Tokyo Video Game Tycoon

Chapter 76: spread across the country

  Chapter 76 Diverging the whole country

   To put it simply, the games made by Jippongi Entertainment are similar to those made by Suri Electronics. They are all playable, but they are definitely not fun, and they will be disgusting when they are used to spend time.

   But at least it can be seen that the production of the demo is done with care, except that it is not fun, the foundation is ok, there are no serious loopholes and uncomfortable bugs.

   Zhu Yuxing briefly tried it, then tapped the desktop and said, "These games, let me just say it directly, are not far from the standard for landing on our platform."

  Bamboo Youxing doesn't plan to make all the games on the red and white consoles high-quality, but they have to be playable by people, and now this trial is not enough.

   "Then do you think there is any room for improvement?" Ishimura Sanye asked.

   "If your company is really interested, you can choose to join our course plan, of course, after studying our course, you have to sign an agreement."

   "Is it not possible to switch platforms at will until a game that meets the standards is logged into your platform?"

   "That's right."

  Bamboo Yuxing wants to be bound.

  Sometimes you have to be a little overbearing.

   It’s okay to come here to learn something, we can be good teachers, but we have to leave something behind.

  If someone from Suri Electronics comes to study, he will accept it as well, but after you finish your studies, you still have to work for us at Yuxing Electronic Entertainment first, and let me make a fortune first.

  Suri Electronics had been interested in Yuxing Electronics' courses before, but after seeing the agreement in the course, they didn't ask any more questions.

   Working for a competitor, how can such a shameful thing be done?

   Even heavy poaching is better than this.

   It's just that the employees of Suri Electronics are very cohesive now, and they are easily reluctant to give up the work in front of them, and the heavy money may not be fully dug up.

  One or two won't work, and dozens of them are still a bit big, and it doesn't feel worth it.

   "This condition is a bit harsh." Ishimura Sanye said thoughtfully.

   He came here today for this. He wanted to have a face-to-face talk with the young president to see if he could compromise.

  It is necessary to make a group of qualified games and log in to the red and white machine before the agreement is terminated, but what if we have been unqualified? Then I have to keep wasting manpower in vain? This is actually a bit outrageous.

  Ishimura Sanye thinks that if he wants to reach the standard of Zhuyouxing's landing red and white machine, he must at least be a game at the level of Bomberman, and he has played that game for three days and three nights.

"It's not harsh, because we can let you know what to do with video games, so that you can avoid detours, but in fact, I think in another year or two, the system will be established, and our teaching will be meaningful at that time. Not much."

The meaning of    Zhu Yuxing is obvious.

  Learn from me now, you can make money earlier and understand the key points of making games earlier.

  If you don’t follow us, you will waste a year or two of transition time.

  Time is money sometimes. Today your company is still prosperous, but you may be in debt immediately if you make a mistake in the next second. Sometimes good opportunities cannot be easily missed.

   Even if this opportunity puts some shackles on it.

   Actually, Zhu Yuxing felt that his conditions were already very loose, and it would have been very good not to tie you to my chariot directly.

   "Is there no way to compromise on this?" Ishimura Sanye asked.

   "Cannot budge."

  Ishimura Sanye originally prepared a lot of drafts, and he wanted to emphasize the advantages of his company in this regard.

   But Zhu Yuxing rejected their game from the very beginning, cutting off his idea from the very beginning.

What he also has to admit is that all the games on the red and white machines are very fun. It seems that if you want to make them, you really need a bit of unique mind and creativity, and it also takes time. Except for Zhuyouxing, there is no The second person can lead the team to produce a high-quality game for a month.

   Up to now, Ishimura Sanye still thinks about making games fast, and doesn't want to slow down.

   They just treat this as an industrial product.

   But this kind of condition, whether Ishimura Sanye can make the decision or not, they seem to have no right to refuse.

   Now the red and white machine occupies the real dominance, and even if you log in the game on the red and white machine for a long time, it is not a loss.

   In the end, Ishimura Sanye agreed to this condition.

   They will send professional staff to study.

   In fact, it is not difficult to make a game that meets the standards of Take Yusei.

   One of the easiest ways is to make a new category game ahead of Yuxing Electronic Entertainment.

   Like music games, basketball games, first-person shooter games, etc. Zhuyouxing has not done it yet.

  The performance of the red and white machine is relatively garbage, but it is not impossible to really want to do more types of games.

   After all, Doom can run on electronic pregnancy test sticks, what is impossible.

   However, these people seem to be limited to the game categories created by Zhu Yuxing, and it seems that they can't break out of this circle for the time being, and no one has thought about creating new categories.

  In the next month, Suri Electronics seemed to suddenly die, the previous advertisements were gradually withdrawn, and the advertising price returned to the average line. Zhuyouxing re-invested decisively to expand its influence.

  The sales of red and white machines also came to a blowout period at this time. The sales were crazy at a rate of more than 50,000 units per week, and the sales of games were also rising.

   Now at number one is Super Mario Bros. 3, followed by Dragon Quest, then Contra and Tetris.

   These two games, one for leisure and the other for action, have their own very enthusiastic audiences, and they play on the same level.

   This month, Yuxing Electronic Entertainment has launched a Japanese shogi game, which can be regarded as filling the gap in some categories of red and white machines, and the sales volume is just enough to make a return and be profitable.

   During the same period, another third-party game also landed together, which is a role-playing game produced by another group formed during the learning course.

   At this time, role-playing games are very playable and very popular with children.

   They usually have very little pocket money, and the number of games they can buy and play is limited, so they must choose games with more content and more playability.

   The price is only 4,000, which is 1,000 yen cheaper than Dragon Quest. The content is comparable to Dragon Quest, and some of their own creative gameplay has been added, which has received additional praise.

   The sales volume of the game reached more than 40,000 in the first week, which is very amazing, which also makes those who are hesitant to make up their minds and want to participate.

   Children are quite fond of playing various heroes and heroes. During the summer vacation, children with small wooden swords are running around and playing as heroes. It seems that playing superheroes has become a thing of the past.

   This is a bit similar to the popular anime in the later generations that traveled through another world to become a hero for a while.

  From now on, the game of red and white machines seems to have a trend of blowout gradually.

   Those who first taught the game making method have successively formed their own teams and become little gold diggers one by one on the red and white machines.

   Of course, Yuxing Electronic Entertainment is the one that benefits the most. They don't need to pay anything. They only need to provide cassettes to get 30% of the game's profit. The cash flow is extremely healthy.

   And the red and white machine also seems to have an unstoppable posture, which is sweeping the whole of Japan at an increasing speed.

   Now even the most remote areas in Japan have begun to have red and white machines.

   Red and white machines have gradually become the talk of people at the dinner table.

   If you want to say who is the most annoying person right now, it should be the TV station.

   (end of this chapter)

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