Tokyo Video Game Tycoon

Chapter 353: Starcraft

   Chapter 353 StarCraft

   Take Yusei is not clear about the proposal initiated by the Korean traditional sports industry.

   He has now re-formed a new development team.

   This time, the development team Nakatake Yuxing has integrated multiple national teams for the first time.

   Among them, Japanese developers only account for about ten percent of the team.

   These 10% are also drawn from the past development team.

   They have all participated in the framework construction of StarCraft before, and it is most suitable for them to lead the way.

   Then the rest of the plot construction, character model construction, map scene design, etc. were all handed over to a group of new people just recruited by the United States.

   They are a group of young people with an average age of only about twenty-three.

   They have a very energetic side, and most importantly, they are a group of players who love the game very much.

   They were very excited when they learned that they were successfully accepted by Yuxing Electronic Entertainment and that their first job was to develop a new type of game under Yuxing Electronic Entertainment.

   This is an opportunity to get close contact with the God of Games, and create a new category of games with the God of Games.

   This is a rare honor for them.

   Zhu Yuxing did not participate much this time.

  Because the development difficulty of the real-time strategy game itself is not particularly high, as long as the general rules are given, the rest is more about the adjustment of the balance data.

   This data is handled by a dedicated team.

  When Downstream Star Electronic Entertainment already has its own dedicated game data department.

   This data department is the department responsible for the data collection and sorting of all game project development data of Youxing Electronic Entertainment.

   From the extremely data-hungry games like Street Fighter to the less data-hungry games like Mario Bros, this data department has its own save.

   At the same time, they are also responsible for testing each set of game values ​​24 hours a day using the most advanced machines.

   This is to use an exhaustive way to find the most suitable string of data codes in the endless game values.

   This kind of work is very boring, but it is indispensable.

   A game can be without exquisite graphics or beautiful music, but it must not be without values.

   In a way, numerical values ​​are more important than any other development classification.

   The overall style of StarCraft this time is more inclined to the European and American style, which is one of the reasons why Zhu Yuxing decided to use the newly recruited developers in the United States.

   Originally, StarCraft was a brainstorm of a group of young people in Europe and America at the beginning of its birth.

  Because of different cultural styles, no matter how hard Japanese developers work towards European and American styles, they still cannot truly have European and American styles.

   If there is no distinct European and American style, then StarCraft lacks soul.

   This time, the overall content of StarCraft is more around the competition.

  The plot is of course also very important, but the plot is more of a series of foreshadowing. It is enough to simply explain the plot clearly through cutscenes and the design of the game, without going too deep.

   The future StarCraft storyline could be fully rolled out in other ways.

  StarCraft is more of a pioneering move.

   First let StarCraft expand to the world through e-sports, and after forming world influence, StarCraft has unparalleled publicity capabilities.

   At that time, it would be good to consider focusing on the development of other types of games of the same name.

  Because of the rough frame prepared in advance by Take Yusei.

   and more than 200 game developers, in fact, the progress of game development is much faster than Take Yuxing imagined.

   He had expected to complete the development within half a year.

   But the group of developers in the United States just learned about this brand-new gameplay from Zhuyouxing, and they were excited and often worked overtime to develop the game.

   They came to expect and love this game completely from their hearts.

   They are proud to be involved in the development of this game.

   Of course, this enthusiasm will certainly not last long.

  If the development cycle of such a game is more than one year, they will not work overtime even if they are killed.

   But half a year just happened to be when their enthusiasm was at their highest.

   What's more, the development of this game didn't take half a year at all.

  The total development time of the game is only about three months.

   That is, the development of StarCraft has come to an end just when June comes.

   At this moment, even Zhu Yuxing has to sigh about the convenience of the mature game industry.

  With a strong game industry base and number of people, some game development projects that may have been difficult in the past have also been solved.

   Of course, it is also because the image quality of StarCraft 1 itself is not particularly high.

   It is really not difficult to satisfy such game development nowadays.

   And if you want to get started and develop a full 3D game like StarCraft 2, the difficulty is exponentially higher.

   StarCraft 1 is just a simple 3D model combined with a 2D game scene.

   So the overall development efficiency is quite high.

   In fact, the overall development of the game took only one and a half months to complete.

  The rest of the time is to prepare for the CG of the game.

   After the development of StarCraft came to an end, Zhu Yuxing dialed a phone number, a phone number from the United States.

   On the other end of the phone is a big boss, the CEO of Morgan Group

   "Hello? Mr. Takeyou?"

   On the other end of the phone, was the voice of a middle-aged man.

  Lorenzo Bain, the CEO of the Morgan Group, is also the founder of the Morgan Group.

   is also the uncrowned king of the current Internet electronics field.

   Take Yusei can only be regarded as the dominant player in the field of video games, but Lorenzo is the king of the entire electronic field.

   In terms of status, Lorenzo is very high.

However, Lorenzo is very fond of Zhu Yuxing. He has repeatedly proposed that he can buy Yuxing Electronic Entertainment at a high price. Zhu Yuxing only needs to say the price casually, and Lorenzo will never accept it within the acceptable range. reject.

   But Zhu Yuxing refused without hesitation.

   The Morgan Group in this parallel world is roughly equivalent to Microsoft in the previous life. It is indeed rich, but he is not poor, and he did not start Yuxing Electronic Entertainment to work for others.

   He was there to realize his worth and bring something to the world that they had never experienced before.

   But even if he refused, Lorenzo has always attached great importance to Zhu Yuxing. When Zhu Yuxing took the initiative to call him, he answered it without any hesitation.

On the other end of the phone, Zhu Yuxing said with a smile: "Mr. Lorenzo, I think it's time for me to complete the agreement, there is a new entertainment consumer exhibition recently, I heard that you are planning to focus on promoting your new operating system, then maybe our new video game can also be handed over to you to promote it.”

   "New game?!" Lorenzo was surprised, "Is it a new game ready to log on to the PC?"

"Yes, and like the original Doom, it will be a brand new type of game, and I have decided that this game will be exclusive to the PC, and your Morgan Group's system can enjoy it alone, which is also the completion of our previous agreement."

   (end of this chapter)

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