Tokyo Video Game Tycoon

Chapter 326: Development games that can show their strength

  Chapter 326 Development games that can show off their skills

   At the end of 1998, a male game network conducted a game selection as usual.

And this game selection is also very utilitarian, except that the annual game gave Wario on GBA to create a giant turn, to commend the game's pioneering work on the industry, other game selections seem to be mixed some elements of interest.

   One male game network seems to be moving in a direction that cannot be turned back.

As the original founder of the forum and website, Murakami, on the day when the game selection was announced, announced that he would leave the company he founded on his own initiative, and transferred all the equity to his father, and then went to Dongda University to study and study. is a computer major.

  Murakami is also a person with a lot of stories now. He founded a male game forum when he was in middle school, and then gradually developed into a selection agency with a certain influence in the industry. This is very powerful.

The authority of    One Male Game Network was established in the past few years.

   But as the founder, Murakami announced his voluntary departure when the Internet of Games became more and more famous. No one knew what happened.

   He didn't explain anything to the outside world either, everyone just thought it might be because Murakami wanted to concentrate on his studies?

   In short, there are many people who speculate, but this is more of a small lace news in the industry, and it did not cause much waves.

   If Zhu Yuxing at this moment pays attention, he may ask Murakami what is going on through the trumpet on the Internet.

   In Take Yusei's view, it is definitely not that simple for Murakami to leave the website he founded, but now Take Yusei has devoted all his attention to the development of Final Fantasy 7, and has not had time to pay attention to outside news for a long time.

   Especially the connection between Yinan Game.com and Zhuyouxing is known only to Zhuyouxing himself, and other people don't know the connection at all. When Murakami had a problem, no one thought to mention it to Zhuyouxing.

   At the company headquarters, the development of the game has entered a critical period.

   The first is the special effects animation production of the game, as well as the production and processing of 3D characters.

   The performance of the current GS1 game console is comparable to that of the PS2 in the previous life, which means that the original Final Fantasy 7 graphics can also be improved to a certain extent.

   Final Fantasy 7 in the previous life is just at the transition period of the 3D era, and all the technologies are not particularly mature.

Although this world is also in this period, but because of the leadership of the seer Zhu Yuxing, and the original technology tree of this world is faster than the previous life, it can completely make Final Fantasy 7 original version. The picture is more delicate, and the effect of CG animation will be more beautiful.

   This time, the investment in CG special effects has quickly exceeded 40 million US dollars, and this is only the middle stage of the final fantasy main story.

   There will be more grand battle scenes in the follow-up, which are also very expensive.

   Take Yusei said before that it was a development investment of 100 million US dollars, but in fact he was already ready to exceed the budget.

   At least 150 million bottom line.

   And with such a huge investment, the CG effect of Final Fantasy 7 is naturally quite good.

   Its performance on CG is at least comparable to the CG images of the Warcraft 3 era. The characters are already very three-dimensional, and the scenes are also very beautiful.

In the same way, under the effect of such CG animation development, the experience accumulated by the Unreal Engine development team and the special effects team has also increased, and now each of them has become the strongest person in special effects, even in the film and television industry. Also available.

   In addition to CG special effects, the development progress of the game has also entered the middle stage.

  If nothing else, the first demo game should be able to be promoted simultaneously when GS1 is officially released.

   Take Yusei has already made a decision, so he simply built the first chapter of Final Fantasy 7 into the GS1.

   On the one hand, it is also an opportunity for all players who buy game consoles to experience Final Fantasy 7, which is a disguised propaganda.

In the original version of Final Fantasy 7, the polygons of each character look angular, and in the case of unavoidable circumstances, certain scenes must be sacrificed, and the number of participants must be reduced to less than three to ensure the overall stability of the game, In addition, the rich combat and equipment system of the original Final Fantasy series has been reduced to a certain extent.

   These are the regrets of the original Final Fantasy 7 in the previous life.

   And this time Zhu Yuxing doesn't have to worry about these problems.

The performance of   GS1 can ensure that Final Fantasy 7 can be created to the fullest without worrying about the shackles of the performance of the machine itself.

   However, the setting of three-person team battles can still be retained. Three-person battles are just the number that most players can handle. If the number exceeds this number, some players who first come into contact with such games will be somewhat in a hurry.

  Because Final Fantasy 7 is not exactly the same as the traditional turn-based game, it also needs to be timed to fight. If the time is not pinpointed, there will be a crisis.

   However, in terms of character production, you can let go of your hands and feet.

   A bunch of angular Q-version images in the previous life were all overturned. The Q-version adventure in the world can be preserved, but the shape must be more rounded, so that the characters are not so angular.

   Then in the battle scene, the image of the main character must be close to the real person, and the picture must be better.

   Combat is the most important element of this game, and naturally all resources should be put into the battle scene as much as possible.

  In this way, the date originally scheduled for the release of the GS1 is gradually approaching.

   June 1, 1999, was the day when the GS1 was officially released.

   After more than half a year of strong publicity, which cost more than 70 million US dollars, the GS1 finally came out.

   Players can't wait.

   The previous GBA releases were not as large as this time.

   The previous GBA has actually broken the industry record, with sales exceeding one million on the first day, and after more than half a year of sales, GBA's global sales have also successfully exceeded ten million, which is completely unstoppable.

   None of the handhelds of other peers can play.

   The most important thing is the quality of the game itself.

   There is no better game than Yuxing Electronic Entertainment.

  Suri Electronics was able to take advantage of the picture before relying on better machine performance.

   But GBA is a complete 32-bit chip. Although it limits the expressiveness of 3D games, it also allows 2D games to have more room for development on GBA.

   Suri's handhelds have become outdated products, because they didn't expect that Youxing Electronic Entertainment jumped directly to the 16-bit chip and went directly to the 32-bit era, which caught them by surprise.

   And Suri Electronics is so miserable. American companies such as Lierda and Hongguo Company, the game consoles and handheld consoles they develop are even worse.

This group of people who only pay attention to physical assets is still dead-headed, and there is no idea of ​​​​working lofty.

   At this time, on the other side, a group of people suddenly emerged.

   That is a new company, the CEO of this company is named: Huck Brown

   (end of this chapter)

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