Video Game Designer

Chapter 125: What matters is the quality of the game

  With Chuhe's original painting setting of a survival road fixed every day, more and more details are excavated by players and a lot of media who pay attention to the new games of Tianhe Network.

   First of all, the platform of the game is needless to say, the host platform is something that everyone already knows. The type of the game is FPS, and it contains elements of zombies, which is probably a horror game.

  Countless players began to guess what kind of new games of Tianhe Network are. For a while, the topic of new games on Tianhe Network was hot.

   At the same time, the game star sky, player paradise, and other major game media are all wanting to interview Tianhe Network, hoping to get exclusive first-hand news.

  And just in this piece of speculation, the development of the survival path in the Tianhe network is still proceeding in an orderly manner.

   The development of the entire game is not smooth. Although the entire team has mastered a lot of development of the host platform, it is still the first contact and still a lot of difficulties.

   Among them, the optimization of the game is a big problem, and the function of the host cannot be fully excavated. This leads to the use of the multilateral modules and high-definition stickers originally planned in the plan.

The so-called high image quality is not created with countless 4K textures, but with the game engine and the maximum function of the mining host platform. Otherwise, these textures will be directly stuffed in, and I am afraid that the final result is not a game but a slideshow. Too.

  How to squeeze the function of the host platform, this is a thing that the survival road team, or each host game development team, is doing.

   However, the news about the way of survival is still not disclosed at all, but the other side of Longzu Studio, which is affiliated with Tianhe Network, held a press conference to announce the latest progress of the new work.

   The official name of the project name is "Ancient Swordsman", the background is the ancient Chinese myths and legends, mainly based on the "Shan Hai Jing".

   Regarding the ancient sword and martial arts project, Chu He did not go to Shang Hai to ask Zhang Ke personally this time, but only through the network video and the project information sent, Chu He learned a little about this project.

  The rest, about the mode, background, copywriting, dubbing, etc., were all planned by Zhang Ke and Qian Bin.

Although it is also the mythological background of the Chinese Xia Xia, but different from the traditional swordsman biography and other RPGs, this time Zhang Ke chose not to be the kind of children who are traditional domestic martial arts and Xian Xia games. Although they cannot be completely avoided, but The theme of the entire game has set aside the word love.

   is about the story of "sword" and the theme of "rebirth" to tell the story of the whole game.

   This news has been released, which has suddenly attracted the attention of many domestic players, and for a while also covered the limelight of the survival path.

   Before Christmas, there were also many domestic games released, and there were more online games for stand-alone games. The worst of them was the swordsman OL series in charge of Yao Daxian.

  Beijing, who pressed the treasure on the online game, it can be said that this time it was a little bit bloody.

   "I look forward to, and hope to have the same quality as the meteor butterfly sword."

   "I don’t expect to make a domestically produced final fantasy, a domestically produced dragon fighter, but please at least don’t make a third-rate bitter love drama like the swordsman biography."

Love, from the Swordsman series, almost all domestic games have been affected by it. It seems that without the line of love, the plot of the game cannot be promoted. It seems that without this theme, you will not be playing the game. .

  Dare not say everything, but at least 60% of them have been greatly affected.

  Especially the Swordsman series. Although the early Swordsman is famous for its love characters, especially Swordsman 4 is a generation of classics, but then the whole series seems to be on the wrong path.

   Each protagonist must die a few, and the whole plot slowly began to turn to the third-rate bitter drama.

  The conference about the game was led by Qian Bin, and Zhang Ke was in a video conference with Chu He.

   It's not that Chuhe is looking for Zhang Ke, but the other party is looking for Chuhe to seek some settings on the game.

   For the ability of Chu River, Zhang Ke did not have the slightest suspicion. He could produce famine and rivers and lakes, and he has also seen the road of survival now. He knows the gap between him and Chu River.

   "A turn-based system?" Chu He asked Zhang Ke after listening to what Zhang Ke said.

"In the beginning, I planned to make ARPG, just like the Meteor Butterfly Sword, but on the one hand, it was a financial problem, on the one hand, I was worried that I could not control it. In fact, in the production of the Meteor Butterfly Sword, I already have this Feeling." Zhang Ke nodded and said.

   Funding issues are actually not a problem. If it is really not enough, Chuhe will not refuse to give approval. The main problem is Zhang Ke’s own ability.

  Meteor Butterfly Sword also has a single-player story mode, but I have to say that the essence of the whole game is still in the multiplayer action mode, and the evaluation of the single-player story is not so high.

   "If you can't control it well, the introduction of ACT mode is likely to overwhelm." Chu He nodded and said.

   The game world has developed to the present day, in fact, the boundaries between ARPG and ACT games are becoming more and more blurred.

  A lot of games under the name of ARPG, players even play it as an ACT game, the story?

   What is that? I met the direct ESC skip, I just want to brush, brush monster, brush BOSS.

   For players, this may feel quite fun, anyway, the game is not just fun to play?

   But for game producers, it's not like that, even if the game is selling well, it's even hot.

   "I'm going to adopt the energy turn system, which can be regarded as a semi-instant half turn system." Zhang Ke said his thoughts.

   "Similar to the ATB mode adopted by Final Fantasy?" A picture appeared in Chu He's mind, and said towards Zhang Ke.

   "Yes, that's it." Zhang Ke nodded.

   "In this case, the game is difficult to innovate in gameplay. At most, it only concentrates and then changes the skin. The requirements for the plot are very high." Chu He looked at Zhang Ke and said.

  The same as Zhang Ke mentioned before~www.NovelMTL.com~Gu Jian Qi Xia is a story-telling RPG game, the gameplay can only be regarded as one of the playability.

   This kind of RPG is not so difficult in terms of production difficulty, but the requirements for the plot and details are very, very high.

   If you do it well, it will become a classic; if you do it poorly, it will become a lump.

   "Is the narrative about the plot the same as the swordsman series, is it displayed in a dialog box?" Chu He looked at Zhang Ke and asked.

   "Yes, most of them are still real-time CG and dialog box performance." Zhang Ke nodded and said.

   "Change to another mode, the dialog box can not be replaced, such as the setting of the multi-line ending, the plot of the entire game, I suggest using all real-time system to show." Chu He said towards Zhang Ke.

   In fact, most games in the West today use this mode.

   "In this case, a lot of engineering work is required." Zhang Ke hesitated and said.

   If this is done, it means a lot of work.

   "This is not a problem, what matters is the quality of the game!" Chu He shook his head and said.

   The production cycle of the game, this is not a problem, even if the sale time has been set, will it be enough to skip the ticket?

   The most important thing is the quality of the game.

  As for funds, 40 million is almost the same, even if it is not enough to invest in the future.

   is not much anyway.

  Until now, the development on the way of survival has cost 10 million US dollars, and the project development has only been carried out about two-thirds.

  Following the completion of all the development, coupled with the transplantation of PC, and the advertising and publicity plan, it is estimated that no $30 million will not be available.

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