Tokyo Video Game Tycoon

Chapter 377: honor

   Chapter 377 Honor

  Before the bidding meeting, the first World E-Sports Competition officially kicked off from the audition.

  The main organizer is South Korea, and they paid all the funds in order to create an eye-catching electronic event.

   This new competitive entertainment mode is very novel to many people.

  Street Fighter, Need for Speed, Street Basketball, StarCraft.

   These games are all highly entertaining competitive events.

   In the initial audition, countless people participated.

   The first is the high bonus return, followed by the honor.

   A lot of players don't have a sense of honor at first, they just think video games are more fun.

   However, competition is the product that most easily stimulates human enthusiasm.

  No matter what form this kind of competition takes, winning or losing is one of the most attractive points for human beings.

   Therefore, when each project has one or more contestants among countless people, these people have also become like stars.

  Although they can't compare with real sports stars, they also have their own fans.

   This is a big leap forward for their past game nerds.

The    finals officially kicked off in September, and countless players from the United States, Japan, and other scattered regions gathered in Seoul, South Korea.

  Electronic product manufacturers who discovered business opportunities suddenly realized the potential of e-sports at this time, and many of them were annoyed that they did not invest in e-sports at the beginning.

   The Japanese chaebols who initially invested, as well as the Korean consortiums, have made a lot of money.

   Some earned money and fame, while others took the opportunity to sell their own products, which led to a small increase in their product sales.

   A game like StarCraft is the most suitable for advertising peripherals such as headphones, mice, keyboards, and monitors.

   As long as an e-sports player uses a specific product, it is tantamount to advertising to the manufacturer.

   And among them, the most publicized products are naturally a number of electronic companies from South Korea.

"Players from all over the world! Welcome to the first World E-Sports Competition, where you can find like-minded partners and powerful rivals. There are passionate battles and unforgettable events here. Korean style, please enjoy this world e-sports competition! Win your glory!"

   In the largest stadium in Seoul, multiple e-sports events officially started on the same day.

   The broadcast rights of the live broadcast are handed over to TV Tokyo. They will be in charge of the broadcast rights of the event within five years. Youxing Electronic Entertainment only needs to count the money with peace of mind.

   Of course, not all the money for the broadcast rights was given to Yusei Entertainment and TV Tokyo.

   About 30% of it will be used for competition bonus incentives and club dividends.

   This is the model of learning traditional sports events.

   The broadcast rights are sold, and the money obtained is distributed to many player clubs under the e-sports event.

   In addition to the money for broadcasting rights, a part of the advertising fee will also be distributed to the club.

   The money is not very much at the moment, but it can already make these e-sports clubs see signs of profit.

   As long as e-sports can really grow to a scale similar to traditional FIFA or the Super Bowl, then these e-sports clubs will be able to make real profits, rather than simply generating electricity with love.

   This is also what Takeyusei promised from the very beginning to the chaebols who originally founded the club.

   Their efforts will surely be rewarded handsomely in the near future.

  Before, the e-sports war between the United States and Japan has already made some e-sports clubs make some money.

   And this time, the scale of eSports has once again risen to a new level.

  Before, it was just a small fight between a few local chaebols and Yuxing Electronic Entertainment.

   The so-called Japan-US war is nothing but a publicity stunt.

   But this time, it is held by a country, and it will be different immediately.

However, not all countries can do this. South Korea has no choice. E-sports may be an opportunity to turn around. Other countries have better development methods. E-sports is regarded as a national strategic development plan.

   It can be said that only the slightly weird brain circuit of the stick can be led by the government to do this kind of thing.

   And it turns out that the effect is still good.

   On the day after the opening of the competition, TV TOKYO released the live broadcast statistics.

   The number of viewers of the webcast is about one million.

  This million people are mainly concentrated in the United States and South Korea, and Japan only ranks third.

The live TV broadcast is a joint live broadcast of multiple TV stations. Japan's enthusiasm for e-sports is still not as good as that of South Korea and the United States. This is a little surprising to TV Tokyo. They thought they could make a difference through this event broadcast. the road.

   It seems that the Japanese people are still more conservative, traditional sports events still occupy the mainstream, and they are temporarily unable to accept this new form of competition.

  In Korea, because of the government's promotion and the popularity of young people, the ratings are very good.

   Not to mention the United States.

  In the United States, video games have become the most fashionable thing. Almost all young people love to play them. At the same time, the United States is also very competitive, especially young people. They want to see the United States dominate in various competitive programs.

   Then, the next month was a scramble for multiple eSports.

   First, Street Fighter competed for the final championship, which was won by a player from Japan.

  The American player won the second place.

This is a news worthy of publicity. The Nikkei Shimbun printed the latest newspaper news on the same day, and the next day was filled with all kinds of compliments to the Street Fighter champion. By the way, I praised the game Street Fighter again, saying that this game has well promoted oriental culture and made the art of fighting the most fashionable thing now.

   This kind of publicity is actually because Nikkei has a stake in Yuxing Electronic Entertainment.

   After years of hard work, the friend of Zhu Yuxing's father has been promoted from a deputy director who is in charge of real power to a new director of Economic News.

   The assets and shares he holds can naturally be linked to the Nikkei business, and it is a matter of course that they will vigorously praise Youxing Electronic Entertainment.

   In this e-sports competition, Take Yuxing also participated in it, and he personally presented the championship cup to the first player to win the world championship.

   (end of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like