Tokyo Video Game Tycoon

Chapter 1140: This game has no design

  Chapter 1140 This game has no design

  The main content of this game is not the story, because that will consume a lot of unnecessary development time, and as an independent game, it will consume a lot of time and money.

  The combination of Isaac is just right in this respect.

  Only use the initial screen to briefly introduce the outline of the story, and then add some simple stick figure animations in each subsequent pass to show the painful past that the protagonist in the game has experienced.

  The core of the game itself is the gameplay.

  Darei didn't like this painting style at first, he thought it was somewhat bad.

   But for some reason, he gradually felt that this style of painting was not so annoying.

  Playing this game, Darry immediately recognized that this is not the kind of dungeon gameplay from the Legend of Zelda.

  That was the earliest stage of video games, and The Legend of Zelda was such a top-down exploration style.

  The Legend of Zelda Dream Island and other games released later are also similar.

   This is too retro.

   But for some reason, it's just kind of... over the top?

  Darry has never played independent games in the past, and he is not particularly familiar with the roguelike random dungeon form that is more popular in the independent game circle.

   This is also the first time he has played this type of game, and at the beginning he felt uncomfortable because of the frequent and easy deaths in the game.

   The characters in the game have only so much blood, but the enemies are very entangled, and you may die if you don’t pay attention.

   Fortunately, he still has a little experience in playing games, and he can slowly master the rhythm, and then explore in each dungeon room.

  Every time you enter a new room, you will always find something new. I have to say that Darry finds this quite fresh.

   It is that every death makes him feel that his blood pressure rises.

   The game is also full of elements of **** and fart.

  The enemy is either a fly, or a bunch of strange creatures that cannot be understood, showing the weirdness of this game everywhere.

   But he didn't feel sick.

  Perhaps the very unique style of painting neutralizes the disgusting feeling.

  Hiss, how to get the treasure chest on the roundabout in the middle.

  Darry came to a dungeon room and found a treasure chest placed on a roundabout surrounded by cliffs.

  But I manipulated the character and could only watch from the side, but I couldn’t go to get the treasure box.

  He tried various methods, but he couldn't find a way to get the treasure chest.

  In the end, he had no choice but to give up unwillingly, which made him always miss the treasure chest surrounded by cliffs in the next adventure.

  But just after he wiped out all the monsters in a room, a new prop suddenly appeared in the room.

  The prop is a ladder-like icon, and the prop description also appears on the ladder icon.

  You can let the character jump over a cliff, get unexpected things, and produce unexpected tactical effects.

Um?

   Jump over a cliff?

  Darei was a little overjoyed immediately, so that he could go around the island and get the treasure chest!

He picked up the item without hesitation, and then followed the way back to find the room where there was a roundabout before. This time he walked to the cliff around the island, and the game automatically displayed a ladder icon and placed it on a cliff, allowing the character to can pass easily.

  It turns out that it is so simple to pass, you must find the specified props.

   Gradually, Darry felt that he had gradually found the law of the game.

  He needs to find various props to complete the level and make himself stronger.

  However, not all adventures are smooth sailing.

  He ventured all the way and finally came to the BOSS room.

   This seems to be two worm-like BOSS, constantly scurrying around in the room affects the judgment of the protagonist.

  Boss is obviously more powerful than the previous mobs, and his attack and blood volume have risen to a higher level. He didn't last long before ending the game.

   Then the game will display a prompt screen.

  It is also presented in the same style as a child's scribbled graffiti.

   I was killed by this guy, I will leave all my property to my cat, next time I must pay attention to this monster.

  It's so strange, pay attention next time, it seems to be telling the players that it's time for the next game.

   Then... come on.

   Darry glanced at the time next to him, it was seven o'clock in the evening.

   Play one more game, then play Counter-Strike yourself.

   Oh no, today is the new season of Titanfall, and he has to complete the challenges of the new season first.

   Darry started the game again while thinking.

   This time he wants to change his strategy.

  Before he didn't explore all the room resources, he thought it was the reason why he didn't have enough means to solve the BOSS.

  So this time he has to explore all the rooms and collect all the props and resources that can be obtained, so that he can definitely solve the BOSS.

  With this mentality, he was obviously much more serious this time than before.

   The items in this room can be destroyed, and a little gold coin can be obtained randomly.

   Oh, there are only a few gold coins, which is really a little bit.

  Why does this game give so few gold coins? Obviously, the props in the room that seems to be a merchant start with a dozen gold coins.

  How is this game designed? It seems that the numerical value is not well designed.

  The **** of games will eventually overturn.

   But it's no wonder that he has already achieved great success, and he is definitely not as handy in game design as he used to be.

  He generally understands that game development requires the cooperation of many people. From numerical design, to level design, to art and sound effects, everything is a threshold.

   It is still a bit whimsical to develop a game by only one person.

  It seems that the so-called pre-sale of millions of sales is only due to the fame of Zhuyouxing itself.

   But thinking about it, he still wants to continue to pass the game.

   At least get rid of that room BOSS.

   In this way he will have a sense of accomplishment.

  Finally, he ransacked all the rooms.

  To be on the safe side, he even checked each room again in a carpet-like manner, and after confirming that each room did not have any resources, he entered the BOSS dungeon room with confidence.

   But this time when he entered the room, he found that the boss he was facing was no longer the two bugs before, but another boss with the same weird painting style.

Um? Does this game have many bosses? every time or random?

  This is quite interesting, maybe the God of Games wants to increase the game time played by players through this method of various types of BOSS.

  Darei, who was fully prepared this time, was obviously much stronger than before, and he didn't take too much effort to deal with the boss in this room.

  He nodded in satisfaction, then glanced at the time.

  Only ten minutes later, the BOSS of this game was solved, so I can clear the level in one go if I don’t think so.

  The corners of his mouth are slightly raised, full of confidence.

   It's just that his self-confidence didn't last long.

  (end of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like