Tokyo Video Game Tycoon

Chapter 255: yield bottleneck

   Chapter 255 Production Bottlenecks

   "President, this is the one-week sales data just sent by the United States."

   "Okay, put it aside, I'm still running a seminar online, I'll take a look at it later."

"Understood."

   The little secretary left the office, and Zhu Yuxing started typing on the keyboard in front of the computer again.

   What appears on the computer is a chat window.

  At the moment, there is already a fairly mature chat software. Recently, Zhuyouxing mainly uses this software to communicate with people in the United States and other departments remotely.

   Usually they are very busy with their work, so naturally it is impossible to hold meetings every day, so they can only communicate in this way.

   The video game that Take Yusei mainly promotes is Doom, and this time Take Yusei not only wants to push Doom to game consoles, but also to personal PCs.

  In the current US market, the personal PC market also occupies a large share.

   And this is a market that everyone can join and is rapidly prototyping. He intends to directly follow the model of the original world of STEAM to be a PC-side content platform, but now he has to take it step by step.

  I hope that STEAM in the world was only used as a platform for verification and online connection for its own game Half-Life at the beginning of its establishment, and it gradually developed into a diversified game platform later.

It is more convenient to use a keyboard and mouse for first-person shooting games. Take Yuxing also has to admit that even if the original Microsoft made the world's first gamepad, it is still incomparable to the keyboard and mouse in first-person shooting games. quality experience.

   With a mature game engine and a good idea, everyone including the engineering development team already knows how to make it, and Zhuyouxing only needs to control the key links.

For example, in what form should Doom be displayed, whether it should be too violent and bloody, if it is too violent and bloody, it may irritate children, then it is bound to start to consider the game classification system to ensure that the industry can have its own Constraints.

  If the industry is not self-disciplined, it will be greeted with an iron fist from the government, which is a bit overwhelming.

   So Zhu Yuxing has always been paying attention to this.

   At this moment, the development of Doom Warrior is halfway through. After hard work, the programmers have finally completed the construction of the big framework of the game. Now they are filling in various contents to enrich the whole game world.

   Destroyer is simply a game that is fun to fight monsters. As for the story of the game itself, there is not much description at the beginning. This game is a game that emphasizes the gameplay and ignores the plot, as long as it is cool enough.

   This is the tone set by Zhuyouxing from the beginning, which also saves the people below from unconsciously going astray.

   According to the current development speed, as well as the development speed of the GS1 game console, I am afraid that it will not be officially released until at least next year, but Zhu Yuxing believes that the moment this game is released, it will definitely detonate the market.

After the    online meeting was over, Zhu Yuxing glanced at the one male game network.

   Now this website is more mature, and Zhu Yuxing has developed the habit of reading it at least once a day.

   After roughly scanning the news of the game industry that day, Zhu Yuxing closed the page.

   But what makes him a little concerned is whether the content of the advertisement is a bit too much?

   It seems that I have to find an opportunity to contact Murakami in a few days and ask him if he is short of money for maintenance and operation.

   Then he picked up the weekly data report submitted from the United States.

   I have to say that the United States is really a pretty scary market.

   As many sources as you can produce, they can swallow as much.

   Now the production rate of SFC game consoles on our side has reached 100,000 per day, which means that more than 30 million game consoles can be produced in one year.

   About 50,000 of them were reserved for the Japanese market, and the other 50,000 were sent directly to the United States.

   In the United States, all kinds of department stores, large and small, can sell as much as they buy every day, and it is the best-selling product at the moment.

  On the online shopping platform that has gradually emerged, there are already posts about selling game consoles at high prices.

   Zhu Yuxing was also a little helpless about this.

   It's not that he doesn't want to increase production.

   is now that he has started to plan some GS1 production lines, and the previous foundries are ready for production line upgrades.

   And FC has also been occupying a small part of the production line. Even if SFC and GB are the mainstream of profit now, they will not be able to expand in a short time.

   This kind of thing can only be done slowly. It’s not that Zhu Yuxing doesn’t want to increase production, it’s just that Americans can really buy it too much.

  Now the weekly sales of game consoles and game cartridges have remained stable at more than 300,000.

   This is the peak around May, where production bottlenecks are encountered.

It was also just in May in Japan and the United States. The sales data of SFC reached 10 million. Of course, the celebration banquet was also indispensable. This once caused a lot of shock in the industry. One electronic product was sold in two years. The sales data exceeded 10 million, which really can no longer be described in general.

   According to the market research conducted by Songqiao, only by expanding the SFC production line to the level of 200,000 per day, can it barely meet the needs of the United States.

   In addition to the United States, there are other overseas markets, such as the European Union, as well as Canada, Mexico and other countries.

  The United States is only relatively rich, but the consumption power of countries such as the European Union is also not bad.

   In this case, the daily output of 200,000 may be a bit too much.

   It seems that he has to find some people to deal with this matter.

   Most of the basic sales data of their own games are very encouraging.

   The most outstanding one is not a street fighter, nor a street basketball, but a second-generation light gun to play duck games.

   The current sales of this game in the United States has exceeded 4 million, which is almost as many as SFC sold in the United States, and the number of light guns sold, which is very scary.

   After reading these data, Zhu Yuxing noticed that there were still a few pages at the end. He opened it and found that it was from the sales data of peer products that could be investigated.

   There are more than ten brands of game consoles in the United States. Obviously, many industries have entered the game field.

   And there are more companies entering game development, and now there are more than 300, they are all working for different platforms and developing various games of different sizes.

   After a cursory look, the sales data of these game consoles can only be said to be a little bright, but compared to Yuxing Electronic Entertainment, it is too weak.

   But Take Yusei frowned slightly.

   Because he saw some very familiar names.

   (end of this chapter)

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