Video Game Designer

Chapter 110: Tokyo Game Show

  Whether it is a new sword or an ancient sword, Chu He agreed to this new project that Zhang Ke applied for, but he would not interfere too much.

   is only the quality of the inspection project at the most. Although Chuhe believes in Longzu's ability, it is not good if the brain is tempted to come up with a quality similar to the swordsman biography.

   And Chuhe himself is very busy on weekdays, and the project of the way of survival alone has already made him a bit overwhelmed.

   The art style in the early stage has been determined. Li Zhen and these people in the art department are in charge, and the art models that have been outsourced have passed the acceptance test. At least Chu He seems to be quite satisfied.

   But what really makes Chu He feel some headache is about numerical control.

   Lost movement speed, jumping height, including numbers in map design levels, the power of guns, etc., too many things need to be done.

  Even though there are two special plans for game values, it is still very difficult to figure out.

  If you don't fix any point, it may cause the game to completely change its taste.

   For example, the moving speed of a zombie is 3, and the moving speed of a human is 2.

   So when facing a zombie running twice as fast as a person, what is the attack power of the zombie?

   Attack power is too high, then the game is too difficult.

   But the attack power is too low, so it is useless to run the zombie fast.

   The opposite is also true. Zombies are slow and have high attack power. It is useless to reach humans.

   In fact, many game players don’t know much about the values ​​in the game, and may even think that a certain equipment in the game, a certain value is just planned to be written casually.

   But in fact, the progress of the entire game can be controlled with this value, especially online games.

  Except for players like Shilipo Sword God, as long as they are normal players, they are responsible for the numerical planning and do not even have to watch the game progress, they all know how much time the player needs to spend and what height they can reach.

   In two days, what kind of height can the strongest player reach?

   The seemingly random values ​​in the game are actually well thought out.

   For example, a game with main line tasks and rich side tasks.

   If you have been doing the main task, then you will face a problem, the card level.

   In this case, you are going to do side quests to gain experience points outside the main quest, so you can continue to experience the game.

   Of course, this is a relatively common, but also disgusting numerical control method, which is basically used in mobile games and online games.

   As for the reason, you don’t have to think about too many things, and you are more brain-conscious.

  But in the way of survival, Chuhe can not let the values ​​in the game come casually.

   Especially when I talked to Zhang Ke before, Chu He also had the idea to see if he could e-sport the way of survival.

  Of course, this is just a possible idea. The early stage must be mainly based on the host platform. The follow-up Chuhe will also transplant the survival path to the PC, but it is also a few months after the survival path is on the host platform.

   "The balance of firearms is also a big trouble." Chu He looked at the values ​​in the Excel table in front of him and exhaled.

  However, the value of gun power is actually not as important as expected.

   There may be one or two guns that the player will never use, and there may be a gun that is useful for powerful thieves and strong thieves.

   But as long as it is not particularly ridiculous, the balance of the game, at least in the initial stage will not be too great, nor will it bring too bad experience to the player.

   can be adjusted slowly through subsequent updates, but the main road of survival at the beginning was originally a multiplayer online level, zombie mowing game.

  Once the value on the NPC such as zombie is wrong, it will directly affect the player's game experience.

   "But for the host platform, MOD is a big trouble, only wait until the PC platform opens the MOD module." Chu He looked at the art resources and thought to himself.

  Because it is a closed platform, although the host platform can also use MOD, but it needs to be reviewed, plus technical problems, in short it is very troublesome.

   is far less open than PC, and Chuhe's concept of the game is open.

"But it doesn't matter. The survival path transplanted to the PC later can be promoted with MOD as a selling point." Chu He's face was a little smile, although the current development process of the survival path of the host platform is one fifth None arrived.

   But Chuhe has already thought about the future of PC transplantation, I have to say that imagination is a very interesting existence.

   reviewed it. Regarding the numerical aspects, Chuhe leaned on the sofa and looked at his schedule.

   "The battlefield and call of duty in November are really a battle for the tigers! But for more information, there should be some disclosure in the next Tokyo Game Show."

   Chuhe leaned against his heart and thought.

   Soon after, the Tokyo Game Show will have a three-day exhibition in the neon Chiba.

But unlike E3 and Cologne, Tokyo Game Show is more like a carnival of Asian game manufacturers. UU reads www.uukanshu.com. But to be more rigorous, it is the neon game manufacturer's exhibition, because in the Asian game industry In fact, basically no country can be as good as neon.

   And the manufacturers that shined at the Tokyo Game Show in the past are basically neon local manufacturers, such as Nintendo, Sony, SE and Capcom.

   However, although Nintendo has won many awards at the Tokyo Game Show, in fact, the biggest ground snake in the Tokyo Game Show is Sony, and Nintendo rarely participates.

   Of course, after all, Tokyo Game Show is also a world-class game exhibition, so there are still many foreign game manufacturers to come to participate, such as Activision, Blizzard will not be absent in general.

  Different from the Cologne exhibition, this time Tianhe Network still did not receive the invitation letter, and did not take the initiative to participate.

   But for Chu He himself, I still want to visit the Tokyo Game Show. At least on the first day, I might be able to see something different.

  Because on the first day, the exhibition will not be open to the public, only game industry insiders and the media can enter it.

   You may be able to see some very powerful colleagues by then, and Chu He is also very much looking forward to it. Can you communicate with them and learn something.

   My own things, I know that even after making games such as rivers and lakes, and famine, I am still far away from those top game producers.

   Of course, compared with those top game producers, they are still very good.

   That's your own money, whatever you want to spend.

   Don't have to look at other people's complexions, which is why more and more star game makers have chosen solo to create companies in recent years.

   (I didn’t expect it, I changed two more)

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