Chapter 590

  589

   In Zhu Yuxing's view, the mode of sudden shock is still too simple, and the game can have a better form of expression. Resident Evil is one of the benchmarks in this regard, at least in the first four generations. The benchmark for horror and thriller games.

   For example, in the face of the chase of powerful horror creatures, the tension faced by players is far beyond the movies.

   After the trouble of chasing is solved, the release of that refreshing feeling can also reach the peak in an instant, which makes people want to stop.

   And then it goes back and forth like this, constantly stimulating the player's nerves.

   In fact, in addition to stimulating the nerves of the players, what Zhu Yuxing did not expect was that making a horror game would also stimulate the nerves of the developers.

  In the beginning, the ninth development team that Uchiyama Hing belonged to was somewhat rejecting the development of Resident Evil.

  Especially Uchiyama Ying, he always felt that the genre of horror and thriller is really not interesting. It is just to scare you, and suddenly a grimace pops out in front of you, and the movie is rotten.

   However, there are also some horror movies in this world, such as Silent Hill and The Grudge, that suppress emotions to the extreme, and then burst out suddenly, but in Uchiyama Ying's opinion, they can only be regarded as generally good.

   Compared with horror-type cultural works, he still prefers the cool and explosive visual effects.

   If Takeyusei asks him to develop a cool action game now, he will definitely be very positive.

   But developing a horror game, he was a little reluctant.

   Of course, he will never show it in front of Zhu Yuxing. This is a job after all, and it is necessary for him to develop the game with a responsible attitude towards his work.

   But Resident Evil is different from the horror movies and games that Uchiyama has seen or played before.

First of all, the story setting of Resident Evil is a more scientific setting with self-consistent logic and can withstand scrutiny. This is very in line with the concept of advocating technology to change the world in the current era. The setting of zombies is not the first. , but also has a very obvious separation from the previous settings of this world about zombies.

Before that, zombies were all creatures that dealt with ghosts and gods in B-level movies. In Resident Evil, they were the product of a biotechnology research. Zombies were set to bite a human and then infect the human body through liquid, and then One pass, ten pass, one hundred, and the speed of transmission is very terrifying.

   Maybe the good person you faced before will become a zombie who loses his senses with his mouth wide open in the next second.

   This setting instantly captured Uchiyama Hing.

   Then, through such a background, the character controlled by the player must be careful to face this strange creature, and must not be easily attacked by approaching, and must use thunder to defeat the zombies.

   While the previous horror movies and horror games were only able to escape and avoid the horror creatures, in the Resident Evil crisis, you can really have the opportunity to defeat the horror creatures, and the feeling of this experience has already begun to make a difference.

   Uchiyama Hing became more and more fascinated by the story itself during the development process, and became more and more active during the development.

   Not just him, but the entire team. As the development progressed, they gradually discovered that the game was actually not as scary as they thought.

  When the story is covered with a scientific setting background, some horror elements are not so scary, because everything has a very reasonable explanation, and there are also very reasonable coping methods under the scientific setting.

Gradually, the team and Uchiyama Ying were convinced by the setting, and the gameplay setting of chasing and counterattacking in this crisis is also relatively new, so that this gameplay allows players to constantly emotionally arouse in a depressing and stimulating environment. Ups and downs.

   is really interesting.

   Later, Uchiyama Ying began to take the initiative to find Zhu Yuxing, hoping that Zhu Yuxing could give their team more guidance and inspiration, and now they in turn hope that the game can be made perfect.

Then he was not satisfied. At his own repeated request, he added several difficulty modes to Resident Evil. Uchiyama himself was indulging in the process of challenging the highest difficulty. It seemed that he had activated some kind of potential eccentricity unconsciously. .

The employees who develop the game also like this game more and more, and in the process, they have a lot of inspiration to add more content to the game, as long as it does not affect the playing experience, but also can give The game mode that adds color to the game, Zhu Yuxing, agreed to join it without hesitation.

  Under the joint development of the staff, this Resident Evil was completed in advance at a speed that was beyond Zhu Yuxing's expectations, and the game ran extremely smoothly.

   Then comes the official release of the game. This time the release area can be expanded to Europe, and it is considered to have three main battlefields.

   But whether this game can be popular is still unknown, everything can only wait for market feedback.

   "The latest masterpiece from the first party of Yuxing Electronic Entertainment! It is also the first horror and thriller game of Yuxing Electronic Entertainment. You must not miss the best work!"

   "Resident Evil, a game that can change the horror game!"

  In this world, the advertising law seems to have not been fully formed, at least these exaggerated words have almost disappeared in the time period of Zhu Yuxing's previous life.

   But many department stores and game sales stores in this world like to use this very exaggerated way to describe a game.

   But the word horror seems to naturally make some people flinch.

   Even changing horror to horror is hard to get too many people interested.

   Players play games for fun, they haven't evolved to the point where they feel uncomfortable.

   So it seems that Resident Evil can only be regarded as a very niche game type in a short period of time.

   On the day of the release of Resident Evil, an American player who likes to seek thrills came to one of the department stores where the game was sold for the first time.

   This Resident Evil sale doesn't look particularly good, and players who are willing to buy the game on release day don't even have to queue for too long.

   And this thrill-seeking American player quickly bought the game Resident Evil.

The cover name of    Resident Evil is more accurate, it should be called the Evil Spirit Castle, and the picture on the cover is a scene of several tactical squads that seem to be armed to the teeth exploring in a dark room.

   "Is it a horror game of group exploration? It's not the same as any horror game I've played before."

   The American player muttered, and then left the store with a little anticipation.

   (end of this chapter)

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