Tokyo Video Game Tycoon

Chapter 380: want to promote first

   Chapter 380

   Surrounded by a large number of forts, Li Mingzhe's military strength is not enough.

   He didn't even think of building too many units that could demolish buildings faster. The purpose was to quickly blast troops to attack the opponent.

   The final outcome is obvious, in the eyes of everyone, he failed without any suspense.

   When he watched his base be leveled by the progressively advancing artillery turrets, and then the other party led his army, which had no resistance, to swept through his remaining territory, and finally the words of big failure appeared on his screen.

  The audience in the stands fell silent for a while.

  Li Mingzhe also felt a trance.

   The taste of failure is really unpleasant.

  Especially when this is the last mile away from the eventual champion.

   "Mr. Zhuyou, isn't this kind of play illegal? It looks so shameless."

   A representative of a Korean consortium asked with an ugly expression.

   He really wanted to get an affirmative answer from Zhu Yuxing, so that he could feel a lot better.

   Zhu Yuxing shook his head.

"There are also ways to deal with this kind of gameplay. It's a pity that the player did not adjust his strategy in time, but this is actually just the initial chaotic era of e-sports. Don't worry too much. In the future, when the tactics become more mature, this kind of stealing chicken It's hard to have such a strong effect again, at most it's just disgusting and disgusting opponents."

   Take Yusei directly endorsed this winning method.

   Even if this method seems really unattractive, it greatly reduces the expressiveness of the entire game, which is actually not conducive to the promotion of the game.

   Zhu Yuxing has decided to let the Interstellar development team continue to deepen the adjustment of the log value when he goes back.

   There will never be the most perfect balance in this world, but you can't let a certain gameplay have absolute dominance, which will be too homogenous and boring.

   By the way, maybe I can throw the hero system in Warcraft into StarCraft in advance.

   Because of the emergence of heroes, the entry difficulty of Warcraft itself is much lower than that of StarCraft.

   Even people with poor operation can still get some better gaming experience.

   While thinking about Zhu Youxing, Li Mingzhe on the stage walked off the stage in despair.

   His competitor walked up to Li Mingzhe happily and wanted to praise Li Mingzhe for being an excellent opponent as well.

   However, Li Mingzhe walked off the stage in a low mood and did not give the Karl player a chance to show off.

   In the spectator seats, the audience also booed, and they all mocked the rogue of Carl's gameplay.

   If the frontal battlefield soldiers failed in the battle, they might not react so violently, at most they would be a little disappointed.

   But being defeated by this kind of gameplay is somewhat unacceptable anyway.

   But the ending is set and no one can change it.

  Carl entered the backstage lounge with a red face, and then waited for another match in the semi-finals.

   The failure of a Korean player made the hearts of the spectators in the spectator seats tighten.

   If another Korean player loses, it's really a bit of a humiliation.

   In this era when e-sports has just had a certain prototype, Zhu Yuxing actually feels that this kind of thing is really normal.

   Even the League of Legends system, which was quite mature in his previous life, occasionally had one or two miraculous operations.

  There are always unexpected things happening in eSports, or in other words, all sports will have this kind of thing happen, it is inevitable.

   Uncertainty is also the charm of competition.

   It can be nerve-wracking, it can be disappointing, and it can be exciting at the same time.

   If winning is too easy, it will actually make the audience feel that the process is a bit boring.

What    wants is to be full of drama, and his game promotion is in place.

The twists and turns in the Japanese game racing competition at the time were not something that Zhu Yuxing expected, but when he found out about it, he realized that it was a good opportunity, a good opportunity to pass another one. A great way to promote your own game.

   The same is true of StarCraft now.

   At this moment, not only Koreans, but also Japanese and Americans are watching the live broadcast.

  People in the other two countries don’t feel much about South Korea’s defeat, but the Americans take it for granted, and they naturally think that they should be stronger.

   And the Japanese side also understand that they don’t seem to be good at StarCraft, and it’s quite normal to be eliminated in the quarterfinals of StarCraft.

   They were amazed that there was such a way to win. This method seems to be very simple to operate. Can we follow suit?

  I can't participate in such a world-class competition, but it should be cool to occasionally win this way in the competitive platform in the game.

   The second semi-final has begun.

This time, the two commentators were obviously a lot more cautious. They praised a lot of Li Mingzhe before, but Li Mingzhe lost in the end. They were really afraid that their crow's mouth would poison the last single seedling to death. It is better to focus more on the gameplay of the game. .

   But the Korean player is more cautious than Lee Ming-che.

   Maybe because he saw Li Mingzhe's game with his own eyes and made him aware of some of the enemy's tricks and tricks, so he played more steadily in the game.

   And the American player seemed to be surprised that Karl's victory was so easy. He didn't seem to use the tactic of fort attack, but now he suddenly wanted to use this trick in this game.

   This is almost like hitting the muzzle of a gun.

   If it is a mature e-sports system in later generations, the means of randomly changing their initial strategy is definitely a courting death, but now they obviously do not realize this.

   Then, the American player made a gorgeous throw.

   On the one hand, he didn't have a deep understanding of the artillery attack tactics at all. He just felt that this move was really fierce. At the same time, he didn't know enough about the racial gameplay of the Protoss. He was really looking for his own death.

   In the second semi-final, the Korean player won, but it regained the face of the Korean player and stabilized the hearts of the dissatisfied audience.

   At the same time, they also have a sense of pleasure that comes out of a bad breath.

   Deserved, let you use that despicable stealing game, you deserve to lose!

   This kind of fun has even more aroused the interest of many audiences in this game.

   It can be said that the effect of this game is completely based on the depressing atmosphere of the first game before.

   Zhu Yuxing pondered for a while, this is probably equivalent to wanting to promote first, right?

   (end of this chapter)

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