apparently also angered the Zerg general Kurinaks. Although it can't stand by, it's unique "teleportation attack" means that it doesn't need to move its huge body to attack any enemy around it at will.

However, its enemies need to constantly cast spell attacks while carefully sensing the spatial changes around them. As long as you notice an abnormal spatial change, you must change your position at the fastest speed, otherwise the powerful physical attack of a Zerg general is enough to instantly shatter a legendary mage's claimed magical defense.

If the physical attack is strengthened to a certain degree, it will become so difficult to resist!

No, just now, a legendary mage, Axor, who had just advanced for less than a century, was injured on a giant worm's foot that suddenly stabbed. The front of the sharp knuckles broke through the layers of Axor's magical protection, hitting his body before the flash escaped.

In the end, Axor paid a right leg to barely escape the opponent's attack range. And more mage companions can only rely on skilled flight skills and space transfer methods, constantly changing their positions, and strive to maintain the attack on giant insects.

The two sides are attacking each other in this way, trying hard to cause more harm to the other side.

At the time of the most frequent attacks, the Zerg general Kurinaks even sent his 4 pairs of arthropods and worm head giant claws at the same time, attacking 9 enemies. When his own body was restrained and could not move in a large range, he could also fight back with a small number of enemies and a strong counterattack. The power displayed by Kurinaks convinced all the Klein legends present.

Demigod is worthy of demigod!

With this strength, it is enough to worthy of its own demigod title.

…………

Like mosquitoes flying around a large cheese, looking at the battle between the legendary mages and the zerg demigods, all the legendary strong can't help but feel a little deep.

If you replace yourself, will you perform better than them?

In the hearts of every legend, such doubts can't help but arise.

Confronting the Zerg demigod, it is destined to be a foolish act that outweighs the gains. Even a powerful figure like the puppet mage Archimos has transformed into an upright steel giant, it is still difficult to compete with the larger giant insects.

Everyone outside the field weighed each other, and there are few who can compete with the strength and physique of the steel giant incarnation of Akimos. If you want to fight the power and physique of the giant insect, it is purely a behavior of looking for abuse!

So for a while, once the resurrection ritual is completely completed and the giant worm is out of trouble, who can stop the escape of the Zerg demigod?

This question even made the previously confident cemetery heroes somewhat uncertain.

In the cemetery, there are only a few legendary heroes who can resist the attack of the giant worm once or twice. It seems that only the skeleton king Leoric and the undead flying dragon Moam are even more powerful. Hilge, the Lord of Barlow Flame Devil, is disadvantageous.

Although Alsace, the king of the knights, has many life-saving skills, the usual battles are particularly durable and wear-resistant, but after all, it is aimed at the opponent's attack strength within its tolerable range. Behemoths like the Zerg demigods, I'm afraid they can be shot into meatloaf with a single blow. At that time, no amount of powerful recovery skills would help!

In fact, not only did the necropolis have such worries, but even the coalition forces on the other side of the battlefield became cautious.

Although the combined legendary combat power gave them confidence, but seeing the horrifying power of giant worms raising their hands, any sensible legend is not willing to put themselves in a dangerous situation that may be killed at any time. .

Axor's previous example shows that even if you are a legendary mage, when you are fighting a demigod-level opponent, your personal safety is at stake.

Therefore, while the two camps were shoving through the raging sea of ​​worms, Cyclonus went straight ahead, and on the other hand, they were also intensively discussing, trying to find a way to fight against the Zerg demigods.

Of course, if you get rid of the burdens underneath, you can kill the distant core battlefield in half a quarter of an hour by means of legendary warfare. However, neither the Necropolis nor the Alliance of Churches did this. Instead, they slowly cleaned up the outer army of insects and chose to watch the legendary battle rather than intervene.

The reason for this is not all for the purpose of sitting on a hill to watch tigers and fighting for snipes and mussels. But the three parties in the field really don't have any tacit understanding and trust! Once one side is fighting at full strength, and the other side is suddenly approaching the battlefield, the previous hot battle will immediately cool down. After all, no one dares to dare to fight against a demigod-level existence while the foreign enemy is watching.

Therefore, there is a powerful legendary battle group in the necropolis and the coalition, but they dare not approach the core battlefield, otherwise it will become a three-way confrontation in minutes, and the Zerg demigod will get a precious breathing machine.

It has been half an hour since the beginning of the war. The damage of the guild legendary mages to the Zerg demigod is still limited to ordinary physical * physical damage, and has not yet reached the level of hindering the resurrection ritual. So despite the scars and scars on the huge body of the giant insect, such damage is still not enough.

Although the remaining two major forces also intend to make the legendary mages consume more of the power of the Zerg demigod, the performance of the other party's work without effort is difficult to satisfy everyone watching. Waiting at this pace and waiting for another quarter of an hour, I am afraid that the mother nest of war will really be resurrected successfully.

The Necropolis is of course welcome with both hands and feet, after all, their real purpose here is the mother nest of war that has just been resurrected. As a native of the plane, the Alliance of Churches never wanted such terrible things to happen. Therefore, after watching for a while, the church legendary warrior, who was extremely dissatisfied with the mages, began to become eager to move, and has begun to try to accelerate closer to the core battlefield.

The actions of the church side certainly aroused the vigilance of the legendary mages. With their intentional gathering and avoidance, the legendary mages occupied the northwest corner of the core battlefield. While struggling against the giant worms, they watched the church legendary warfare cautiously Near.

The legendary combat power of one's side is close together, and the team can really enhance each other's combat power when fighting. However, when they faced a zerg demigod that no one could match, they also made their space to avoid dodge too narrow.

You know, the giant insect of the Zerg demigod's incarnation is almost a hundred meters long and only a few ten meters thick. Such 8 arthropods are interspersed in the mage cluster, and the flying technique is awkward. Without the hunt of giant insects, you will accidentally hit a sudden arthropod.

As a result, the camp of the legendary mage became more and more chaotic.

The long-standing confrontation and hatred between the two sides have accumulated hatred that can never be washed away. As long as there is a chance, either side can't wait for the other side to collapse, and Eternal World can't turn over. If it were n’t for today ’s special situation, if it was not handled carefully, it would lead to the end of the plane. The legendary war group of the church might actually fall into the rock, first cooperate with the Zerg demigod to kill the mages.

However, it really won't work today!

Perhaps the next moment, the Zerg War Mother's Nest will be resurrected successfully. Once the Zerg demigod volume escapes here with the mother nest of war, the Klein plane will usher in a terrible catastrophe in the future!

A single mother nest of war once disarmed the armor of the former powerful elven kingdom, and the zerg demigod alone dared to kill the old nest of the Church of Justice.

What if they are combined?

That terrible consequence, every indigenous Klein plane dare not imagine.

Ahn'Qiraj Zerg, the title of the enemy of the plane is not screamed, but written by the planes that have been slaughtered and slaughtered, and finally went to death.

They must not be allowed to leave this place today!

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