Tokyo Video Game Tycoon

Chapter 56: Staging strategy

  Chapter 56 Staging Raiders

  Before, Zhu Yuxing was only a collaborator.

   But now he's a somewhat petty entrepreneur.

   Although it is not comparable to that kind of big company.

   But this is enough for Daigo Ikeda to take it seriously.

   The promotion method that Zhu Yuxing said on the phone was also very interesting.

   He felt that Zhu Yuxing seemed to have a talent for whimsy.

It is very unusual to be able to create a brand new game field. He can also come up with more pioneering ideas. This is not something that can be explained by a flash of luck, but is really like a pioneer. In the same way, far beyond the ordinary talented people, it is respectable.

After    came in, the two were polite, and then Zhu Yuxing ordered a cup of coffee and directly handed the manuscript he had prepared to Daigo Ikeda.

   "What I want to write about the game is this."

  Ikeda Daigo immediately took it, then lowered his head and looked at it seriously.

The content materials prepared by    Take Yusei are the game guides of Dragon Quest.

   It tells all the noteworthy details of the game from start to finish.

For example, where there are powerful weapons, where there are mysterious treasures, where there are NPCs that can help you easily get through difficulties, or what weaknesses does a certain boss have, what kind of weapons or magic can you use to make it easier for you? Efficient defeat.

The content of    is detailed, and the strategy of the whole story of Dragon Quest is described in detail.

   At the same time, there are detailed guides with pictures in the manuscript. The content of this guide alone has more than 20 pages and is quite detailed.

  Ikeda Daigo was a little surprised.

   He played Dragon Quest.

   After all, the author of their manga magazine is drawing related manga.

  It was he who made the connection.

   He naturally paid special attention to Dragon Quest.

  Since it is a game of the same name, he has to experience it even if he bites the bullet.

   When he experienced it for a while, he found that it was not bad, and the game was quite durable.

   And if you feel tired, the game can also be paused and saved at any time, and when you are free, you can reopen it and start from the saved place.

   These are the feelings of experience, which makes people very comfortable.

   In addition to these, there are enough interesting plot stories.

  The hero saves the princess and defeats the dragon, which is still quite novel in this era, which makes people linger and forget to return, and he will be addicted to it before he knows it.

   His children also love Dragon Quest.

   But what makes him puzzled is that it seems that there are far fewer people talking about Dragon Quest on the Internet and on the market than in other games.

   Obviously this is a pretty good game.

   This he cannot understand.

   Of course, this is related to the audience of the game and the exciting point of the game. This has nothing to do with the strategy he is watching now.

  It turns out that there is a high-attack sword in this place. I have walked through it countless times before and haven't found it. If there is this sword, I can defeat the dragon in advance.

   There are also 100 gold coins hidden here. With 100 gold coins, you can exchange for ten bottles of recovery medicine, and the battery life is greatly increased.

Zhu Youxing said from the side: "My plan is that if possible, the content will be spread out in ten issues and twenty issues. It shouldn't be too much. You only need to occupy three or four pages of content in each issue. You can try out about two or three episodes first, and try it first."

  The entire Dragon Quest strategy is divided into ten issues and twenty issues of the comic magazine, which is quite appetizing just thinking about it.

   It can be imagined that if a player suddenly obtains such a strategy, it is as precious as a treasure, and they will definitely be eager to get the strategy.

   This is similar to manga always wanting to read the next chapter.

   Obviously, this is better than the so-called game recommendation, and there is not even a better way to promote it.

   Of course, this strategy is also limited to gamers.

   If there are only Dragon Quest players, I am afraid that many people will not buy it.

   By the way, how can it be limited to only one game?

  Ikeda Daigo raised his head and looked at Zhu Yuxing with bright eyes.

   "Bamboo Yusang, since Dragon Quest has related strategies, will other games also have them?"

"Yes." Zhu Youxing nodded, "Every game will have a strategy, even Tetris and Gobang. The strategy will be enriched as more and more games are released. ."

  Ikeda Daigo's eyes gradually brightened.

   He already understood what Zhu Yuxing wanted to do.

   But this thing feels good just thinking about it now, but he is not sure if it will have a good effect.

   But this should increase the sales of manga magazines to some extent.

   He was certain of this.

   At least gamers who don’t have much exposure to comics will consider buying some comics to read.

   Then when they found out that the magazines they bought were not just game guides, they also looked at comics a little bit with the idea of ​​not losing money.

   Once the content of the comic is read and attracted, it will increase the audience of comic readers again.

   It’s just that the current game players and comic readers actually have a lot of overlap, and the number of readers that can be increased will be relatively limited.

"Zhuyou-sang, this is really a good idea, far better than the game recommendation introduction I thought before. I think if I use this kind of plan to ask the editor-in-chief and the president to apply for an increase in the number of pages, I must pass the probability. It's huge!"

   Got a positive reply from Daigo Ikeda, and Takeyousei was also very happy.

He had the idea of ​​   strategy book for a long time, and he came up with the idea almost at the same time as he was making games.

   But the current game volume really does not need to make a book, and it is a win-win situation for both parties to use the way of comic magazines to attract and recommend.

  Ikeda Daigo even wants to go back immediately and talk to the editor-in-chief about the relevant details.

   But he still remembered another purpose for meeting with Take Yusei.

   "By the way, I almost forgot." Ikeda Daigo immediately put the two cardboard boxes on the table, and now he has sorted most of the letters.

   "These are the letters from readers that Mr. Tugu has received in the last two weeks. Generally, we will give the letters to Mr. Tugu for an average of two or three weeks to a month. Of course, we will screen them before submitting them."

   Take Yusei was somewhat surprised when he saw the two boxes.

   Reader's letter can be so crazy?

   "Are these already screened? How many more?"

   "Of course not, this one hasn't been screened yet, and there are actually not so many in general. It's just because Dragon Quest has become more and more popular with readers recently, and readers' responses have begun to increase."

   When he said this, Daigo Ikeda looked happy.

   He was very happy that Mr. Tsuchiya could be welcomed again.

   At the time of the first episode, the reader's response was mediocre, but the old readers said that the beginning was good, and felt that Mr. Tugu would continue to watch it if he kept it.

   Then, when the second and third episodes came out, Mr. Tugu seemed to have come to his senses. The level of painting did not change, but the arrangement of screen mirrors and the promotion of the story suddenly rose to a new level.

   I don't know what happened that made Mr. Tugu have an epiphany. When he asked, Mr. Tugu still looked mysterious and didn't tell him, so he still didn't understand.

   (end of this chapter)

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