Tokyo Video Game Tycoon

Chapter 600: greatest modding game

   Chapter 600 The greatest modding game

  599

   There are dozens of games launched on STEAM every day in the memory of Zhuyouxing, and the number of games launched in a year is as many as tens of thousands.

   Among them, the biggest contribution should be the independent game.

   In Zhu Yuxing's view, the game industry has two cornerstones, one is independent games, and the other is large-scale industrial production.

   These two types of game-making methods complement each other, and either side should have its own soil.

Now the total number of games on the Battle.net platform has just exceeded 1,000, among which there are nearly 100 games provided by Yuxing Electronic Entertainment. Some slightly outdated games that have been logged in FC and SFC before are all logged on Battle.net In the platform, in order to make these games compatible with the new platform, Youxing Electronic Entertainment has also specially formed an old game optimization team.

   And the money sold by these old games just made the team break even. This kind of self-sufficient team Zhu Yuxing has no more requirements, because the meaning of what these teams do is far more important than making money in general.

   Zhuyou Xingyu remembered that he had to rack his brains to find an old game, which was very troublesome.

But for ordinary game makers, it is a thankless thing to re-optimize and re-release old games for these niche players. The trivial profit is better than letting the team do more. things of value.

   This is the result driven by capital.

   Of course, it is normal for capital to pursue profit, but everyone’s pursuit is different.

Zhu Yuxing doesn't want this part of the world's niche players to experience the bad experiences he once had, so he has been insisting on doing this, just like he has been insisting on producing the original game console FC, without seeking profit. But I hope that in this way, more people can learn about video game culture.

Many industries such as film and television dramas, novels, animation, etc. have their own ways of preserving history. Works from decades of work can be re-reviewed. However, once video games have undergone the upgrading of game consoles, they may face old games that cannot be played. Dilemma, this is actually tantamount to abandoning history. Zhu Youxing doesn't like it. He hopes that even in the past 100 years, those people will have the opportunity to play ancient games and feel the glorious moments of the game creators.

   has gone too far, and now Zhu Yuxing hopes that the team can solve the problem of the current number of games.

  In the field of cultural creation, the production of video games should be regarded as one of the highest thresholds. You need to know everything, programming, art, music, level design, lens language design, etc.

   Other cultural products are not as complex as video games, which naturally discourages many people who are interested in game creation.

   But Zhu Yuxing couldn't seem to find a good solution for a while.

   The Unreal Engine team has made the game development threshold as low as possible.

  According to the requirements of Zhu Yuxing, the team has always tried its best to simplify the process, increase the production of role templates, reduce programming, and add various templates directly into it.

   But this is still a high threshold for ordinary people.

   In fact, even in the era of Zhu Yuxing, this problem was still not much relieved.

   But at that time, Unreal Engine had done a very good job in this area, and now I can only barely reach the effect and production difficulty of Unreal 3 period, and to reduce the difficulty, I need to go further.

   So Unreal Engine should be considered as the choice of advanced game developers, not the choice of beginner developers.

   At this time, Zhuyouxing thought of a very classic game development software called RPGMARK. This thing was also quite classic later on, but it could be added to Unreal Engine.

   But this is actually a bit boring, so is there a way to make a game that doesn't feel too boring and is easy to develop?

   "Do you have any good way to allow more people to lower the threshold to make games and let them experience the joy of game creation?"

   Bear Ryder pondered for a moment after listening.

   In fact, he already felt that there are so many games now, so many that he can't even play them. He doesn't quite understand that games really need so many?

   But since it was the president's request, he thought about it carefully and replied: "President, how about we offer more courses to teach others how to make games?"

   Take Yuxing said: "This is also possible. At the same time, some simple courses related to game production can be added on the Internet, but there are still some temporary solutions. I still hope to have some simpler game production methods."

   Take Yusei said while searching for various games on the Battle.net platform.

   Now, many of the more than 1,000 games are of good quality. It seems that the development has been very good at the moment. It seems that the requirements of Zhuyouxing are indeed a bit harsh.

   But having experienced the prosperous age of the game in the previous life, it is normal for Zhu Yuxing to be dissatisfied with the present. People in this world still cannot understand it.

   The number of games can never be too many, the more the better, and the more types the better, because when the scale is large enough, it can cover as many interested people as possible.

  Mainstream games can only attract mainstream users, but relatively less mainstream people need this huge number of games to attract their attention.

   "President, can we add some creative game production competitions? This may also increase the number of game productions."

   "Also."

   Just like gamejam, a game production activity in the previous life, it is also a good idea to gather many people who are interested in making games to form a group to make games.

   In this way, it seems to be good to try in several directions.

   Just as Zhu Yuxing was thinking, his eyes suddenly stopped on a game.

  It was a game he made himself, one of the games that was competing for the European market at the time: Counter Strike.

  Due to its very strong competitive attributes, this game caused a great response once it was released.

   Originally, the Internet cafe culture in the whole world is not particularly popular, and most people just surf the Internet doing nothing in Internet cafes.

   Later, StarCraft appeared, allowing these people to experience a very refreshing duel experience on the computer for the first time.

   As the saying goes, fighting with people is a lot of fun, and most people still prefer the feeling of fighting.

   So games with competitive attributes can also get extra attention.

   However, at this moment, Zhu Yuxing was not thinking of the competitive attributes of Counter-Strike, he thought of another thing.

  Counter-Strike was originally a modified version of a game, commonly known as MOD.

  Counter-Strike also became known as the greatest mod in the world, opening up a new world to countless game-makers.

The game does not need to rack your brains at the beginning to consider what program, or character modeling or something, as long as you have enough open source systems, whimsical players can imagine countless ways to play, let a game play. Games can bloom.

   (end of this chapter)

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