Tokyo Video Game Tycoon

Chapter 606: Let players work for free?

   Chapter 606 Let players work for free?

  605

   "What's that Zhu Yuxing doing recently? Shouldn't he be focusing on new games and console development now? Why did he suddenly go to the Battle.net platform to promote the creative workshop?"

   Hayakawa Ueto looked a little puzzled by the latest news from Zhu Yuxing.

  Youxing Electronic Entertainment's base camp should be home consoles and handheld battlefields, right? But why suddenly began to pay too much attention to the PC-side Battle.net platform?

   Before, Hayakawa Zhiren always felt that the Battle.net platform was just a product of cooperation between Zhu Yuxing and Morgan Group, and that Zhu Yuxing should just be a platform made to meet the needs of the other party.

   But now it seems that Zhu Yuxing seems to be very fond of this Battle.net platform?

"President, I think it's because Zhu Yuxing is a little too complacent. He feels that he already has an absolute advantage in the host battlefield, so he doesn't take us seriously, but is ready to start expanding into other markets." This is what the middle management of Suri Electronics said.

   Hayakawa Zhiren frowned, this Zhu Yuxing is indeed difficult to understand.

   But he felt that it should not be as simple as what his subordinates said just now.

   He also watched the creative workshop this time. In short, it wasn't that Zhu Yuxing came up with any unexpected game, but it seemed that he wanted players to spontaneously add various fresh gameplay and fun to the game.

  But...is this possible?

   This looks like letting players work for nothing. How can players create interesting content under such circumstances?

   Expecting a game to increase sales through player creativity?

  The game of Counter-Strike is very good, and the competitive attributes are very strong. Now in addition to official events, Counter-Strike games in some regions are also springing up, which also proves that this game is very good in e-sports.

   Hayakawa Ukito was also very envious of the e-sports benefits brought by the two games, Counter-Strike and StarCraft.

   Among them, StarCraft has almost occupied the entire Korean e-sports market. A country continues to bring popularity to StarCraft. This does not even require Zhu Yuxing to promote it himself. StarCraft can become a very healthy evergreen cash flow.

   Counter-Strike too.

   But now, instead of strengthening e-sports, Zhuyouxing has created a creative workshop that is completely unrelated to e-sports. This operation is really incomprehensible.

   However, every time Zhu Yuxing's behavior proved successful in the future, Hayakawa Ukito didn't dare to despise it.

   Today, the video game business is also one of the pillar industries of Suri Electronics, and its status is almost the same as that of the Detroit Film Group, so Hayakawa Ukito also pays a lot of attention in this regard.

   Of course, this also has the influence of his father. His father Hayakawa Kentaro has always been optimistic about video games. He firmly believes that video games will be the mainstream form of entertainment in the future, a brand-new entertainment product that surpasses other cultural products.

   "Is it possible for us to learn this form of creative workshop?"

   "This...may be a bit difficult, because it means that players can access game program data at will. If we do this, our game consoles will probably be cracked instantly."

   Now the cracking of video game consoles is already a very troublesome problem.

   Take Yuxing seems to have been conservative about this, and there will be some restrictions on cracking, but the management is not particularly strict.

   However, the industry has a single line, and the funds are abundant, and the games are often sold at a discount. The cracking is not necessarily more cost-effective than buying the original game.

   But Suri Electronics will not be able to.

Their market position is already at a disadvantage. Once the game console is cracked on a large scale, it will first affect the trust of game developers. Their sales will be greatly reduced due to cracking. Once their trust is broken, future cooperation will be becomes more difficult.

Hayakawa Zhiren nodded, presumably Zhuyouxing only launched the module function on the PC-side Battle.net platform for this reason. If the home machine has the module function, it is really equivalent to putting all the cards of the game console on the wrong side. in front of the person.

   "So we can't learn this pattern?"

"That's not true. We can also log our own games on the PC platform, but this seems to also affect our game sales. After all, pirated games are very rampant on the PC platform, and those players who can easily obtain pirated games are afraid. It's not going to be easy to pay for our games again."

   Hayakawa Ueto directly vetoed this decision.

Their first-party games have managed to build a certain audience of players. These players also like to invest more money on Suri's game consoles. If the game is logged on the PC platform, I am afraid that these players will be very hit. Hayakawa Ueto didn't want this to happen.

The games that Youxing Entertainment logs on to the PC platform are also selective. They are either old games that have been outdated for a long time, and log on to the Battle.net platform at a very low price to allow players to play at will, or they are originally expected. Log into games on PC platforms like StarCraft and Counter-Strike.

   And the latest works such as The Legend of Zelda and Super Mario will never log on to the PC platform.

   And at the very beginning, Youxing Electronic Entertainment also defined the development direction as a multi-platform strategy, and players have a very high tolerance for the works of Youxing Electronic Entertainment to log on to the PC platform.

   I can't do it on my own.

   At this time, a supervisor said: "President, maybe we can also make a few games that only land on the PC platform, and compete with Youxing Electronic Entertainment for the PC market?"

   "Competing for the PC market? Hehe, how big is the PC market, it's not worth wasting time for this market."

   Another director sneered and said that he was not optimistic about games on the PC platform. He felt that the quality of games on this platform was generally not high, and the player group was obviously not as large as the game console group.

   Take a look at the Battle.net platform of Youxing Electronic Entertainment. So far, only a few games such as StarCraft have sold more than one million.

   But on the home console platform, there are not a few tens of millions of sales of Yuxing Electronic Entertainment, which is simply incomparable.

   Hayakawa Ukito nodded, and he also agreed with this judgment.

"President, I don't think we need to pay too much attention to this creative workshop. In my opinion, this creative workshop should be the biggest failure of Zhuyouxing. He is not obviously telling the players to let them make games. Then increase the sales and popularity of your own game? Who is willing to do this kind of wedding dress for others?"

   Hayakawa Ukito was silent for a moment, then looked at the others: "Do you think so too?"

   Everyone nodded: "Well, this creative workshop should be meaningless, and the effect should not be very good."

   Hayakawa Shito said: "Then leave this matter alone. Next, we will discuss the next development plan and the development progress of our latest upgraded game console..."

   (end of this chapter)

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