Tokyo Video Game Tycoon

Chapter 207: Castlevania Strategy

   Chapter 207 Castlevania Strategy

The Castlevania game team led by    Take Yusei is the sixth game development team.

   About three or four of them were transferred from other groups, and the others were all newcomers, but these newcomers were also computer students from well-known universities in Japan, and they learned and started working quickly.

   In just two or three weeks, they can start following instructions to complete their respective program tasks.

   As for the original artist and composer, this time there is also no big problem.

   In order to avoid the previous strike of composers, Zhu Yuxing directly began to arrange for his own employees to learn composition, to see if he could find some guys with a certain talent in composition among the programmers.

That's it, Zhuyouxing really found it. One or two of the hundreds of programmers who trained composers in the past really had some talent for composition. Then Zhuyouxing gave them a little bit of composition style for related games. From now on, you can make game songs according to the game context.

Composing requires talent, but it also requires hard work. With the help of Zhu Yuxing, these talented programmer composers have grown rapidly, and the quality of their compositions has quickly caught up to the level of well-known composers. , but it made the composers in the current companies feel a sense of crisis.

As for the original painting, don't worry, Zhu Youxing just packaged and bought it from an animation company, just so that the company can make some animation series of the same name of the game according to its own instructions, and the rest is from Here, a few people with some strength in game original painting are selected to be invested in major game development teams.

   Among them, Zhuyouxing is currently focusing on several games that look in Europe and America, and has invested more than ten full-time original artists to ensure that the original paintings of several games can reach the level of excellence.

   The sixth game development team quickly entered the state of game development, and the overall game development speed is also very fast. If there is no accident, it may be completed in three or four months.

The first generation of    Castlevania was originally launched on the FC red and white machine, but at that time, Zhu Yuxing felt that only a Galaxy City game like Metrod was enough.

   But it seems that it is not enough now. Only one game of a category is made. It is also difficult to make this category completely formed. At least there are two role models for this category.

   Not all categories can have the dominance of games like Super Mario, and other categories also need to be well cultivated.

   Moreover, Zhu Yuxing also plans to develop several more famous games in the platform jumping game.

   For example, Sonic, Kirby and the like.

  The story of Castlevania developed by the sixth group begins with the myths and legends of the European and American system.

   This also increases the player's overall sense of substitution.

   First, in 1691, a sacrificial ceremony took place in a small town in a medieval setting.

   A group of fanatical cultists use a cursed ritual to bring the ancient vampire count back to life.

   This vampire Count was already wiped out by a former hero, Christopher Belmonte.

   But there is always a group of destroyers in the world who are willing to destroy the whole world at all costs, including destroying themselves.

   And the whole world fell into a dark age, this area was immediately ruled by the terrifying Vampire Count, and many innocent lives were lost every day.

   As a descendant of the former hero Christopher Belmont, Simon resolutely embarked on the road of defeating the Count of Vampires.

   He took the treasure handed down from generation to generation in the family: a mysterious leather whip, broke into the Castlevania alone, killed the Quartet in the complex Castlevania, and finally came to the Count of Vampires, defeated the Count and brought the world back to light.

  Simon has therefore become the object of praise.

  The overall context of the story has many similarities with many of the previous games.

   But as long as the settings are slightly modified, and some big bosses such as dragons that have been defeated in the past are replaced by the Count of Vampires, which are easier to bring in from Europe and the United States, this game will immediately become popular in Europe and the United States.

   Even if Castlevania can only be regarded as a latecomer in front of Metroid, it has also become one of the classics that countless people cannot forget.

  The first part of Castlevania itself can only be said to have general gameplay.

  To make games with Zhuyouxing, you must be a high-quality character, and you will definitely not allow ordinary games to appear.

   So he introduced some classic gameplay after Castlevania.

   First of all, let the protagonist not only use the whip, but also let the protagonist use some weapons with more visual effects.

   In later generations, there is a relatively well-known Galaxy City game called Dead Cells.

   There are a lot of things to learn from.

   For example, the multi-weapon system, and the loop play mode that is very popular in later generations.

   Every time the player dies, it will start from scratch, but in addition to starting from scratch, it also gives the player some hope that the player can inherit some abilities and weapons from the previous game.

   Next, players can continue to grow in a cycle of death again and again, increasing the overall duration of the game.

   Originally, this type was relatively difficult, and Zhu Yuxing had not considered adding this attribute to Metroid before.

  Because in previous games like Metroid and Mario, they were all children, and what they were looking for was the refreshment in the process of playing.

   But the US side is different.

   There is generally a bit of self-abuse complex in the United States. The more difficult the game, the more likely it is to be popular there. They will regard this as a fashion, especially for those young people who are willing to challenge difficult things.

   This is why Europe and the United States almost dominate the record of most speedrun games, and they are particularly fond of this aspect.

The entire game development process is supervised by Zhu Yuxing step by step to ensure that there will be no problems. When the game consoles are officially released, Street Basketball, Need for Speed, and Street Fighter will be the vanguard, and Castlevania can follow closely. American players have no time to pay attention to other electronic game consoles, or even other electronic products.

   At the same time, Songqiao in the United States has negotiated a number of advertising publishers, and they are all willing to advertise under the drive of interest.

  Matsuhashi also told the good news to Zhu Yuxing for the first time.

Zhu Youxing, who heard the news, was also relieved. It seems that his strategy was successful. These people are really willing to try at least a little bit. If these advertising publishers are really embarrassed, they don't want to provoke anger at all. Those big manufacturers will still have some headaches themselves.

   However, Takeyusei doesn't plan to put all his hopes on these highway billboards.

   "Matsuhashi, you can contact a guy called Bob Wilson over there. This guy should go to Harvard. I hope to contact him to help promote our game console as well."

   (end of this chapter)

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