Tokyo Video Game Tycoon

Chapter 609: The best creative workshop

   Chapter 609 The Best Workshop

  608

   "Can the Battle.net Platform Earn Back Profits in the Future"

  On the Internet, I don’t know when some articles with a similar title appeared.

   Some of these people are so-called economists.

  When the traffic on the Battle.net platform surged rapidly, these people set their sights on this brand new game platform.

  The users of game consoles are real. If you want to become a game console user, you must at least become a game console buyer first, and at the same time you have to buy another game.

   But the Battle.net platform on the PC platform does not have any download threshold, as long as you have a network, you can download and play games on it.

   Then the number of simultaneous online users recorded on the Battle.net platform seems a bit inflated to these people.

   When the Internet bubble caused by YOO last year led to the collective halving of the stock prices of Internet companies, many people talked about the degree of Internet discoloration, and they all stayed away from the Internet.

   Now they found that the original stable and steady Yuxing Electronic Entertainment seems to have suddenly started the Internet mode.

   This is really confusing.

   The things that others shunned the most, they are now actively engaged.

  According to the estimates of these so-called economists, Yuxing Electronic Entertainment spent at least more than ten million dollars in order to attract these free players.

  Thousands of millions of dollars were directly invested, and economists at this time felt that this was a waste of water.

   But Youxing Electronic Entertainment did not pay attention to these, they continued to add servers to the Battle.net platform, and at the same time added more service windows and strengthened the creative workshop.

  During the free week, various mods in the workshop fill the entire page.

  The imagination and creativity of players are completely released at this moment.

   It is a feeling of freedom.

  Freedom is also a powerful attraction at times.

  Although there are only a few of these mods that are really interesting, it doesn't matter to those players who like to create.

   An unknown player, out of curiosity, used simple tools to create a model of a counter-strike firearm.

   is just a model, and it was downloaded thousands of times a day after he submitted it.

   At the same time, there are a lot of comments under the mods that I made, most of which are praising the good-looking gun model, and I like this new model very much.

   And the players who made this firearm mod experienced a sense of achievement like never before.

   The feeling of being praised and liked by others is completely different from the feeling of playing a game to clear a level.

   This also inspired the creativity of such players. He started to make various mods crazily, hoping that more people would like the things they made.

   This also began to slowly form a positive effect.

   Kazumi, Aiko, and Yin-chan should be regarded as one of the biggest beneficiaries of this creative workshop mode.

  Because of Hemei's whim, he threw the farm defense battle gameplay made by the three of them into the counter-strike game.

   And Hemei's submission time is very early. It is the earliest batch of counter-strike mods, and it has received more attention.

   Soon players gave high praise to the Counter-Strike Farm Defense Warfare mod made by Hemei.

Then they noticed that there was a game with the same name on the Battle.net platform, and the price was not expensive. It was only 1,000 yen, or ten dollars. Children could afford it with a little savings, so they bought it without hesitation. In this game, I plan to play this more complete farm defense battle.

  During the short free time of Counter-Strike, the sales of Farm Defense has surged again. The game that had only sold tens of thousands in a short period of time quickly reached 100,000 sales in a short period of time.

  100,000 sales, excluding 30% of the platform, that is to say, about 700,000 US dollars of income fell into the pockets of three girls in a very short period of time.

   The three girls were simply pleasantly surprised.

  Ono-chan, who used to bicker with Kazumei, can't say anything at this time, and she has been arrogant with the beautiful for a long time.

   And the time soon came to a week after the limited time free.

Before this, many experts on the Internet believed that once the free period ended, the number of users would decrease rapidly. After all, there were still a few Internet users willing to pay, especially after they experienced free content, they would never pay for it easily. It's like watching a free movie.

   Even if this film and television drama is very classic, people will only think about downloading the pirated version and continue to appreciate it, and there are still a few people who buy the genuine version.

   But reality hit them hard in the face.

   When the free time for a week ended, the number of concurrent players of several limited-time free games did drop, but the number of concurrent players did not halve as they expected, but remained at a high position.

   The number of concurrent online users of Counter-Strike can still maintain a scale of 700,000 users after the free period. This may be because the sales volume of Counter-Strike itself is very high, so it is normal to maintain this data.

   The same is true for several other games.

   But this proves that the number of concurrent players is real.

   If you can stay online at the same time, the number of users will definitely exceed ten times.

   This time made the previously mocked economic experts a little breathless.

what happened?

  How come the judgment of your own rich experience is useless on the Battle.net platform?

  Why don't many of these people go back and experience free games?

   In this regard, Zhu Yuxing only felt that these guys were really boring.

   What are you doing when you have nothing to spare? After all, they have certain limitations in this era, so it is not very clear that free is the most expensive sentence.

  Free is like a stepping stone. By telling players for free, only genuine players, even players who play genuine games for free, can experience the most complete creative workshop experience.

It is true that mods can also be spread in the form of pirated copies, but the creative workshop of the Battle.net platform has been set up very well by Zhuyouxing from the very beginning, and the experience is very good, which means that no one will give up good genuine creative work. Workshop experience.

   And the prices of games such as Counter-Strike and StarCraft are not particularly expensive. In order to promote e-sports, games such as Counter-Strike and StarCraft have also experienced several rounds of permanent price reductions.

  In this way, no one is willing to give up such a genuine game with a good experience.

   And all of this is actually only a subsidiary product.

The original purpose of    Take Yuxing was to dig out more people interested in game development through modding.

Now, according to the feedback from the creative workshops of several games, some players have already begun to become interested in the development of video games because of their popularity in the creative workshops. Among them, there are some people who are quite talented in game development. Star did not hesitate to extend an olive branch to these people, inviting them to develop games on the Battle.net platform, and they would provide a full set of development tools such as engines. Before the revenue did not exceed one million US dollars, Yuxing Electronic Entertainment even They won't charge them a penny, just to encourage them to take root on the Battle.net platform and bind them deeply.

   (end of this chapter)

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