Tokyo Video Game Tycoon

Chapter 627: Metal Gear

   Chapter 627 Metal Gear

  626

   The success of GSX's first launch has allowed Yuxing Electronic Entertainment to maintain its advantage again, but it is not enough to just maintain the advantage.

   Zhu Yuxing has more development plans in the future.

   In the past, many of his ideas could not be fully realized, because the performance of the game console was really not good at that time, and Zhu Yuxing was always not satisfied, but now, these constraints are gone.

   He finally felt that he could develop the game he wanted to develop to his heart's content.

   And the next games he wants to make have been clearly arranged, the first of which is the Metal Gear series that he has been thinking about for a long time.

   This series can be regarded as the originator of stealth games and a pioneer of cinematic narrative.

   However, there are already signs of cinematic narrative in this world, but this series is still indispensable.

  It is not only about the production of the game, but also about the game producer's own thinking about the war in that social environment at that time.

  War, nuclear weapons, public opinion on social networks, and many, many more.

   So Take Yusei decided to show this series to everyone.

   In fact, Metal Gear Solid 1 is a work born in a very early time, and Zhu Yuxing could have made it earlier.

   But what really impressed Takeyusei is definitely a few modern Metal Gear works in the post-PS3 era.

   Then, out of love for this series, he began to try to play all the works of this series, and knew the general game plot.

   Now he has an idea, which is to use modern technology to reset a few Metal Gear games he once played.

  This series from the previous life is basically doomed that it will never be turned out again for development, let alone reset the original series to high-definition, which makes him somewhat regretful.

   So in order not to leave any regrets, he simply reset the world and made the original Metal Gear available on the new era of game consoles in a high-definition manner.

   Now that the plan has been made, Zhu Yuxing no longer wastes time, and he quickly recruited several development teams.

   In fact, the game has already been put on the agenda a month or two before the official launch of the GSX.

   This time, we don’t need too many development members. Take Yusei estimates that about one development team plus the support of the engine special effects production team will be enough.

   The story this time is the first time that it involves content related to real events, which is very different from many previous games of Yuxing Electronic Entertainment.

  Before, Yuxing Entertainment's games were nothing more than traditional stories of heroes and princesses.

  Final Fantasy is a breakthrough in this regard, but it still starts with a fantasy setting, which has no clear intersection with reality.

  The subsequent counter-strikes and other real-life games did not involve too many real-world social phenomena.

  Metal Gear is an attempt.

   When Takeyusei personally told the employees about his thoughts and how he wanted to express his thoughts in video games, they all seemed a little excited and excited.

   This is a brand new attempt, the first time to connect with reality, and begin to seriously think about some problems in reality.

   This is already approaching the field of film and television, and this pattern suddenly looks different.

   And the story of the first Metal Gear work is actually quite simple.

A very mysterious organization in the world sent a special force to investigate a war in South Africa, but soon there was no news, and then the organization sent a special force named Snake to destroy the chariot equipped with nuclear weapons. Stop a world-class disaster.

   The end of the game is naturally to successfully save the world, and the protagonist also lives in seclusion in Alaska after the mission.

  The introduction of the story is very simple, but really delving into the story is another state.

   Up to now, Youxing Electronic Entertainment also pays great attention to the writing of stories in game development, and each team has a very professional team of screenwriters.

  These screenwriting teams are basically cultivated from scratch and are the precious wealth of Youxing Electronic Entertainment.

   And this time, the metal gear work Zhu Yuxing has a brand-new plan, that is, the main tone of the story and the main gameplay content are given to the employees, and then it is up to them to play.

   The first work does not need to be a blockbuster, and even some losses in sales are fine. In the future, you can save all of this through sequels.

   And such a development model allows employees to have the greatest exposure to the entire game development process, allowing them to grow faster.

The people in the    development team are like being free to develop and produce this time, not to mention how excited they are.

   Once there was a story about the real world, if it was done well, they could leave a name for it if they said it was not good, and later go out and say that they developed the Metal Gear series, which is also a very face-saving thing.

   At the same time, Takeyusei himself was not idle either.

   He also occasionally looks at the development of Metal Gear Solid, at least to make sure that the main core of their game does not deviate, and then he develops a new indie game by himself.

   Of course, because the trumpet does not have any ideological baggage, Zhu Yuxing develops whatever he wants.

   This time he chose to develop a niche independent game called Witch's House.

  This game doesn't use a 2D cartoon style, but it is a full horror game, and it is also a little neurotic, and the ending of the plot is not a family-friendly plot that people like to see.

   After all, you are a horror game, and you are still a little neurotic, so don’t mention the happy ending.

   He wants to use this method to tell those independent developers who are still a little confused, as long as you are creative, you can create as much as you like, and you don’t have to worry about whether the game is popular or not, as long as it can satisfy your heart.

   Sometimes indie games really don’t have that much utilitarian mentality.

   Then, without any surprise, after Zhu Yuxing developed the Witch's House, the sales were obviously not very good.

   Even with the fame bonus that comes with the trumpet, there are still a minority of players who have favorable comments on the Witch's House, and most of them feel that they have been deceived.

   Because the trumpet Zhuyouxing, the Stardew Valley developed before, is so warm and harmonious.

   But I don't know why he suddenly developed such a slightly ill-tempered game, which really surprised a group of players who didn't know enough about the game itself.

   But players who like this game really like it, they don't hesitate to give this game a five-star full rating, and those who don't like it will give a one-star negative rating without hesitation.

   If it wasn't for the minimum rating of one star, they would probably give it a zero.

But fortunately, Zhu Yuxing himself doesn't particularly care about the so-called word-of-mouth. The trumpet is actually more used to test the waters of some games. He feels that this world game should not be a single solidification. It is also necessary to develop different types of games.

   (end of this chapter)

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