Tokyo Video Game Tycoon

Chapter 1108: moral high ground

  Forty-eight hours, a game development competition is held without interruption, which is a video game-style marathon for developers.

   And Zhu Youxing is also constantly watching the games developed by each of them, and can personally participate in and experience them.

  However, Zhu Youxing will not give too many suggestions during this process, but will just remind a few questions that may be encountered in game development, so that they can prevent them in advance.

  When the forty-eight hours were over, the selection of the game officially began.

   At this time, the judges realized that Zhu Youxing hadn't closed his eyes for two days.

  The rumors are indeed true, Zhu Youxing has an extraordinary talent for game development, but also has super energy.

   But the selection of games is more important.

  The games of the three major projects were carefully and carefully selected by a total of nearly 50 judges, and finally the selected games were announced on the evening of the third day.

   Among them, there is a game Zhuyouxing that I have a deep memory.

   It was a game developed by a young team from the United States. It was very similar to the Terraria he was familiar with. It was a sandbox simulation 2D side-scrolling game.

  With wings as the core, they create a world of islands in the sky without boundaries.

  Each island may randomly generate different ecology and resources. Through continuous collection and construction, a giant floating city will eventually be built.

   However, because there are only forty-eight hours, this game has only a simple prototype, but Zhu Youxing has already seen the potential of this game.

   It was just because the game had too much content and couldn’t be finished in 48 hours during the selection, so the game as a whole was only a semi-finished product, so it didn’t get a ranking.

  But that group of young people was very free and easy. They said that they had already worked in a game company, and they came here this time just to experience the atmosphere of communicating with other game developers on the spot. Winning prizes or something is not important.

   Next, Zhu Youxing, as the most prestigious person among the judges this time, should be the presenter of the three major types of games.

  He is going to present this honor to several developers who have developed outstanding games, and at the same time, he also took advantage of this time to announce the plan for building a game crowdfunding platform.

  Some game developers were disappointed because they didn’t win the awards. They thought their games should be good, and some of them got support from some netizens when they announced their game development progress on the Internet in real time.

  If they can work hard, maybe they will be able to create a good game.

  It’s a pity that each of them needs to survive, and it’s not a long-term solution to create independent games just by using love to generate electricity.

  But this time the special crowdfunding platform announced by Zhuyouxing is for game developers.

   If you think your game has potential, then promote it on this crowdfunding platform.

   This is a paradise for independent game developers.

   There will be many players who like independent games patronizing here. They can learn from this platform in the first place which games are released and which good ideas can be realized.

   And this is not just a crowdfunding platform, it is also a partner recruitment platform.

   Someone can directly put forward an idea on the platform. If some developers think the idea is good, they can directly contact the creator of the idea through this platform to jointly develop the game.

  Nowadays, the Internet is very developed, even people who are on the other side of the ocean can communicate through the Internet, and game development will not have any problems because of the distance.

   This is also a better communication platform for those who like independent games.

   This will also be a good place to gather communication, raise funds, and attract support from fans.

   Immediately afterwards, in order to set an example, Zhu Youxing announced an independent game he was producing.

   This is a game called: The Binding of Isaac.

  The name sounds weird, but if it was developed by Zhuyouxing, it will definitely attract a lot of attention.

  Zhuyouxing is equivalent to a drainage channel.

   Through his fame, he can attract more attention at the earliest time, so that this crowdfunding platform can get a good degree of attention in the early stage.

  At the same time, Zhu Youxing also promised that in the next few years, he will often update the independent games created by himself.

  When a project is completed, he will prepare for the next indie game development, ensuring that his fame can always attract more players to be interested in indie games.

  With Zhuyouxing's guarantee, all the developers present showed surprise expressions.

  They really lack such a display platform.

If there is enough traffic, even a very niche independent game may be able to make money, at least it can give some independent game developers with independent will a chance to realize their dreams, a person who can use their own Hobbies come with a chance to survive.

  A few days after the Game Developers Contest ended, a new division was created on the Battle.net platform, which was dedicated to independent games.

   This partition will be managed by the Game Developers Alliance, and the Battle.net platform will provide network service support.

  The price of support is that all independent games should be logged on to the Battle.net platform first, and there is no problem logging on to other platforms, but if they log on to other platforms, the share will be reduced to a certain extent.

  For example, 90% of the profits will be distributed to developers, but if they do not agree to monopolize, 20% will be reduced.

   This is almost exactly the same as the earliest strategy of Youxing Electronic Entertainment.

  Developers take this for granted. Youxing Electronic Entertainment has given this platform, returned traffic, and given a good share, so it is only natural for you to monopolize their platform.

   And even if you really don't want to monopolize, Youxing Electronic Entertainment doesn't have overlord clauses or copyright grabs, it's just that the share is a little less.

  Youxing Electronic Entertainment only needs 10% of the profits for independent game developers, and at most it can maintain the basic expenses of the independent game zone. This is equivalent to Zhuyouxing actively subsidizing game developers to a certain extent.

  So, it goes without saying how to choose, it just needs to be the exclusive game of Youxing Electronic Entertainment.

  These independent game developers didn't have much complicated thoughts.

   Immediately after the launch of the crowdfunding zone, the first crowdfunding indie game was also announced, and it was posted in the most prominent position of the crowdfunding zone.

  This game is an independent game independently produced by Zhu Youxing: The Binding of Isaac.

   There is also a demo for this game, Zhu Youxing doesn’t play fancy games, he doesn’t want to break his head to promote the game, but directly presents a mature game DEMO for you to experience.

   Whether it’s fun or not, you’ll know after playing it.

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