Tokyo Video Game Tycoon

Chapter 653: new exhibition

   Chapter 653 New Exhibition

  652

   This time, Arnold put in a lot of effort.

  Whether the gameplay is developed according to the requirements of Zhu Yuxing, or the details such as game vibration feedback are more detailed.

   Zhu Yuxing was also a little surprised.

  The experience of the handle in the original Titanfall game was good, but it was not particularly good, which was the level of mainstream games at that time.

   But Arnold is very serious.

   This reminded Zhu Yuxing vaguely of how much experience improvement he had brought about when he taught at the beginning.

   The good experience of these details adds up to one or two and does not make the player feel too much.

   But if more are superimposed, and the detailed experience is piled up to dozens or hundreds, players will unconsciously feel that this game is really good.

  Sometimes players can’t even say what’s so fun about a game, but they just like to play, so it’s very likely that this game has done a great job in detail experience.

   This time, the team led by Arnold did a very good job of this vibration function.

  GSX has the most advanced controller available today.

   This is also the research and development of Zhu Yuxing spending hundreds of millions of dollars.

   He gave the general shape of the gamepad, and then the development team developed an ergonomic handle as much as possible.

  The original XBOX handle in the world also cost hundreds of millions of dollars, just to improve the grip feel, and the ultimate in all feedback such as vibration.

  The previous generation of the handle has done a lot of work on the vibration, which can roughly simulate some of the player's operations according to different vibration feedback.

   attracted a lot of amazement at that time, thinking that this really greatly improved the game experience.

   The GSX gamepad of this generation goes a step further and adds a vibration function to the shoulder buttons of the game.

   That is, players usually add a vibration function to the trigger shooting button on the handle.

   And then by adjusting the details of this vibration, you can create different shooting feel.

   This feeling is actually not very good for those players who like to compete and also like to play the ladder route, because these players are looking for stability and do not want this boring vibration to reduce the operating feel.

   But this kind of vibration is a leap for ordinary new players, or players who are just Tu Yile.

   Now Zhu Yuxing can deeply experience this feeling.

   Zhu Youxing nodded: "Very good, this direction is also very good, using different vibration feedback to increase the sense of substitution."

   Zhu Yuxing didn't say this trick, but they had already thought of it by themselves, which made him very happy.

   You can't feed food into their mouths.

   They also have to think of some innovative ways to play by themselves.

   Arnold was very excited. At that time, he was excited for a while when he thought of working **** the vibration, and felt that he had found a suitable means of improvement.

   Now it seems that this path is very correct.

   "But be careful not to ignore the core of the game itself by pursuing too much detail."

   "I know, I will definitely pay attention." Arnold came back to his senses and said quickly and sincerely.

   In this demo demo, there are not only the improvement of the details of this vibration, but also the improvement of functions such as wall sliding and double jump proposed by Zhu Yuxing.

   It's still some way off to the level of the original Titanfall 2 game, but it's almost there.

   So this time Zhu Yuxing is quite satisfied with this demo.

   "Yes, this demo is really good, so just take out this demo and use it, it will be used in the next conference."

   "Conference?" Arnold was taken aback.

  Bamboo Youxing said of course: "Yes, it is the press conference. Our game needs a suitable release time. This time is almost there. At the same time, several other games will be released together."

   Take Yusei said that, Arno suddenly became a little nervous again.

   "Boss, can you wait a little longer? If it is released, I think there may be more room for improvement. For example, the scene and character modeling need to be well optimized."

   Zhu Yuxing shook his head and said, "It's not necessary. This time it's just a demonstration of the initial concept of the game. It doesn't need to be very good in terms of art. Trust me, you've done a very good job."

   "However, I still feel a little dissatisfied..."

   Zhu Youxing gave a reassuring smile: "Don't worry, you have done a great job, don't underestimate yourself."

   In the original plan, Zhu Yuxing was already preparing to participate in an entertainment exhibition to be held recently.

  With the increasing popularity of video games, the exhibition of video games only once or twice a year is no longer enough to satisfy the appetite of players.

   Players are now expecting more exhibitions and revelations.

  Youxing Electronic Entertainment is good to say that in addition to participating in the regular annual entertainment exhibition, they will also occasionally participate in the International Consumer Electronics Show, and their own Youxing Carnival announces various new news.

   But other game makers are not as rich as Yuxing Electronic Entertainment, they don't have much time to do this kind of thing every day.

   But they always like to spare no effort in advertising, apparently their way of publicity is still somewhat solidified.

   If Zhu Youxing is the one, even if he has no money, he will consider launching an online demo, or some forms of online live broadcast to increase the promotion.

  In this era, the Internet has become the most mainstream way of communication and entertainment for people. How can we not use this method?

   Video games and the Internet are already very closely related, so it is even more necessary to increase publicity on the Internet.

   It's just that most game makers don't seem to realize this.

   But this is not a big problem. Now, as long as the game is good enough, it is not afraid of no sales.

  Sometimes Zhuyouxing will spontaneously promote some excellent games, which is also a benefit of Zhuyouxing to the world's excellent producers.

   In such a state, there are only one or two large-scale game and entertainment exhibitions throughout the year, which is really too little.

   In the original world, Zhu Yuxing remembered several big game exhibitions that were fixed every year.

   If not for the impact of the epidemic, there will be online game exhibitions from the beginning of the year, and offline E3, Cologne Game Exhibition, and TGS Tokyo Game Show.

   At the end of the year, there will be an annual TGA conference for awards, and at this time, many large manufacturers will take this opportunity to promote their future games.

   But the world is still a little less.

   (end of this chapter)

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