Tokyo Video Game Tycoon

Chapter 466: beautiful creative environment

  Chapter 466 A Beautiful Creation Environment

  With the guidance of professionals, the construction of the game world view is progressing rapidly, faster than Zhu Yuxing imagined.

   The game scene has been basically built in just three months.

   This is a monster hunter game, but it's not exactly the same monster hunter as the previous life.

   In fact, the first generation of monster hunters had many drawbacks. The first generation of monster hunters at that time was also like an attempt, an uncertain attempt.

  Only after constant attempts can you gradually find a path to success.

   In this world, the starting point of the first generation of monster hunters is already very high.

   First of all, this game will be released on the GSL handheld.

   Originally, the GSL handheld had a built-in wireless connection module.

   However, there are not many games that can use this online module, and more people use this module as a more convenient way to exchange Pokémon online.

   And Monster Hunter is a complete use of this online connection, allowing players to truly experience the joy of face-to-face online connection.

   This is also paving the way for future online games, let players gradually adapt to this online mode.

   Then, after the network service is more perfect and more advanced, the network connection can be fully developed.

   After the scenes are almost built, the next step is to create monsters that are more in line with these scenes.

  With sufficient manpower and a creative environment with more room to play, the employees burst out with imaginations that surprised Zhu Yuxing.

"President, this is a monster I imagined. This monster lives in a poisonous biogas digester and survives by devouring biogas and special biogas plants, while players will interact with such dangerous creatures in a toxic biogas environment. Fighting, the battle link will be extremely dangerous, and it can well reflect the means of abusing players as you said."

"President, my monster is a super-large mountain-shaped beast. Hunters can take special flying vehicles and carry a variety of super-large artillery weapons and crossbow arrows to fight this behemoth to the death. Of course I think The difficulty should not be too high, mainly by showing visual impact on the size of this mountain behemoth."

   "President, I have a monster fantasy..."

   "President, I..."

   In addition to these daily creative artists and programmers, the old biologist also submitted a monster design of his own.

   And this old biologist is obviously more sophisticated in this regard. He even researched the ethnic relationship of this brand new creature. From top to bottom, the strengths, weaknesses, and the basis of mutual growth and mutual restraint are all written in great detail.

   It can only be said that the creative environment in Yuxing Electronic Entertainment Company is really good, even the old people whose thinking is gradually solidified can be active in this environment.

   And the imagination of these monsters, Zhu Youxing took all of them, because each one is really unique.

The biggest feature of    Monster Hunter is that there are all kinds of monsters that are not related to the real world, or wonderful, powerful, or amazing.

  High-quality monster design is the biggest plus point, and players will be reluctant to leave because they are addicted to such a monster environment.

   But so many designs and imaginations about monsters are definitely impossible to launch in just one game.

A game generally has an upper limit of content. Once it exceeds too much, it will also be a burden for players. This must also be controlled. It does not mean that the game content is infinite and the quality is high. it is good.

  Let the players slowly accept and adapt to it.

   This is also a science.

  The progress is gratifying, the creativity is also very good, and the spirit of the entire development team is very high.

   It seems that a relatively complete demo game can be produced in a while.

   It can be put on the market and have a good look at the feedback from players.

   They can't wait to present such a rich world to players.

   It is prosperous within Yuxing Electronic Entertainment Company, but in another industry, it seems a little gloomy and bleak.

   Recently, the situation of several flash memory manufacturers in Japan is not particularly good.

   With Surui Electronics' large-scale promotion of its own high-definition disc standard, it seems that many people in the society are more and more recognized by this point, thinking that the disc will be the star of the future.

At the same time, CD-ROMs are also described by Suri Electronics as a very collectible product like vinyl records. When such a product is over time, it will gradually become a very rare thing, and it can be taken out and enjoyed repeatedly at any time. , Do not be subject to any restrictions, large capacity, low cost, this is the biggest advantage of the CD.

   It can be said that Surui Electronics' hard-working publicity is very successful.

   Whether it is the MINI disc system of PNV handheld consoles or the Blu-ray discs of our own PNF home consoles, it has become more and more mainstream now.

   To this end, Surui Electronics also spent a lot of money to subsidize a lot of coupons, which is to encourage more people to buy their standard CDs.

   As a competitor, another high-definition disc standard manufacturer is obviously not as rich as Suri Electronics in terms of money distribution.

   This should be the strength and confidence of the integrated electronics giant.

   The Morgan Group is vigorously promoting its own TV box-like products, but the results are not particularly good. Gradually, more and more film and television companies have come to Suri Electronics, using the standard of Suri Electronics.

   "I said a long time ago that we shouldn't play with fire in the first place. Now we have driven away most of our former customers in disguise, and now they are all in the arms of CDs!"

  In the corporate headquarters of a well-known flash memory manufacturer, the executives blamed the guy who decided to spread the news of the factory fire.

Originally, flash memory companies were gradually developing for the better, but suddenly because they wanted to increase prices a little, and then used a boring way to attract attention, many big customers began to worry that flash memory might be really unstable. It catches fire at any time, and the manufacturing cost of storage capacity cannot be compared with optical discs. In order to pursue cost-effectiveness, many customers have turned their heads to try optical discs as a cheaper storage method.

  The flash memory manufacturers are playing themselves in this way.

  In addition to being easy to read and write and more portable, the current flash memory is not comparable to the optical disk system.

   And recently, CD-ROMs are also developing in a portable direction, such as Suri Electronics' MINI CD-ROM.

   It is not impossible to make smaller ones in the future.

   Of course, the future will still belong to flash memory, but from the current point of view, flash memory is indeed inferior to the optical disc system.

   "What should we do? Find a way to lower the price and see if we can make the customer change their minds?"

   "I'm afraid it won't help to lower the price, after all, we certainly can't reduce the cost to the level of optical discs."

   (end of this chapter)

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