Tokyo Video Game Tycoon

Chapter 306: face-to-face meeting (1)

   Chapter 306 Face-to-face meeting (1)

   "Okay, everyone is in your place, now it's time to start the countdown. Ten, nine, eight..."

   In front of the network monitor, Zhuyouxing stared at the screen intently, and now the data traffic in the community has begun to surge again.

   Originally, the number of people who actually interacted was only 100,000, but now it has suddenly doubled.

   When the Internet was just in its infancy, it was amazing that more than 200,000 Internet users were willing to visit a community forum at the same time.

   This also proves once again the appeal of Youxing Electronic Entertainment.

   "Seven, six, five..."

   Next to Take Yusei is Aya Tsukino, who is sitting alone in a place.

   She also stared at the screen intently, and her task was even heavier.

   I don’t know if it’s really someone who is working in secret, or some random incident. The frequency of attacks on the forum has also increased greatly today, and it seems that they want to overwhelm the forum.

   However, this kind of network DDOS attack is trivial to Tsukino Aya, but she must always pay attention to prevent any accidents.

   Just half an hour before the broadcast, the community has been attacked more than a thousand times.

   "Four, three, two..."

  The players were all gathered in front of the TV, or gathered in front of the computer. Some of them made an appointment to watch this face-to-face meeting together in twos and threes, just like they were gathered together to watch a ball game.

   "One! Start broadcasting!"

   ding ding dong~

   Under the familiar melody of Yuxing Electronic Entertainment, TV TOKYO, Facebook community live broadcast website, and TV TOKYO's Internet live broadcast website broadcasted the face-to-face meeting at almost the same time.

   Now the number of visits in real-time statistics has reached 300,000, and the viewing rate has reached an astonishing 23%.

  Nowadays, the TV media has gradually declined, but just a live conference about video games attracted 23% of the viewership rate. Several other large TV stations in Japan have long been envious of the separation.

  Since the cooperation between Yuxing Electronic Entertainment and TV Tokyo, the two sides have gained a lot, which has also caused a toothache to several other Daxing TV stations.

   Because they were the ones who tried to prevent video games from being promoted on TV in the first place.

   They thought that as long as they stopped the momentum of video games, their TV station would have a good time.

   However, when they focused on dealing with video games, they did not find that the Internet was the real ratings killer.

   Video games are only slowly attracting viewership from users.

   And the popularity of the Internet has directly cut TV ratings in half.

   It was too late by the time several large TV stations responded.

  The Internet in Japan has begun to take shape, and it is completely impossible to suppress it.

   It was not until the moment when the face-to-face meeting was broadcast that the executives of several other large TV stations finally regretted it.

  Knowing this, they shouldn't have tried to stop the development of video games in the first place.

   That way, they can at least earn a little bit of the video game bonus.

   But regret is useless now.

   And today's main event, of course, is to face the meeting itself.

   Players, colleagues, and some people who joined in the fun because of the hype are all watching this live broadcast.

   The first thing that appears in the picture is the iconic LOGO of Youxing Electronic Entertainment.

   However, this time, the style of the LOGO of Youxing Electronic Entertainment has changed a little.

The previous    had a stronger sense of color, while the current LOGO is flatter and simpler.

   Now that the simple and simple style has begun to be widely welcomed, Youxing Electronic Entertainment is naturally catching up with the trend and making certain changes.

  Wait until the LOGO is over, and then there is one of the first games from GBA, Wario Made: Giant Slalom.

  Wario Makes the Giant Slalom is simply a collection of all kinds of strange little games.

  There are many strange ways to play.

   Relying on the built-in gyroscope of the cassette, the game made a picture of cutting an apple by shaking the game console.

   There are also games such as swinging the game console left and right, which can help an uncle shave and play the violin.

   In addition to these, you can also shake the game console to switch between different games, which really deepens the gyroscope itself into the game itself and binds the depth of the game.

  Wario's painting style is clear and peculiar, like a sea of ​​infinite creativity. Every small game looks very inconspicuous, but as long as you play it for a while, you will be attracted by the unique gameplay.

  This game can be said to be a creative showcase of Yuxing Electronic Entertainment, presenting all kinds of weird and eccentric ideas.

Through this game, outsiders and people in the industry can generally understand the magical brain circuits of Yuxing Electronic Entertainment, and make them realize that only this magical brain circuit can continuously create a variety of new game types and lead the entire electronic game. industry development.

   There are many players who are interested in this game, but the game developers are more interested.

   They realized at the first time that this might be a product to spy on the development direction of Yuxing Electronic Entertainment, and maybe they could learn something from it?

   Of course, it may not be easy to really learn something from it.

   Zhuyouxing makes games to serve the players, how can it be possible to make a game and also consider the game developers.

   The previous real machine demos did not show the charm of this game too much, but just showed the tip of the iceberg, and this promotion is more comprehensive, making people finally understand the whole picture of the game.

   At the same time, the volume of posts in the forum is also increasing rapidly.

   They were all pleasantly surprised by the simplicity of the face-to-face meeting.

   When they come up, they will broadcast the film, and they will not talk too much nonsense with you. They like this simple and straightforward behavior.

In the past, many products have come to a long-winded summary at the press conference, saying how good they are, what characteristics they have, how much effort they have put in for this, and a large group of R&D personnel who look like group performances have been invited to tell them. Difficulties in the research and development process, how did we overcome this difficulty?

   However, for users, they are really not interested in these details.

   They are more focused on price and release date.

  If you say the date and price at the beginning, then the attention of this conference will definitely drop by 90%, and the retention rate will definitely be one out of ten.

  The Great Rotation Made by Wario will be sold simultaneously on the release day of GBA. If it is bundled and purchased, it will also give some special gifts from the store, which is equivalent to a commemoration, and also promotes the sales of games and game consoles.

  The video made by Wario lasted about five minutes. After almost all the gameplay content was presented, it was followed by the next game trailer.

   (end of this chapter)

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